91 lines
2.2 KiB
GDScript
91 lines
2.2 KiB
GDScript
extends Area2D
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signal dead
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export (int) var SPEED
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export (PackedScene) var Laser
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var screensize
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var fire_speed = 15
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var health = 400
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var hit_timer = 1000
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var can_shoot = true
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var health_multi = 1
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func _on_Visibility_screen_exited():
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prints("bye-bye, bad bad")
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queue_free()
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func _ready():
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connect("area_entered", self, "hit")
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$Rotatable.rotation_degrees = -90
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func hit(who):
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health -= 10/health_multi
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$AnimatedSprite.frame = 1
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hit_timer = 0
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var velocity = Vector2()
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func _process(delta):
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if health <= 0:
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emit_signal("dead", 200)
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queue_free()
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$Rotatable.rotation_degrees += delta*fire_speed
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if ($Rotatable.rotation_degrees > 45 && $Rotatable.rotation_degrees < 55 && can_shoot == true):
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can_shoot = false
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shoot()
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elif ($Rotatable.rotation_degrees > 135 && $Rotatable.rotation_degrees < 145 && can_shoot == true):
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can_shoot = false
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shoot()
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elif ($Rotatable.rotation_degrees > 225 && $Rotatable.rotation_degrees < 235 && can_shoot == true):
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can_shoot = false
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shoot()
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elif ($Rotatable.rotation_degrees > 315 && $Rotatable.rotation_degrees < 325 && can_shoot == true):
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can_shoot = false
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shoot()
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elif ( $Rotatable.rotation_degrees > 55 && $Rotatable.rotation_degrees < 60):
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can_shoot = true
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elif ( $Rotatable.rotation_degrees > 145 && $Rotatable.rotation_degrees < 150):
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can_shoot = true
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elif ( $Rotatable.rotation_degrees > 235 && $Rotatable.rotation_degrees < 235):
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can_shoot = true
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elif ( $Rotatable.rotation_degrees > 325 && $Rotatable.rotation_degrees < 325):
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can_shoot = true
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if $Rotatable.rotation_degrees > 360:
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$Rotatable.rotation_degrees = 0
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can_shoot = true
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if hit_timer < 0.15:
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hit_timer += delta
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if health < 100:
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fire_speed = 75
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elif hit_timer < 0.25:
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hit_timer += delta
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velocity.x -= 1
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else:
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velocity.x -= 1
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$AnimatedSprite.frame = 0
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if velocity.length() > 0:
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velocity = velocity.normalized() * SPEED
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var health_bar = Vector2(((health * 3.75) - 750), -1100)
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$Line2D.set_point_position( 1, health_bar )
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position += velocity * delta
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func shoot():
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var laser = Laser.instance()
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get_node("../").add_child(laser)
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laser.friendly_laser = false
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laser.rotation_degrees = 180
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laser.position.y = position.y - 10
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laser.position.x = position.x - 170 |