Multiplayer groundwork has started, among other sizeable art, balance,

and design changes
This commit is contained in:
Sage Vaillancourt 2018-05-26 02:55:17 -04:00
parent ba79254733
commit 1de7da63ad
42 changed files with 1554 additions and 201 deletions

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@ -4,6 +4,7 @@ signal dead
export (int) var SPEED export (int) var SPEED
export (PackedScene) var Laser export (PackedScene) var Laser
var screensize var screensize
var health_multi = 1
# class member variables go here, for example: # class member variables go here, for example:
# var a = 2 # var a = 2
@ -21,7 +22,7 @@ func _ready():
func hit(who): func hit(who):
health -= 10 health -= 10/health_multi
$AnimatedSprite.frame = 1 $AnimatedSprite.frame = 1
hit_timer = 0 hit_timer = 0

91
BadLaser.gd Normal file
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@ -0,0 +1,91 @@
extends Area2D
signal dead
export (int) var SPEED
export (PackedScene) var Laser
var screensize
var fire_speed = 15
var health = 400
var hit_timer = 1000
var can_shoot = true
var health_multi = 1
func _on_Visibility_screen_exited():
prints("bye-bye, bad bad")
queue_free()
func _ready():
connect("area_entered", self, "hit")
$Rotatable.rotation_degrees = -90
func hit(who):
health -= 10/health_multi
$AnimatedSprite.frame = 1
hit_timer = 0
var velocity = Vector2()
func _process(delta):
if health <= 0:
emit_signal("dead", 200)
queue_free()
$Rotatable.rotation_degrees += delta*fire_speed
if ($Rotatable.rotation_degrees > 45 && $Rotatable.rotation_degrees < 55 && can_shoot == true):
can_shoot = false
shoot()
elif ($Rotatable.rotation_degrees > 135 && $Rotatable.rotation_degrees < 145 && can_shoot == true):
can_shoot = false
shoot()
elif ($Rotatable.rotation_degrees > 225 && $Rotatable.rotation_degrees < 235 && can_shoot == true):
can_shoot = false
shoot()
elif ($Rotatable.rotation_degrees > 315 && $Rotatable.rotation_degrees < 325 && can_shoot == true):
can_shoot = false
shoot()
elif ( $Rotatable.rotation_degrees > 55 && $Rotatable.rotation_degrees < 60):
can_shoot = true
elif ( $Rotatable.rotation_degrees > 145 && $Rotatable.rotation_degrees < 150):
can_shoot = true
elif ( $Rotatable.rotation_degrees > 235 && $Rotatable.rotation_degrees < 235):
can_shoot = true
elif ( $Rotatable.rotation_degrees > 325 && $Rotatable.rotation_degrees < 325):
can_shoot = true
if $Rotatable.rotation_degrees > 360:
$Rotatable.rotation_degrees = 0
can_shoot = true
if hit_timer < 0.15:
hit_timer += delta
if health < 100:
fire_speed = 75
elif hit_timer < 0.25:
hit_timer += delta
velocity.x -= 1
else:
velocity.x -= 1
$AnimatedSprite.frame = 0
if velocity.length() > 0:
velocity = velocity.normalized() * SPEED
var health_bar = Vector2(((health * 3.75) - 750), -1100)
$Line2D.set_point_position( 1, health_bar )
position += velocity * delta
func shoot():
var laser = Laser.instance()
get_node("../").add_child(laser)
laser.friendly_laser = false
laser.rotation_degrees = 180
laser.position.y = position.y - 10
laser.position.x = position.x - 170

89
BadLaser.tscn Normal file
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@ -0,0 +1,89 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://BadLaser.gd" type="Script" id=1]
[ext_resource path="res://Laser.tscn" type="PackedScene" id=2]
[ext_resource path="res://art/bad/laser/bad_laser_stationary.png" type="Texture" id=3]
[ext_resource path="res://art/bad/laser/bad_laser_rotatable.png" type="Texture" id=4]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "New Anim",
"speed": 5.0
} ]
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 4 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="CircleShape2D" id=3]
custom_solver_bias = 0.0
radius = 867.264
[node name="BadLaser" type="Area2D"]
position = Vector2( 947.34, 293.528 )
scale = Vector2( 0.07, 0.07 )
z_index = -1
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
collision_layer = 4
collision_mask = 4
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 )
_sections_unfolded = [ "Collision", "Transform", "Z Index" ]
SPEED = 20
Laser = ExtResource( 2 )
[node name="BlinkTimer" type="Timer" parent="." index="0"]
process_mode = 1
wait_time = 1.0
one_shot = false
autostart = false
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="1"]
frames = SubResource( 1 )
animation = "New Anim"
[node name="Rotatable" type="AnimatedSprite" parent="." index="2"]
frames = SubResource( 2 )
animation = "default"
_sections_unfolded = [ "Transform" ]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="3"]
position = Vector2( 0, -14.2857 )
shape = SubResource( 3 )
[node name="Line2D" type="Line2D" parent="." index="4"]
position = Vector2( 9.15527e-05, 33.3334 )
points = PoolVector2Array( -750, -1100, 143, -1100 )
width = 40.0
default_color = Color( 0, 1, 0.0390625, 1 )
texture_mode = 31
joint_mode = 2
begin_cap_mode = 2
end_cap_mode = 2
sharp_limit = 2.0
round_precision = 8
_sections_unfolded = [ "Capping" ]
[connection signal="body_entered" from="." to="." method="_on_Bad1_body_entered"]

View File

@ -3,6 +3,7 @@ extends Area2D
signal dead signal dead
export (int) var SPEED export (int) var SPEED
var screensize var screensize
var health_multi = 1
# class member variables go here, for example: # class member variables go here, for example:
# var a = 2 # var a = 2
@ -18,7 +19,7 @@ func _on_Visibility_screen_exited():
queue_free() queue_free()
func hit(who): func hit(who):
health -= 10 health -= 10/health_multi
# $AnimatedSprite.frame = 1 # $AnimatedSprite.frame = 1
hit_timer = 0 hit_timer = 0
@ -26,7 +27,7 @@ var velocity = Vector2()
func _process(delta): func _process(delta):
if health <= 0: if health <= 0:
emit_signal("dead", 30) emit_signal("dead", 50)
queue_free() queue_free()
if hit_timer < 0.15: if hit_timer < 0.15:

View File

@ -1,7 +1,9 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=7 format=2]
[ext_resource path="res://Node.gd" type="Script" id=1] [ext_resource path="res://Node.gd" type="Script" id=1]
[ext_resource path="res://art/gameover.png" type="Texture" id=2] [ext_resource path="res://art/gameover.png" type="Texture" id=2]
[ext_resource path="res://art/restart.png" type="Texture" id=3]
[ext_resource path="res://art/restart_hover.png" type="Texture" id=4]
[sub_resource type="SpriteFrames" id=1] [sub_resource type="SpriteFrames" id=1]
@ -12,30 +14,62 @@ animations = [ {
"speed": 5.0 "speed": 5.0
} ] } ]
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 3 ), ExtResource( 4 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[node name="Node" type="Node"] [node name="Node" type="Node"]
pause_mode = 2 pause_mode = 2
script = ExtResource( 1 ) script = ExtResource( 1 )
_sections_unfolded = [ "Pause" ] _sections_unfolded = [ "Pause" ]
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"] [node name="ColorRect" type="ColorRect" parent="." index="0"]
position = Vector2( 524.951, 264.196 ) anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 1025.0
margin_bottom = 601.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
color = Color( 0, 0, 0, 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="1"]
position = Vector2( 467.672, 255.152 )
scale = Vector2( 0.457698, 0.457698 ) scale = Vector2( 0.457698, 0.457698 )
z_index = 1 z_index = 1
frames = SubResource( 1 ) frames = SubResource( 1 )
animation = "default" animation = "default"
_sections_unfolded = [ "Z Index" ] _sections_unfolded = [ "Z Index" ]
[node name="Button" type="Button" parent="." index="1"] [node name="Restart" type="AnimatedSprite" parent="." index="2"]
position = Vector2( 702.774, 515.898 )
scale = Vector2( 0.605426, 0.605426 )
frames = SubResource( 2 )
animation = "default"
[node name="Button" type="Button" parent="." index="3"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 490.0 margin_left = 516.0
margin_top = 480.0 margin_top = 439.0
margin_right = 690.0 margin_right = 889.0
margin_bottom = 561.0 margin_bottom = 561.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
@ -48,10 +82,11 @@ toggle_mode = false
enabled_focus_mode = 2 enabled_focus_mode = 2
shortcut = null shortcut = null
group = null group = null
text = "Restart?" flat = true
flat = false
align = 1 align = 1
[connection signal="button_down" from="Button" to="." method="_on_Button_button_down"]
[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"] [connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]

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Image Sources/bad_laser.xcf Normal file

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Image Sources/gameover.xcf Normal file

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@ -6,6 +6,7 @@ export (int) var SPEED
export (int) var DAMAGE export (int) var DAMAGE
var plasma = false var plasma = false
var current_pen = 0 var current_pen = 0
var friendly_laser = true
func _on_Visibility_screen_exited(): func _on_Visibility_screen_exited():
prints("byebye laser boi") prints("byebye laser boi")
@ -17,7 +18,7 @@ func _ready():
pass pass
func hit(who): func hit(who):
prints(who)
if plasma == true: if plasma == true:
pass pass
elif current_pen > 0: elif current_pen > 0:
@ -28,7 +29,10 @@ func hit(who):
func _process(delta): func _process(delta):
var velocity = Vector2() var velocity = Vector2()
velocity.x += 1 if friendly_laser == true:
velocity.x += 1
else:
velocity.x -= 1
velocity = velocity.normalized() * SPEED velocity = velocity.normalized() * SPEED
position += velocity * delta position += velocity * delta

View File

@ -26,12 +26,12 @@ gravity_vec = Vector2( 0, 1 )
gravity = 98.0 gravity = 98.0
linear_damp = 0.1 linear_damp = 0.1
angular_damp = 1.0 angular_damp = 1.0
collision_layer = 3 collision_layer = 7
collision_mask = 3 collision_mask = 7
audio_bus_override = false audio_bus_override = false
audio_bus_name = "Master" audio_bus_name = "Master"
script = ExtResource( 1 ) script = ExtResource( 1 )
_sections_unfolded = [ "Collision" ] _sections_unfolded = [ "Collision", "Z Index" ]
SPEED = 1200 SPEED = 1200
DAMAGE = 10 DAMAGE = 10
@ -40,7 +40,7 @@ DAMAGE = 10
position = Vector2( 28, -5 ) position = Vector2( 28, -5 )
rotation = 1.5708 rotation = 1.5708
shape = SubResource( 1 ) shape = SubResource( 1 )
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform", "Z Index" ]
__meta__ = { __meta__ = {
"_edit_group_": true "_edit_group_": true
} }

77
Main.gd
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@ -2,22 +2,37 @@ extends Node
export (PackedScene) var FirstBad export (PackedScene) var FirstBad
export (PackedScene) var BlobBad export (PackedScene) var BlobBad
export (PackedScene) var LaserBad
var position = Vector2(200, 200) var position = Vector2(200, 200)
var total_bads_spawned = 0 var total_bads_spawned = 0
var upgrade_cost = 50 var upgrade_cost = 50
var booting = true
var rectangle_opacity = 1
const BADDIE_WAIT_TIME_DEFAULT = 5 const BADDIE_WAIT_TIME_DEFAULT = 5
remote func move_player(id, position):
prints("MAIN SAYS:", id, position)
pass
func _ready(): func _ready():
var mainmenu = preload("res://MainMenu.tscn").instance() var mainmenu = preload("res://MainMenu.tscn").instance()
add_child(mainmenu) add_child(mainmenu)
mainmenu.connect("multiplayer_menu", self, "_open_multiplayer_menu")
get_tree().paused = true get_tree().paused = true
$BaddieTimer.wait_time = BADDIE_WAIT_TIME_DEFAULT $BaddieTimer.wait_time = BADDIE_WAIT_TIME_DEFAULT
$BaddieTimer.start() $BaddieTimer.start()
randomize() randomize()
updatePoints() updatePoints()
var touchy_shooty = false
func _open_multiplayer_menu():
var multiplayer = preload("res://Networking.tscn").instance()
add_child(multiplayer)
get_tree().paused = true
func _process(delta): func _process(delta):
if (Input.is_action_pressed("ctlr_l")): if (Input.is_action_pressed("ctlr_l")):
if (Input.is_action_pressed("ctlr_r")): if (Input.is_action_pressed("ctlr_r")):
@ -28,31 +43,54 @@ func _process(delta):
get_tree().quit() get_tree().quit()
updatePoints() updatePoints()
if (touchy_feely && (abs(touchy_feely.position.x - $Player.position.x) > 1)):
if (touchy_feely.position.x < 800):
$Player.moveto(touchy_feely.position)
if (touchy_shooty && $Player.can_shoot):
$Player.shoot()
if booting == true:
$ColorRect.color = Color(0, 0, 0, rectangle_opacity)
rectangle_opacity -= delta/1.25
if rectangle_opacity <= 0:
booting = false
$ColorRect.visible = false
func _on_bad_death(kill_money): func _on_bad_death(kill_money):
$Player.money += kill_money $Player.money += kill_money
updatePoints() updatePoints()
var sendblob = 0 var a_round_of_bads = 20
var sendblob = 1
var bad_health_multi = 1
func BaddieTimer(): func BaddieTimer():
if total_bads_spawned < 11: if total_bads_spawned <= a_round_of_bads:
var bad var bad
if sendblob%20 == 0:
if sendblob == 5: bad = LaserBad.instance()
sendblob = 0 sendblob += 1
elif sendblob%5 == 0:
bad = BlobBad.instance() bad = BlobBad.instance()
sendblob += 1
else: else:
bad = FirstBad.instance() bad = FirstBad.instance()
sendblob += 1 sendblob += 1
add_child(bad) add_child(bad)
bad.connect("dead", self, "_on_bad_death") bad.connect("dead", self, "_on_bad_death")
bad.health_multi = bad_health_multi
total_bads_spawned += 1 total_bads_spawned += 1
$BaddieTimer.wait_time = $BaddieTimer.wait_time * 0.97 if $BaddieTimer.wait_time > 0.5:
$BaddieTimer.wait_time = $BaddieTimer.wait_time * 0.99
if total_bads_spawned == a_round_of_bads:
bad_health_multi *= 1.5
updatePoints() updatePoints()
bad.position.x = 1200 bad.position.x = 1200
bad.position.y = (randi()%470) + 40 bad.position.y = (randi()%410) + 50
else: else:
total_bads_spawned = 0 total_bads_spawned = 0
@ -66,12 +104,35 @@ func _on_Player_update_display():
updatePoints() updatePoints()
func _on_Mothership_game_over(): func _on_Mothership_game_over():
$ShootButton.visible = false
$Player.gameOver() $Player.gameOver()
func _on_Player_restart_game(): func _on_Player_restart_game():
for child in self.get_children(): for child in self.get_children():
if (child.has_method("_on_Visibility_screen_exited")): if (child.has_method("_on_Visibility_screen_exited")):
child.queue_free() child.queue_free()
total_bads_spawned = 0 total_bads_spawned = 0
$BaddieTimer.wait_time = BADDIE_WAIT_TIME_DEFAULT $BaddieTimer.wait_time = BADDIE_WAIT_TIME_DEFAULT
$ShootButton.visible = true
var touchy_feely
#func _input(event):
# if (event is InputEventScreenTouch || event is InputEventScreenDrag):
# if event.position.x < 800:
# touchy_feely = event
# prints(event.index)
# else:
# touchy_shooty = true
#
var touchscreen_on = false
func _input(event):
if (event is InputEventScreenTouch || event is InputEventScreenDrag):
touchscreen_on = true
if event.position.x < 800: #&& (abs (event.position.y - $Player.position.y) < 100) :
$Player.position.x = event.position.x + 100*(event.position.x/800)
$Player.position.y = event.position.y - 100
prints(event.index)
else:
touchy_shooty = true

139
Main.tscn
View File

@ -1,13 +1,15 @@
[gd_scene load_steps=8 format=2] [gd_scene load_steps=11 format=2]
[ext_resource path="res://Main.gd" type="Script" id=1] [ext_resource path="res://Main.gd" type="Script" id=1]
[ext_resource path="res://Bad1.tscn" type="PackedScene" id=2] [ext_resource path="res://Bad1.tscn" type="PackedScene" id=2]
[ext_resource path="res://Bloob.tscn" type="PackedScene" id=3] [ext_resource path="res://Bloob.tscn" type="PackedScene" id=3]
[ext_resource path="res://art/bg.png" type="Texture" id=4] [ext_resource path="res://BadLaser.tscn" type="PackedScene" id=4]
[ext_resource path="res://Player.tscn" type="PackedScene" id=5] [ext_resource path="res://art/bg.png" type="Texture" id=5]
[ext_resource path="res://Mothership.tscn" type="PackedScene" id=6] [ext_resource path="res://Player.tscn" type="PackedScene" id=6]
[ext_resource path="res://Mothership.tscn" type="PackedScene" id=7]
[ext_resource path="res://art/interface/pause.png" type="Texture" id=8]
[sub_resource type="ImageTexture" id=2] [sub_resource type="ImageTexture" id=1]
flags = 7 flags = 7
storage = 0 storage = 0
@ -15,25 +17,35 @@ lossy_quality = 0.7
flags = 7 flags = 7
size = Vector2( 0, 0 ) size = Vector2( 0, 0 )
[node name="Main" type="Node" index="0"] [sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 8 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[node name="Main" type="Node"]
script = ExtResource( 1 ) script = ExtResource( 1 )
_sections_unfolded = [ "Pause" ] _sections_unfolded = [ "Pause" ]
FirstBad = ExtResource( 2 ) FirstBad = ExtResource( 2 )
BlobBad = ExtResource( 3 ) BlobBad = ExtResource( 3 )
LaserBad = ExtResource( 4 )
[node name="Sprite" type="Sprite" parent="." index="0"] [node name="Sprite" type="Sprite" parent="." index="0"]
z_index = -5 z_index = -5
texture = SubResource( 2 ) texture = SubResource( 1 )
_sections_unfolded = [ "Z Index" ] _sections_unfolded = [ "Z Index" ]
[node name="bg" type="Sprite" parent="Sprite" index="0"] [node name="bg" type="Sprite" parent="Sprite" index="0"]
position = Vector2( 544.657, 347.107 ) position = Vector2( 544.657, 347.107 )
texture = ExtResource( 4 ) texture = ExtResource( 5 )
[node name="Player" parent="." index="1" instance=ExtResource( 5 )] [node name="Player" parent="." index="1" instance=ExtResource( 6 )]
[node name="BaddieTimer" type="Timer" parent="." index="2"] [node name="BaddieTimer" type="Timer" parent="." index="2"]
@ -42,7 +54,9 @@ wait_time = 1.0
one_shot = false one_shot = false
autostart = false autostart = false
[node name="Mothership" parent="." index="3" instance=ExtResource( 6 )] [node name="Mothership" parent="." index="3" instance=ExtResource( 7 )]
position = Vector2( 18.327, 304.835 )
[node name="Line2D" type="Line2D" parent="Mothership" index="2"] [node name="Line2D" type="Line2D" parent="Mothership" index="2"]
@ -62,10 +76,10 @@ anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 919.0 margin_left = 913.0
margin_top = 4.0 margin_top = 536.0
margin_right = 1012.0 margin_right = 1006.0
margin_bottom = 35.0 margin_bottom = 571.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 2 mouse_filter = 2
@ -77,64 +91,16 @@ align = 2
percent_visible = 1.0 percent_visible = 1.0
lines_skipped = 0 lines_skipped = 0
max_lines_visible = -1 max_lines_visible = -1
_sections_unfolded = [ "custom_fonts" ] _sections_unfolded = [ "Size Flags", "custom_fonts" ]
[node name="UpButton" type="Button" parent="." index="5"] [node name="ShootButton" type="Button" parent="." index="5"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = -1.0
margin_right = 205.0
margin_bottom = 295.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
flat = true
align = 1
_sections_unfolded = [ "Visibility" ]
[node name="DownButton" type="Button" parent="." index="6"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 294.0
margin_right = 190.0
margin_bottom = 600.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
flat = true
align = 1
_sections_unfolded = [ "Visibility" ]
[node name="ShootButton" type="Button" parent="." index="7"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 785.0 margin_left = 785.0
margin_top = 375.0 margin_top = 125.0
margin_right = 1022.0 margin_right = 1022.0
margin_bottom = 599.0 margin_bottom = 599.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
@ -144,6 +110,7 @@ mouse_filter = 0
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 1 size_flags_vertical = 1
disabled = true
toggle_mode = false toggle_mode = false
enabled_focus_mode = 2 enabled_focus_mode = 2
shortcut = null shortcut = null
@ -152,16 +119,16 @@ flat = true
align = 1 align = 1
_sections_unfolded = [ "Theme" ] _sections_unfolded = [ "Theme" ]
[node name="PauseButton" type="Button" parent="." index="8"] [node name="PauseButton" type="Button" parent="." index="6"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 944.0 margin_left = 940.0
margin_top = 36.0 margin_top = 36.0
margin_right = 1001.0 margin_right = 1001.0
margin_bottom = 93.0 margin_bottom = 100.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
focus_mode = 2 focus_mode = 2
@ -173,13 +140,33 @@ toggle_mode = false
enabled_focus_mode = 2 enabled_focus_mode = 2
shortcut = null shortcut = null
group = null group = null
text = "||" flat = true
flat = false
align = 1 align = 1
[connection signal="body_entered" from="Player" to="Player" method="_on_Player_body_entered"] [node name="ColorRect" type="ColorRect" parent="." index="7"]
[connection signal="refund" from="Player" to="." method="_on_Player_refund"] anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 1026.0
margin_bottom = 601.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
color = Color( 0, 0, 0, 1 )
[node name="Pause" type="AnimatedSprite" parent="." index="8"]
position = Vector2( 972.128, 67.044 )
scale = Vector2( 0.199771, 0.199771 )
frames = SubResource( 2 )
animation = "default"
[connection signal="body_entered" from="Player" to="Player" method="_on_Player_body_entered"]
[connection signal="restart_game" from="Player" to="Mothership" method="_on_Player_restart_game"] [connection signal="restart_game" from="Player" to="Mothership" method="_on_Player_restart_game"]
@ -195,14 +182,6 @@ align = 1
[connection signal="game_over" from="Mothership" to="." method="_on_Mothership_game_over"] [connection signal="game_over" from="Mothership" to="." method="_on_Mothership_game_over"]
[connection signal="button_down" from="UpButton" to="Player" method="upPressed"]
[connection signal="button_up" from="UpButton" to="Player" method="upDepressed"]
[connection signal="button_down" from="DownButton" to="Player" method="downPressed"]
[connection signal="button_up" from="DownButton" to="Player" method="downDepressed"]
[connection signal="button_down" from="ShootButton" to="Player" method="shootDown"] [connection signal="button_down" from="ShootButton" to="Player" method="shootDown"]
[connection signal="button_up" from="ShootButton" to="Player" method="shootUp"] [connection signal="button_up" from="ShootButton" to="Player" method="shootUp"]

View File

@ -1,25 +1,33 @@
extends Node extends Node
signal multiplayer_menu
var clockwise = false var clockwise = false
var rotation_multiplier = 1 var rotation_multiplier = 1
const PEAK_ANGLE = -15 const PEAK_ANGLE = -15
const TROUGH_ANGLE = -5 const TROUGH_ANGLE = -5
const SLOW_ROTATION = 0.8 const SLOW_ROTATION = 0.8
const REGULAR_ROTATION = 1 const REGULAR_ROTATION = 1
var now_quitting = false
var rectangle_opacity = 0
func _ready(): func _ready():
$Music.play() $Music.play()
pass
func _process(delta): func _process(delta):
# if clockwise == true: if now_quitting == true:
# $Ship.rotation_degrees += (($Ship.rotation_degrees - TROUGH_ANGLE)*delta*0.2) + (delta/10) $ColorRect.color = Color(0, 0, 0, rectangle_opacity)
# if $Ship.rotation_degrees < TROUGH_ANGLE: # if rectangle_opacity < 0.75:
# clockwise = false rectangle_opacity += delta/2
$Music.volume_db -= delta*20
# else: # else:
# $Ship.rotation_degrees -= (($Ship.rotation_degrees - PEAK_ANGLE)*delta*0.2) + (delta/10) # rectangle_opacity += delta/4
# if $Ship.rotation_degrees > PEAK_ANGLE: if rectangle_opacity >= 1:
# clockwise = true get_tree().paused = false
queue_free()
if (Input.is_action_pressed("ui_quit")):
get_tree().quit()
if ($Ship.rotation_degrees > -7 || $Ship.rotation_degrees < -13): if ($Ship.rotation_degrees > -7 || $Ship.rotation_degrees < -13):
rotation_multiplier = SLOW_ROTATION rotation_multiplier = SLOW_ROTATION
@ -35,7 +43,13 @@ func _process(delta):
if $Ship.rotation_degrees < PEAK_ANGLE: if $Ship.rotation_degrees < PEAK_ANGLE:
clockwise = true clockwise = true
#if Input.is_action_pressed("ui_accept"):
# _on_Button_pressed()
func _on_Button_pressed(): func _on_Button_pressed():
get_tree().paused = false #$Button.visible = false
queue_free() now_quitting = true
pass # replace with function body
func _on_Multiplayer_pressed():
emit_signal("multiplayer_menu")

View File

@ -1,9 +1,10 @@
[gd_scene load_steps=7 format=2] [gd_scene load_steps=9 format=2]
[ext_resource path="res://MainMenu.gd" type="Script" id=1] [ext_resource path="res://MainMenu.gd" type="Script" id=1]
[ext_resource path="res://mainmenu.png" type="Texture" id=2] [ext_resource path="res://mainmenu.png" type="Texture" id=2]
[ext_resource path="res://menu_music.ogg" type="AudioStream" id=3] [ext_resource path="res://menu_music.ogg" type="AudioStream" id=3]
[ext_resource path="res://art/player/Rocket1.png" type="Texture" id=4] [ext_resource path="res://art/player/Rocket1.png" type="Texture" id=4]
[ext_resource path="res://menu_button.png" type="Texture" id=5]
[sub_resource type="SpriteFrames" id=1] [sub_resource type="SpriteFrames" id=1]
@ -23,6 +24,15 @@ animations = [ {
"speed": 5.0 "speed": 5.0
} ] } ]
[sub_resource type="SpriteFrames" id=3]
animations = [ {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[node name="Node" type="Node"] [node name="Node" type="Node"]
pause_mode = 2 pause_mode = 2
@ -43,6 +53,7 @@ volume_db = 0.0
autoplay = false autoplay = false
mix_target = 0 mix_target = 0
bus = "Master" bus = "Master"
_sections_unfolded = [ "Pause" ]
[node name="Ship" type="AnimatedSprite" parent="." index="2"] [node name="Ship" type="AnimatedSprite" parent="." index="2"]
@ -53,7 +64,23 @@ frames = SubResource( 2 )
animation = "default" animation = "default"
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform" ]
[node name="Button" type="Button" parent="." index="3"] [node name="ColorRect" type="ColorRect" parent="." index="3"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 1020.0
margin_bottom = 600.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
color = Color( 0, 0, 0, 0 )
[node name="StartEndlessMode" type="Button" parent="." index="4"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
@ -76,7 +103,42 @@ shortcut = null
group = null group = null
flat = true flat = true
align = 1 align = 1
_sections_unfolded = [ "Material", "Visibility" ]
[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"] [node name="Menubutton" type="AnimatedSprite" parent="." index="5"]
position = Vector2( 925, 288 )
scale = Vector2( 0.4, 0.4 )
frames = SubResource( 3 )
animation = "default"
_sections_unfolded = [ "Transform" ]
[node name="Multiplayer" type="Button" parent="." index="6"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 860.0
margin_top = 220.0
margin_right = 980.0
margin_bottom = 360.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
flat = true
align = 1
[connection signal="pressed" from="StartEndlessMode" to="." method="_on_Button_pressed"]
[connection signal="pressed" from="Multiplayer" to="." method="_on_Multiplayer_pressed"]

View File

@ -31,8 +31,8 @@ gravity_vec = Vector2( 0, 1 )
gravity = 98.0 gravity = 98.0
linear_damp = 0.1 linear_damp = 0.1
angular_damp = 1.0 angular_damp = 1.0
collision_layer = 3 collision_layer = 31
collision_mask = 3 collision_mask = 31
audio_bus_override = false audio_bus_override = false
audio_bus_name = "Master" audio_bus_name = "Master"
script = ExtResource( 1 ) script = ExtResource( 1 )

82
Multiplayer.gd Normal file
View File

@ -0,0 +1,82 @@
extends Area2D
var my_ip
var peer
var player_info = {}
var my_info = { name = "", color = Color8(255, 0, 255) }
var server_ip
func _ready():
my_ip = IP.get_local_addresses()[1]
prints(my_ip)
$YourIP.text = str("Your IP address:", my_ip)
get_tree().connect("network_peer_connected", self, "_player_connected")
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
get_tree().connect("connected_to_server", self, "_connected_ok")
get_tree().connect("connection_failed", self, "_connected_fail")
get_tree().connect("server_disconnected", self, "_server_disconnected")
get_tree().paused = true
func _on_Server_pressed():
peer = NetworkedMultiplayerENet.new()
peer.create_server(6969, 8)
get_tree().set_network_peer(peer)
get_tree().set_meta("network_peer", peer)
prints(get_tree().is_network_server())
prints(get_tree().has_network_peer())
prints(my_info)
func _on_Client_pressed():
peer = NetworkedMultiplayerENet.new()
peer.create_client(server_ip, 6969)
get_tree().set_network_peer(peer)
get_tree().set_meta("network_peer", peer)
prints(get_tree().is_network_server())
prints(get_tree().has_network_peer())
func _player_connected(id):
prints("AYYYYYYYYY ", id)
func _player_disconnected(id):
prints("OH NO ", id)
player_info.erase(id) # Erase player from info
func _connected_ok():
# Only called on clients, not server. Send my ID and info to all the other peers
rpc("register_player", get_tree().get_network_unique_id(), my_info)
func _server_disconnected():
pass # Server kicked us, show error and abort
func _connected_fail():
pass # Could not even connect to server, abort
remote func register_player(id, info):
player_info[id] = info
if get_tree().is_network_server():
# Send my info to new player
rpc_id(id, "register_player", 1, my_info)
# Send the info of existing players
for peer_id in player_info:
rpc_id(id, "register_player", peer_id, player_info[peer_id])
prints(player_info[id], id)
# Call function to update lobby UI
func _on_BackToMain_pressed():
prints("YEETUS")
hide()
func _on_UsernameEntry_text_changed(new_text):
my_info = {name = new_text, color = my_info.color}
$UsernameLabel.text = str("Your netname is \"", new_text, "\"")
func _on_Server_Entry_text_changed(new_text):
server_ip = new_text
func _on_UsernameEntry_text_entered(new_text):
my_info = {name = new_text, color = my_info.color}
$UsernameLabel.text = str("Your netname is \"", new_text, "\"")
func _on_Server_Entry_text_entered(new_text):
server_ip = new_text

253
Multiplayer.tscn Normal file
View File

@ -0,0 +1,253 @@
[gd_scene load_steps=3 format=2]
[sub_resource type="BitmapFont" id=1]
textures = [ ]
chars = PoolIntArray( )
kernings = PoolIntArray( )
height = 1.0
ascent = 0.0
distance_field = false
[sub_resource type="BitmapFont" id=2]
textures = [ ]
chars = PoolIntArray( )
kernings = PoolIntArray( )
height = 1.0
ascent = 0.0
distance_field = false
[node name="Node" type="Node"]
[node name="ColorRect" type="ColorRect" parent="." index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = -3.0
margin_top = -1.0
margin_right = 1028.0
margin_bottom = 619.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
color = Color( 0, 0, 0, 1 )
_sections_unfolded = [ "Visibility" ]
[node name="Server" type="Button" parent="." index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 118.0
margin_top = 69.0
margin_right = 382.0
margin_bottom = 282.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Server"
flat = false
align = 1
[node name="Client" type="Button" parent="." index="2"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 548.0
margin_top = 283.0
margin_right = 785.0
margin_bottom = 416.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Client"
flat = false
align = 1
[node name="Name" type="Button" parent="." index="3"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 196.0
margin_top = 456.0
margin_right = 295.0
margin_bottom = 532.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Name"
flat = false
align = 1
[node name="UsernameEntry" type="LineEdit" parent="." index="4"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 518.0
margin_top = 464.0
margin_right = 721.0
margin_bottom = 490.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 1
size_flags_horizontal = 1
size_flags_vertical = 1
focus_mode = 2
context_menu_enabled = true
placeholder_text = "Enter username"
placeholder_alpha = 0.6
caret_blink = false
caret_blink_speed = 0.65
caret_position = 0
_sections_unfolded = [ "Placeholder" ]
[node name="Server Entry" type="LineEdit" parent="." index="5"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 518.0
margin_top = 502.0
margin_right = 721.0
margin_bottom = 528.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 1
size_flags_horizontal = 1
size_flags_vertical = 1
focus_mode = 2
context_menu_enabled = true
placeholder_text = "Enter server IP"
placeholder_alpha = 0.6
caret_blink = false
caret_blink_speed = 0.65
caret_position = 0
_sections_unfolded = [ "Placeholder" ]
[node name="YourIP" type="RichTextLabel" parent="." index="6"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 588.0
margin_top = 161.0
margin_right = 839.0
margin_bottom = 181.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = true
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
bbcode_enabled = false
bbcode_text = ""
visible_characters = -1
percent_visible = 1.0
meta_underlined = true
tab_size = 4
text = "Your IP address: XXX.XXX.X.XXX"
scroll_active = true
scroll_following = false
selection_enabled = false
override_selected_font_color = false
[node name="UsernameLabel" type="RichTextLabel" parent="." index="7"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 588.0
margin_top = 139.0
margin_right = 839.0
margin_bottom = 159.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = true
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
custom_fonts/mono_font = SubResource( 1 )
custom_fonts/italics_font = SubResource( 2 )
bbcode_enabled = false
bbcode_text = "Enter a username"
visible_characters = -1
percent_visible = 1.0
meta_underlined = true
tab_size = 4
text = "Enter a username"
scroll_active = true
scroll_following = false
selection_enabled = false
override_selected_font_color = false
_sections_unfolded = [ "BBCode", "custom_fonts" ]
[node name="BackToMain" type="Button" parent="." index="8"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 22.0
margin_top = 503.0
margin_right = 156.0
margin_bottom = 573.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Back to Main Menu"
flat = false
align = 1

89
Networking.gd Normal file
View File

@ -0,0 +1,89 @@
extends Node
var my_ip
var peer
var player_info = {}
var my_info = { name = "", color = Color8(255, 0, 255) }
var server_ip
func _ready():
my_ip = IP.get_local_addresses()[1]
prints(my_ip)
$YourIP.text = str("Your IP address:", my_ip)
get_tree().connect("network_peer_connected", self, "_player_connected")
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
get_tree().connect("connected_to_server", self, "_connected_ok")
get_tree().connect("connection_failed", self, "_connected_fail")
get_tree().connect("server_disconnected", self, "_server_disconnected")
get_tree().paused = true
func _on_Server_pressed():
peer = NetworkedMultiplayerENet.new()
peer.create_server(6969, 8)
get_tree().set_network_peer(peer)
get_tree().set_meta("network_peer", peer)
prints(get_tree().is_network_server())
prints(get_tree().has_network_peer())
prints(my_info)
func _on_Client_pressed():
peer = NetworkedMultiplayerENet.new()
peer.create_client(server_ip, 6969)
get_tree().set_network_peer(peer)
get_tree().set_meta("network_peer", peer)
prints(get_tree().is_network_server())
prints(get_tree().has_network_peer())
func _player_connected(id):
prints("AYYYYYYYYY ", id)
func _player_disconnected(id):
prints("OH NO ", id)
player_info.erase(id) # Erase player from info
func _connected_ok():
# Only called on clients, not server. Send my ID and info to all the other peers
rpc("register_player", get_tree().get_network_unique_id(), my_info)
func _server_disconnected():
pass # Server kicked us, show error and abort
func _connected_fail():
pass # Could not even connect to server, abort
remote func move_player(id, position):
prints("NETWORKING SAYS:", id, position)
pass
remote func register_player(id, info):
player_info[id] = info
if get_tree().is_network_server():
# Send my info to new player
rpc_id(id, "register_player", 1, my_info)
# Send the info of existing players
for peer_id in player_info:
rpc_id(id, "register_player", peer_id, player_info[peer_id])
prints(player_info[id], id)
# Call function to update lobby UI here
func _on_Name_pressed():
my_info = { name = $LineEdit.text, color = Color8(18, 255, 18) }
func _on_LineEdit_text_entered(new_text):
my_info = {name = new_text, color = my_info.color}
$UsernameLabel.text = str("Your netname is \"", new_text, "\"")
func _on_Server_Entry_text_entered(new_text):
server_ip = new_text
func _on_BackToMain_pressed():
$Server.visible = false
$Client.visible = false
$Name.visible = false
$UsernameEntry.visible = false
$ServerEntry.visible = false
$YourIP.visible = false
$UsernameLabel.visible = false
$BackToMain.visible = false
$ColorRect.visible = false

271
Networking.tscn Normal file
View File

@ -0,0 +1,271 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Networking.gd" type="Script" id=1]
[sub_resource type="BitmapFont" id=1]
textures = [ ]
chars = PoolIntArray( )
kernings = PoolIntArray( )
height = 1.0
ascent = 0.0
distance_field = false
[sub_resource type="BitmapFont" id=2]
textures = [ ]
chars = PoolIntArray( )
kernings = PoolIntArray( )
height = 1.0
ascent = 0.0
distance_field = false
[node name="Networking" type="Node" index="0"]
pause_mode = 2
script = ExtResource( 1 )
_sections_unfolded = [ "Pause" ]
[node name="ColorRect" type="ColorRect" parent="." index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = -3.0
margin_top = -1.0
margin_right = 1028.0
margin_bottom = 619.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
color = Color( 0, 0, 0, 1 )
_sections_unfolded = [ "Visibility" ]
[node name="Server" type="Button" parent="." index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 118.0
margin_top = 69.0
margin_right = 382.0
margin_bottom = 282.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Server"
flat = false
align = 1
[node name="Client" type="Button" parent="." index="2"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 548.0
margin_top = 283.0
margin_right = 785.0
margin_bottom = 416.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Client"
flat = false
align = 1
[node name="Name" type="Button" parent="." index="3"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 196.0
margin_top = 456.0
margin_right = 295.0
margin_bottom = 532.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Name"
flat = false
align = 1
[node name="UsernameEntry" type="LineEdit" parent="." index="4"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 518.0
margin_top = 464.0
margin_right = 721.0
margin_bottom = 490.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 1
size_flags_horizontal = 1
size_flags_vertical = 1
focus_mode = 2
context_menu_enabled = true
placeholder_text = "Enter username"
placeholder_alpha = 0.6
caret_blink = false
caret_blink_speed = 0.65
caret_position = 0
_sections_unfolded = [ "Placeholder" ]
[node name="ServerEntry" type="LineEdit" parent="." index="5"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 518.0
margin_top = 502.0
margin_right = 721.0
margin_bottom = 528.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 1
size_flags_horizontal = 1
size_flags_vertical = 1
focus_mode = 2
context_menu_enabled = true
placeholder_text = "Enter server IP"
placeholder_alpha = 0.6
caret_blink = false
caret_blink_speed = 0.65
caret_position = 0
_sections_unfolded = [ "Placeholder" ]
[node name="YourIP" type="RichTextLabel" parent="." index="6"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 588.0
margin_top = 161.0
margin_right = 839.0
margin_bottom = 181.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = true
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
bbcode_enabled = false
bbcode_text = ""
visible_characters = -1
percent_visible = 1.0
meta_underlined = true
tab_size = 4
text = "Your IP address: XXX.XXX.X.XXX"
scroll_active = true
scroll_following = false
selection_enabled = false
override_selected_font_color = false
[node name="UsernameLabel" type="RichTextLabel" parent="." index="7"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 588.0
margin_top = 139.0
margin_right = 839.0
margin_bottom = 159.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = true
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
custom_fonts/mono_font = SubResource( 1 )
custom_fonts/italics_font = SubResource( 2 )
bbcode_enabled = false
bbcode_text = "Enter a username"
visible_characters = -1
percent_visible = 1.0
meta_underlined = true
tab_size = 4
text = "Enter a username"
scroll_active = true
scroll_following = false
selection_enabled = false
override_selected_font_color = false
_sections_unfolded = [ "BBCode", "custom_fonts" ]
[node name="BackToMain" type="Button" parent="." index="8"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 22.0
margin_top = 503.0
margin_right = 156.0
margin_bottom = 573.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "Back to Main Menu"
flat = false
align = 1
[connection signal="pressed" from="Server" to="." method="_on_Server_pressed"]
[connection signal="pressed" from="Client" to="." method="_on_Client_pressed"]
[connection signal="pressed" from="Name" to="." method="_on_Name_pressed"]
[connection signal="text_entered" from="UsernameEntry" to="." method="_on_LineEdit_text_entered"]
[connection signal="text_entered" from="ServerEntry" to="." method="_on_Server_Entry_text_entered"]
[connection signal="pressed" from="BackToMain" to="." method="_on_BackToMain_pressed"]

17
Node.gd
View File

@ -1,21 +1,24 @@
extends Node extends Node
signal restart signal restart
# class member variables go here, for example: var rectangle_opacity = 0
# var a = 2
# var b = "textvar"
func _ready(): func _ready():
# Called every time the node is added to the scene. # Called every time the node is added to the scene.
# Initialization here # Initialization here
pass pass
#func _process(delta): func _process(delta):
# # Called every frame. Delta is time since last frame. $ColorRect.color = Color(0, 0, 0, rectangle_opacity)
# # Update game logic here. if rectangle_opacity < 1:
# pass rectangle_opacity += delta/2
if (Input.is_action_pressed("ui_quit")):
get_tree().quit()
func _on_Button_pressed(): func _on_Button_pressed():
emit_signal("restart") emit_signal("restart")
queue_free() queue_free()
func _on_Button_button_down():
$Restart.frame = 1

View File

@ -1,5 +1,6 @@
extends Area2D extends Area2D
signal update_display # tells parent to update points display signal update_display # tells parent to update points display
signal refund # will tell parent a refund is occuring, for display signal refund # will tell parent a refund is occuring, for display
signal shooting_speed_upgrade # signals that a shooting speed upgrade has occured signal shooting_speed_upgrade # signals that a shooting speed upgrade has occured
@ -10,6 +11,9 @@ signal restart_game
export (PackedScene) var Laser export (PackedScene) var Laser
################################
#THINGS THAT MAY NEED ADJUSTING
#################################
#Default ship strengths and costs #Default ship strengths and costs
const BULLET_DELAY_TIER1 = 0.8 const BULLET_DELAY_TIER1 = 0.8
const BULLET_DELAY_TIER2 = 0.5 const BULLET_DELAY_TIER2 = 0.5
@ -37,9 +41,12 @@ const SHIP_SPEED_TIER5_COST = 800
const STARTING_MONEY = 100 const STARTING_MONEY = 100
#################################
var screensize var screensize
var ship_speed = SHIP_SPEED_TIER1 var ship_speed = SHIP_SPEED_TIER1
var ship_speed_tier = 0
var bullet_delay = BULLET_DELAY_TIER1 var bullet_delay = BULLET_DELAY_TIER1
var bullet_delay_tier = 0 var bullet_delay_tier = 0
@ -58,7 +65,14 @@ func upgradeMenu():
add_child(upgmenu) add_child(upgmenu)
upgmenu.connect("refund", self, "_refund_button") upgmenu.connect("refund", self, "_refund_button")
upgmenu.connect("bullet_delay_upgrade", self, "upgradeBulletDelay_button") upgmenu.connect("bullet_delay_upgrade", self, "upgradeBulletDelay_button")
upgmenu.connect("ship_speed_upgrade", self, "upgradeShipSpeed_button")
upgmenu.bullet_delay_tier = bullet_delay_tier upgmenu.bullet_delay_tier = bullet_delay_tier
upgmenu.ship_speed_tier = ship_speed_tier
get_tree().paused = true
func upgradeShipSpeed_button():
upgradeShipSpeed()
emit_signal("update_display")
get_tree().paused = true get_tree().paused = true
func upgradeBulletDelay_button(): func upgradeBulletDelay_button():
@ -99,22 +113,27 @@ func upgradeBulletDelay():
prints(bullet_delay) prints(bullet_delay)
func upgradeShipSpeed(): func upgradeShipSpeed():
prints("func upgradeShipSpeed():")
if (ship_speed == SHIP_SPEED_TIER1 && money >= SHIP_SPEED_TIER2_COST): if (ship_speed == SHIP_SPEED_TIER1 && money >= SHIP_SPEED_TIER2_COST):
ship_speed = SHIP_SPEED_TIER2 ship_speed = SHIP_SPEED_TIER2
money -= SHIP_SPEED_TIER2_COST money -= SHIP_SPEED_TIER2_COST
ship_value += SHIP_SPEED_TIER2_COST ship_value += SHIP_SPEED_TIER2_COST
ship_speed_tier = 1
elif (ship_speed == SHIP_SPEED_TIER2 && money >= SHIP_SPEED_TIER3_COST): elif (ship_speed == SHIP_SPEED_TIER2 && money >= SHIP_SPEED_TIER3_COST):
ship_speed = SHIP_SPEED_TIER3 ship_speed = SHIP_SPEED_TIER3
money -= SHIP_SPEED_TIER3_COST money -= SHIP_SPEED_TIER3_COST
ship_value += SHIP_SPEED_TIER3_COST ship_value += SHIP_SPEED_TIER3_COST
ship_speed_tier = 2
elif (ship_speed == SHIP_SPEED_TIER3 && money >= SHIP_SPEED_TIER4_COST): elif (ship_speed == SHIP_SPEED_TIER3 && money >= SHIP_SPEED_TIER4_COST):
ship_speed = SHIP_SPEED_TIER4 ship_speed = SHIP_SPEED_TIER4
money -= SHIP_SPEED_TIER4_COST money -= SHIP_SPEED_TIER4_COST
ship_value += SHIP_SPEED_TIER4_COST ship_value += SHIP_SPEED_TIER4_COST
ship_speed_tier = 3
elif (ship_speed == SHIP_SPEED_TIER4 && money >= SHIP_SPEED_TIER5_COST): elif (ship_speed == SHIP_SPEED_TIER4 && money >= SHIP_SPEED_TIER5_COST):
ship_speed = SHIP_SPEED_TIER5 ship_speed = SHIP_SPEED_TIER5
money -= SHIP_SPEED_TIER5_COST money -= SHIP_SPEED_TIER5_COST
ship_value += SHIP_SPEED_TIER5_COST ship_value += SHIP_SPEED_TIER5_COST
ship_speed_tier = 4
elif (ship_speed >= SHIP_SPEED_MAXIMUM): elif (ship_speed >= SHIP_SPEED_MAXIMUM):
emit_signal("ship_speed_fully_upgraded") emit_signal("ship_speed_fully_upgraded")
elif (ship_speed >= SHIP_SPEED_TIER5 && money >= ship_speed_upgrade): elif (ship_speed >= SHIP_SPEED_TIER5 && money >= ship_speed_upgrade):
@ -130,6 +149,7 @@ func _ready():
timer.set_wait_time(bullet_delay) timer.set_wait_time(bullet_delay)
timer.connect("timeout", self, "on_timeout_complete") timer.connect("timeout", self, "on_timeout_complete")
add_child(timer) add_child(timer)
timer.start()
position.x = 100 position.x = 100
position.y = 250 position.y = 250
@ -151,9 +171,7 @@ func _refund_button():
var timer = null var timer = null
var can_shoot = true var can_shoot = false
var going_up = false
var going_down = false
var shoot_down = false var shoot_down = false
func on_timeout_complete(): func on_timeout_complete():
@ -164,44 +182,72 @@ func on_timeout_complete():
# gravity_point = true # gravity_point = true
# gravity_vec = Vector2(0.5, 0.5) # gravity_vec = Vector2(0.5, 0.5)
func _process(delta): var x_up = false
var velocity = Vector2() # the player's movement vector var y_up = false
if (Input.is_action_pressed("ui_right")): var x_down = false
var y_down = false
func moveto(finger_position):
if (finger_position.x > position.x && finger_position.x < 800):
velocity.x += 1 velocity.x += 1
if (Input.is_action_pressed("ui_left")): x_up = true
if position.x > finger_position.x:
velocity.x -= 1 velocity.x -= 1
if (Input.is_action_pressed("ui_down") || going_down == true): x_down = true
if (finger_position.y - 100 > position.y && finger_position.x < 800):
velocity.y += 1 velocity.y += 1
if (Input.is_action_pressed("ui_up") || going_up == true): y_up = true
if (position.y > finger_position.y - 100 && finger_position.x < 800):
velocity.y -= 1 velocity.y -= 1
y_down = true
# if (finger_position.x >= 800 && can_shoot):
# shoot()
if get_tree().has_network_peer():
rpc("move_player", get_tree().get_network_unique_id(), position)
#remote func move_player(id, position):
# prints("PLAYER SAYS:", id, position)
# pass
var velocity = Vector2() # the player's movement vector
func _process(delta):
velocity = Vector2()
if (Input.is_action_pressed("ui_right") || x_up):
velocity.x += 1
x_up = false
if (Input.is_action_pressed("ui_left") || x_down):
velocity.x -= 1
x_down = false
if (Input.is_action_pressed("ui_down") || y_up):
velocity.y += 1
y_up = false
if (Input.is_action_pressed("ui_up") || y_down):
velocity.y -= 1
y_down = false
if (velocity.length() > 0): if (velocity.length() > 0):
velocity = velocity.normalized() * ship_speed velocity = velocity.normalized() * ship_speed
position += velocity * delta position += velocity * delta
position.x = clamp(position.x, 0, screensize.x) position.x = clamp(position.x, 0, screensize.x)
position.y = clamp(position.y, 0, screensize.y) position.y = clamp(position.y, 0, screensize.y)
if get_tree().has_network_peer():
rpc("move_player", get_tree().get_network_unique_id(), position)
if ((Input.is_action_pressed("ui_accept") || shoot_down == true) && can_shoot == true): if ((Input.is_action_pressed("ui_accept") || shoot_down == true) && can_shoot == true):
shoot() shoot()
# if (Input.is_action_pressed("ui_select") && can_shoot == true):
# upgradeBulletDelay()
if (Input.is_action_pressed("ui_reset") && can_shoot == true): if (Input.is_action_pressed("ui_reset") && can_shoot == true):
#upgradeShipSpeed()
upgradeMenu() upgradeMenu()
var x_up = false
var y_up = false
var x_down = false
var y_down = false
func _on_Player_body_entered(body): func _on_Player_body_entered(body):
prints("hit") prints("hit")
func upPressed():
going_up = true
func upDepressed():
going_up = false
func downPressed():
going_down = true
func downDepressed():
going_down = false
func shootDown(): func shootDown():
shoot_down = true shoot_down = true
func shootUp(): func shootUp():
@ -223,6 +269,7 @@ func shoot():
laser2.position.x = position.x + 46 laser2.position.x = position.x + 46
laser2.current_pen = laser_penetration laser2.current_pen = laser_penetration
can_shoot = false can_shoot = false
timer.start() timer.start()

View File

@ -17,8 +17,8 @@ animations = [ {
[sub_resource type="CapsuleShape2D" id=2] [sub_resource type="CapsuleShape2D" id=2]
custom_solver_bias = 0.0 custom_solver_bias = 0.0
radius = 19.3222 radius = 12.8998
height = 76.5834 height = 40.4125
[node name="Player" type="Area2D"] [node name="Player" type="Area2D"]
@ -28,9 +28,12 @@ gravity_vec = Vector2( 10, 10 )
gravity = 1000.0 gravity = 1000.0
linear_damp = 0.1 linear_damp = 0.1
angular_damp = 1.0 angular_damp = 1.0
collision_layer = 29
collision_mask = 29
audio_bus_override = false audio_bus_override = false
audio_bus_name = "Master" audio_bus_name = "Master"
script = ExtResource( 1 ) script = ExtResource( 1 )
_sections_unfolded = [ "Collision", "Z Index" ]
Laser = ExtResource( 2 ) Laser = ExtResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"] [node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"]
@ -43,10 +46,8 @@ _sections_unfolded = [ "Transform" ]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"] [node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"]
position = Vector2( -4.44824, -0.0942383 ) position = Vector2( 45.5518, -3.09424 )
rotation = 1.5708
shape = SubResource( 2 ) shape = SubResource( 2 )
disabled = true
_sections_unfolded = [ "Material", "Transform", "Visibility", "Z Index" ] _sections_unfolded = [ "Material", "Transform", "Visibility", "Z Index" ]

View File

@ -3,6 +3,7 @@ extends Node
signal refund signal refund
signal speed_upgrade signal speed_upgrade
signal bullet_delay_upgrade signal bullet_delay_upgrade
signal ship_speed_upgrade
signal add_laser signal add_laser
signal plasma_lasers signal plasma_lasers
@ -13,29 +14,37 @@ var double_lasers
func _ready(): func _ready():
bullet_delay_tier = get_parent().bullet_delay_tier bullet_delay_tier = get_parent().bullet_delay_tier
$ShootingSpeedIcon.frame = bullet_delay_tier $ShootingSpeedUpgrade/Icon.frame = bullet_delay_tier
ship_speed_tier = get_parent().ship_speed_tier
$ShipSpeedUpgrade/Icon.frame = ship_speed_tier
func _process(delta): func _process(delta):
$ShootingSpeedIcon.frame = bullet_delay_tier $ShootingSpeedUpgrade/Icon.frame = bullet_delay_tier
$ShipSpeedUpgrade/Icon.frame = ship_speed_tier
if (Input.is_action_pressed("ui_quit")): if (Input.is_action_pressed("ui_quit")):
get_tree().quit() get_tree().quit()
if Input.is_action_pressed("ui_accept"):
_on_Button_pressed()
func _on_Button_pressed(): func _on_Button_pressed():
get_tree().paused = false get_tree().paused = false
queue_free() queue_free()
func _on_Refund_pressed(): func _on_Refund_pressed():
bullet_delay_tier = 0
ship_speed_tier = 0
$ShootingSpeedUpgrade/Icon.frame = 0
$ShipSpeedUpgrade/Icon.frame = 0
get_tree().paused = false get_tree().paused = false
emit_signal("refund") emit_signal("refund")
$ShootingSpeedIcon.frame = 0
pass # replace with function body
func shooting_speed_upgrade_success():
$ShootingSpeedIcon.frame += 1
func _on_ShootingSpeedUpgrade_pressed(): func _on_ShootingSpeedUpgrade_pressed():
get_tree().paused = false get_tree().paused = false
emit_signal("bullet_delay_upgrade") emit_signal("bullet_delay_upgrade")
bullet_delay_tier = get_parent().bullet_delay_tier bullet_delay_tier = get_parent().bullet_delay_tier
pass
func _on_ShipSpeedUpgrade_pressed():
get_tree().paused = false
emit_signal("ship_speed_upgrade")
prints("UPGRADE SHIP SPEED SIGNAL EMITTED")
ship_speed_tier = get_parent().ship_speed_tier

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=2] [gd_scene load_steps=15 format=2]
[ext_resource path="res://UpgradeMenu.gd" type="Script" id=1] [ext_resource path="res://UpgradeMenu.gd" type="Script" id=1]
[ext_resource path="res://art/upgrade_menu/shootingspeed1.png" type="Texture" id=2] [ext_resource path="res://art/upgrade_menu/shootingspeed1.png" type="Texture" id=2]
@ -6,6 +6,11 @@
[ext_resource path="res://art/upgrade_menu/shootingspeed3.png" type="Texture" id=4] [ext_resource path="res://art/upgrade_menu/shootingspeed3.png" type="Texture" id=4]
[ext_resource path="res://art/upgrade_menu/shootingspeed4.png" type="Texture" id=5] [ext_resource path="res://art/upgrade_menu/shootingspeed4.png" type="Texture" id=5]
[ext_resource path="res://art/upgrade_menu/shootingspeed5.png" type="Texture" id=6] [ext_resource path="res://art/upgrade_menu/shootingspeed5.png" type="Texture" id=6]
[ext_resource path="res://art/upgrade_menu/shipspeed1.png" type="Texture" id=7]
[ext_resource path="res://art/upgrade_menu/shipspeed2.png" type="Texture" id=8]
[ext_resource path="res://art/upgrade_menu/shipspeed3.png" type="Texture" id=9]
[ext_resource path="res://art/upgrade_menu/shipspeed4.png" type="Texture" id=10]
[ext_resource path="res://art/upgrade_menu/shipspeed5.png" type="Texture" id=11]
[sub_resource type="Theme" id=1] [sub_resource type="Theme" id=1]
@ -18,6 +23,15 @@ animations = [ {
"name": "default", "name": "default",
"speed": 5.0 "speed": 5.0
} ] } ]
[sub_resource type="SpriteFrames" id=3]
animations = [ {
"frames": [ ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 11 ) ],
"loop": true,
"name": "New Anim",
"speed": 5.0
} ]
_sections_unfolded = [ "Resource" ] _sections_unfolded = [ "Resource" ]
[node name="UpgradeMenu" type="Node"] [node name="UpgradeMenu" type="Node"]
@ -40,7 +54,7 @@ mouse_filter = 0
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 1 size_flags_vertical = 1
color = Color( 0.188874, 0.188049, 0.203125, 1 ) color = Color( 0, 0, 0, 1 )
[node name="Resume" type="Button" parent="." index="1"] [node name="Resume" type="Button" parent="." index="1"]
@ -74,10 +88,10 @@ anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 842.0 margin_left = 860.0
margin_top = 420.0 margin_top = 250.0
margin_right = 966.0 margin_right = 984.0
margin_bottom = 523.0 margin_bottom = 353.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
focus_mode = 2 focus_mode = 2
@ -93,14 +107,9 @@ text = "Refund"
flat = false flat = false
align = 1 align = 1
[node name="ShootingSpeedIcon" type="AnimatedSprite" parent="." index="3"] [node name="ShootingSpeedUpgrade" type="Node" parent="." index="3"]
position = Vector2( 525.939, 118.838 ) [node name="Button" type="Button" parent="ShootingSpeedUpgrade" index="0"]
scale = Vector2( 0.392712, 0.392712 )
frames = SubResource( 2 )
animation = "default"
[node name="ShootingSpeedUpgrade" type="Button" parent="." index="4"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
@ -108,7 +117,7 @@ anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 400.0 margin_left = 400.0
margin_top = 40.0 margin_top = 40.0
margin_right = 652.0 margin_right = 660.0
margin_bottom = 198.0 margin_bottom = 198.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
@ -124,12 +133,54 @@ group = null
flat = true flat = true
align = 1 align = 1
[node name="Icon" type="AnimatedSprite" parent="ShootingSpeedUpgrade" index="1"]
position = Vector2( 530, 120 )
scale = Vector2( 0.392712, 0.392712 )
frames = SubResource( 2 )
animation = "default"
[node name="ShipSpeedUpgrade" type="Node" parent="." index="4"]
[node name="Button" type="Button" parent="ShipSpeedUpgrade" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 400.0
margin_top = 230.0
margin_right = 660.0
margin_bottom = 388.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
flat = true
align = 1
[node name="Icon" type="AnimatedSprite" parent="ShipSpeedUpgrade" index="1"]
position = Vector2( 530, 310 )
scale = Vector2( 0.392712, 0.392712 )
frames = SubResource( 3 )
animation = "New Anim"
[connection signal="button_down" from="Resume" to="." method="_on_Resume_button_down"] [connection signal="button_down" from="Resume" to="." method="_on_Resume_button_down"]
[connection signal="pressed" from="Resume" to="." method="_on_Button_pressed"] [connection signal="pressed" from="Resume" to="." method="_on_Button_pressed"]
[connection signal="pressed" from="Refund" to="." method="_on_Refund_pressed"] [connection signal="pressed" from="Refund" to="." method="_on_Refund_pressed"]
[connection signal="pressed" from="ShootingSpeedUpgrade" to="." method="_on_ShootingSpeedUpgrade_pressed"] [connection signal="pressed" from="ShootingSpeedUpgrade/Button" to="." method="_on_ShootingSpeedUpgrade_pressed"]
[connection signal="pressed" from="ShipSpeedUpgrade/Button" to="." method="_on_ShipSpeedUpgrade_pressed"]

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@ -11,6 +11,237 @@ patch_list=PoolStringArray( )
[preset.0.options] [preset.0.options]
graphics/32_bits_framebuffer=true
one_click_deploy/clear_previous_install=true
custom_package/debug=""
custom_package/release=""
command_line/extra_args=""
version/code=1
version/name="1.0"
package/unique_name="org.godotengine.$genname"
package/name=""
package/signed=true
screen/immersive_mode=true
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