53 lines
985 B
GDScript
53 lines
985 B
GDScript
extends Area2D
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signal dead
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export (int) var SPEED
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export (PackedScene) var Laser
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var screensize
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var health_multi = 1
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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var health = 50
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var hit_timer = 1000
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func _on_Visibility_screen_exited():
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prints("bye-bye, bad bad")
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queue_free()
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func _ready():
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connect("area_entered", self, "hit")
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pass
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func hit(who):
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health -= 10/health_multi
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$AnimatedSprite.frame = 1
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hit_timer = 0
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var velocity = Vector2()
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func _process(delta):
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if health <= 0:
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emit_signal("dead", 15)
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queue_free()
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if hit_timer < 0.15:
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hit_timer += delta
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velocity.x = 0
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elif hit_timer < 0.25:
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hit_timer += delta
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velocity.x -= 1
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else:
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velocity.x -= 1
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$AnimatedSprite.frame = 0
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# the player's movement vector
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if velocity.length() > 0:
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velocity = velocity.normalized() * SPEED
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var health_bar = Vector2(((health * 6) - 157), -273)
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$Line2D.set_point_position( 1, health_bar )
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position += velocity * delta |