Sage Vaillancourt
|
f6c59a838e
|
Begin better project structuring. Add settings page framework and donation links
|
2018-11-12 23:17:53 -05:00 |
Sage Vaillancourt
|
5ea68a6a68
|
General enemy class. Two new enemy types. Removal of ship_speed
upgrades. Laser damage almost implemented. Multiplayer substantially
improved.
|
2018-06-03 11:11:27 -04:00 |
Sage Vaillancourt
|
35bf2809df
|
Fixing dumb mistake
|
2018-05-29 02:53:46 -04:00 |
Sage Vaillancourt
|
03b3064f31
|
Beginnings of first boss implementation
|
2018-05-27 19:22:11 -04:00 |
Sage Vaillancourt
|
d420f3706a
|
Major addition of comments, removed some redundant player code
|
2018-05-27 03:46:10 -04:00 |
Sage Vaillancourt
|
7a383e432c
|
Multiplayer screen is no longer mad uggo. Just regular uggo
|
2018-05-26 15:34:41 -04:00 |
Sage Vaillancourt
|
4887754f6b
|
Multiplayer now actually semi-funcitonal. Needs enemy spawning and
support for multiple allies, still
|
2018-05-26 04:15:20 -04:00 |
Sage Vaillancourt
|
1de7da63ad
|
Multiplayer groundwork has started, among other sizeable art, balance,
and design changes
|
2018-05-26 02:55:17 -04:00 |
Sage Vaillancourt
|
ba79254733
|
Added music. Main menu is almost totally functional.
|
2018-05-24 04:19:59 -04:00 |
Sage Vaillancourt
|
e050fe3ecb
|
Add project.godot. Add some real UpgradeMenu functionality
|
2018-05-23 11:02:52 -04:00 |
Sage Vaillancourt
|
845dc35e37
|
Bullet delay now upgrades on a tier system
|
2018-05-23 04:24:00 -04:00 |
Sage Vaillancourt
|
7ce69fb960
|
Much more modular upgrades. Renamed laserr to laser.
Health and spawns still completely without balance
|
2018-05-23 03:57:15 -04:00 |
Sage Vaillancourt
|
0713f7ae60
|
First git push, aka I should've done this sooner
|
2018-05-23 01:40:45 -04:00 |