51 lines
1.3 KiB
GDScript
51 lines
1.3 KiB
GDScript
extends Node
|
|
|
|
signal refund
|
|
signal speed_upgrade
|
|
signal bullet_delay_upgrade
|
|
signal ship_speed_upgrade
|
|
signal add_laser
|
|
signal plasma_lasers
|
|
|
|
var bullet_delay_tier
|
|
var shooting_speed_tier
|
|
var ship_speed_tier
|
|
var double_lasers
|
|
|
|
func _ready():
|
|
bullet_delay_tier = get_parent().bullet_delay_tier
|
|
$ShootingSpeedUpgrade/Icon.frame = bullet_delay_tier
|
|
ship_speed_tier = get_parent().ship_speed_tier
|
|
$ShipSpeedUpgrade/Icon.frame = ship_speed_tier
|
|
|
|
func _process(delta):
|
|
$ShootingSpeedUpgrade/Icon.frame = bullet_delay_tier
|
|
$ShipSpeedUpgrade/Icon.frame = ship_speed_tier
|
|
if (Input.is_action_pressed("ui_quit")):
|
|
get_tree().quit()
|
|
if Input.is_action_pressed("ui_accept"):
|
|
_on_Button_pressed()
|
|
|
|
func _on_Button_pressed():
|
|
get_tree().paused = false
|
|
queue_free()
|
|
|
|
func _on_Refund_pressed():
|
|
bullet_delay_tier = 0
|
|
ship_speed_tier = 0
|
|
$ShootingSpeedUpgrade/Icon.frame = 0
|
|
$ShipSpeedUpgrade/Icon.frame = 0
|
|
get_tree().paused = false
|
|
emit_signal("refund")
|
|
|
|
func _on_ShootingSpeedUpgrade_pressed():
|
|
get_tree().paused = false
|
|
emit_signal("bullet_delay_upgrade")
|
|
bullet_delay_tier = get_parent().bullet_delay_tier
|
|
|
|
func _on_ShipSpeedUpgrade_pressed():
|
|
get_tree().paused = false
|
|
emit_signal("ship_speed_upgrade")
|
|
prints("UPGRADE SHIP SPEED SIGNAL EMITTED")
|
|
ship_speed_tier = get_parent().ship_speed_tier
|