Fixing dumb mistake

This commit is contained in:
Sage Vaillancourt 2018-05-29 02:53:46 -04:00
parent 0c29207da8
commit 35bf2809df
5 changed files with 4 additions and 8 deletions

View File

@ -27,10 +27,6 @@ var plasma = false
var current_pen = 0
var friendly_laser = true
func _on_Visibility_screen_exited():
prints("byebye laser boi")
queue_free()
func _ready():
$AnimatedSprite.play()
connect("area_entered", self, "hit")

View File

@ -19,7 +19,7 @@ animations = [ {
"speed": 20.0
} ]
[node name="Laser" type="Area2D" index="0"]
[node name="Laser" type="Area2D"]
input_pickable = true
gravity_vec = Vector2( 0, 1 )

View File

@ -124,7 +124,7 @@ var sendblob = 1
var bad_health_multi = 1
var total_bads_spawned = 0
func BaddieTimer():
if total_bads_spawned == 15: # 75 default
if total_bads_spawned == 75:
if get_tree().is_network_server():
rpc("bossMode")
else:

View File

@ -78,7 +78,7 @@ const SHIP_SPEED_TIER5_COST = 800
const STARTING_POSITION = Vector2(100, 250)
# the amount of money the player starts with
const STARTING_MONEY = 10000
const STARTING_MONEY = 100
#################################

View File

@ -20,7 +20,7 @@ custom_solver_bias = 0.0
radius = 12.8998
height = 40.4125
[node name="Player" type="Area2D"]
[node name="Player" type="Area2D" index="0"]
input_pickable = true
gravity_point = true