Fronter/Turret.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Turret.gd" type="Script" id=1]
[ext_resource path="res://art/turret/turret.png" type="Texture" id=2]
[ext_resource path="res://art/turret/shootin.png" type="Texture" id=3]
[sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 32.0821
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[node name="Turret" type="Node2D"]
script = ExtResource( 1 )
_sections_unfolded = [ "Material", "Pause", "Transform", "Visibility", "Z Index" ]
[node name="Beam" type="Line2D" parent="." index="0"]
position = Vector2( -26.6667, 6.66667 )
points = PoolVector2Array( 26.4234, -6.61987, 2000, 0 )
width = 10.0
default_color = Color( 1, 0, 0, 0 )
texture_mode = 31
sharp_limit = 2.0
round_precision = 8
[node name="Range" type="Area2D" parent="." index="1"]
position = Vector2( -51.824, -18.5961 )
scale = Vector2( 30.8534, 30.8534 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
monitorable = false
collision_layer = 31
collision_mask = 31
audio_bus_override = false
audio_bus_name = "Master"
_sections_unfolded = [ "Collision" ]
__meta__ = {
"_edit_group_": true
}
[node name="RangeCircle" type="CollisionShape2D" parent="Range" index="0"]
shape = SubResource( 1 )
[node name="FlashTimer" type="Timer" parent="." index="2"]
process_mode = 1
wait_time = 0.15
one_shot = false
autostart = false
[node name="ReloadTimer" type="Timer" parent="." index="3"]
process_mode = 1
wait_time = 1.0
one_shot = false
autostart = true
[node name="TurretSprite" type="AnimatedSprite" parent="." index="4"]
rotation = 0.785398
scale = Vector2( 0.12, 0.12 )
frames = SubResource( 2 )
animation = "default"
_sections_unfolded = [ "Transform" ]
[connection signal="area_shape_entered" from="Range" to="." method="entityEnteredRange"]
[connection signal="timeout" from="FlashTimer" to="." method="_on_FlashTimer_timeout"]
[connection signal="timeout" from="ReloadTimer" to="." method="_on_ReloadTimer_timeout"]