Commit Graph

20 Commits

Author SHA1 Message Date
Sage Vaillancourt 854d0ec6b9 Add a modified boss tune for the rectangle boss 2018-11-13 19:31:59 -05:00
Sage Vaillancourt f6c59a838e Begin better project structuring. Add settings page framework and donation links 2018-11-12 23:17:53 -05:00
Sage Vaillancourt c3301f068a Fix enemy lasers crashing mothership. Randomized boss spawns 2018-06-05 16:43:23 -04:00
Sage Vaillancourt 2ae7067aeb Continuing balancing and fixing. Further improvements to bad class 2018-06-05 16:31:55 -04:00
Sage Vaillancourt 5ea68a6a68 General enemy class. Two new enemy types. Removal of ship_speed
upgrades. Laser damage almost implemented. Multiplayer substantially
improved.
2018-06-03 11:11:27 -04:00
Sage Vaillancourt 35bf2809df Fixing dumb mistake 2018-05-29 02:53:46 -04:00
Sage Vaillancourt 0c29207da8 Resetting some debug balances and re-enabling menu music 2018-05-29 02:52:23 -04:00
Sage Vaillancourt eddcd6d388 More multiplayer work. Colors, usernames, and upgrades should be pretty
set for the current system. Double lasers now available in upgrade menu
2018-05-29 02:39:43 -04:00
Sage Vaillancourt 878db1aeaf Improved multiplayer implementation, and added some license
clarification/compliance efforts
2018-05-29 00:08:30 -04:00
Sage Vaillancourt 03b3064f31 Beginnings of first boss implementation 2018-05-27 19:22:11 -04:00
Sage Vaillancourt d9e05e12df Multiplayer fixes and UI update 2018-05-27 02:20:51 -04:00
Sage Vaillancourt 7a383e432c Multiplayer screen is no longer mad uggo. Just regular uggo 2018-05-26 15:34:41 -04:00
Sage Vaillancourt 4887754f6b Multiplayer now actually semi-funcitonal. Needs enemy spawning and
support for multiple allies, still
2018-05-26 04:15:20 -04:00
Sage Vaillancourt 1de7da63ad Multiplayer groundwork has started, among other sizeable art, balance,
and design changes
2018-05-26 02:55:17 -04:00
Sage Vaillancourt ba79254733 Added music. Main menu is almost totally functional. 2018-05-24 04:19:59 -04:00
Sage Vaillancourt 094633af4a Upgrade menu now acutally works. Game ends when mothership dies. Can be
restarted.
2018-05-23 21:35:16 -04:00
Sage Vaillancourt e050fe3ecb Add project.godot. Add some real UpgradeMenu functionality 2018-05-23 11:02:52 -04:00
Sage Vaillancourt fd95d4791b No bads should spawn with health bars off-screen 2018-05-23 04:34:13 -04:00
Sage Vaillancourt 7ce69fb960 Much more modular upgrades. Renamed laserr to laser.
Health and spawns still completely without balance
2018-05-23 03:57:15 -04:00
Sage Vaillancourt 0713f7ae60 First git push, aka I should've done this sooner 2018-05-23 01:40:45 -04:00