88 lines
2.1 KiB
Plaintext
88 lines
2.1 KiB
Plaintext
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Turret.gd" type="Script" id=1]
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[ext_resource path="res://art/turret/turret.png" type="Texture" id=2]
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[ext_resource path="res://art/turret/shootin.png" type="Texture" id=3]
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[sub_resource type="CircleShape2D" id=1]
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custom_solver_bias = 0.0
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radius = 32.0821
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[sub_resource type="SpriteFrames" id=2]
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animations = [ {
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"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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} ]
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[node name="Turret" type="Node2D"]
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script = ExtResource( 1 )
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_sections_unfolded = [ "Material", "Pause", "Transform", "Visibility", "Z Index" ]
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[node name="Beam" type="Line2D" parent="." index="0"]
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position = Vector2( -26.6667, 6.66667 )
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points = PoolVector2Array( 26.4234, -6.61987, 2000, 0 )
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width = 10.0
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default_color = Color( 1, 0, 0, 0 )
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texture_mode = 31
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sharp_limit = 2.0
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round_precision = 8
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[node name="Range" type="Area2D" parent="." index="1"]
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position = Vector2( -51.824, -18.5961 )
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scale = Vector2( 30.8534, 30.8534 )
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input_pickable = true
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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linear_damp = 0.1
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angular_damp = 1.0
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monitorable = false
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collision_layer = 31
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collision_mask = 31
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audio_bus_override = false
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audio_bus_name = "Master"
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_sections_unfolded = [ "Collision" ]
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__meta__ = {
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"_edit_group_": true
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}
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[node name="RangeCircle" type="CollisionShape2D" parent="Range" index="0"]
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shape = SubResource( 1 )
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[node name="FlashTimer" type="Timer" parent="." index="2"]
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process_mode = 1
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wait_time = 0.15
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one_shot = false
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autostart = false
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[node name="ReloadTimer" type="Timer" parent="." index="3"]
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process_mode = 1
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wait_time = 1.0
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one_shot = false
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autostart = true
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[node name="TurretSprite" type="AnimatedSprite" parent="." index="4"]
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rotation = 0.785398
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scale = Vector2( 0.12, 0.12 )
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frames = SubResource( 2 )
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animation = "default"
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_sections_unfolded = [ "Transform" ]
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[connection signal="area_shape_entered" from="Range" to="." method="entityEnteredRange"]
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[connection signal="timeout" from="FlashTimer" to="." method="_on_FlashTimer_timeout"]
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[connection signal="timeout" from="ReloadTimer" to="." method="_on_ReloadTimer_timeout"]
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