Commit Graph

12 Commits

Author SHA1 Message Date
Sage Vaillancourt 5ea68a6a68 General enemy class. Two new enemy types. Removal of ship_speed
upgrades. Laser damage almost implemented. Multiplayer substantially
improved.
2018-06-03 11:11:27 -04:00
Sage Vaillancourt 35bf2809df Fixing dumb mistake 2018-05-29 02:53:46 -04:00
Sage Vaillancourt 03b3064f31 Beginnings of first boss implementation 2018-05-27 19:22:11 -04:00
Sage Vaillancourt d420f3706a Major addition of comments, removed some redundant player code 2018-05-27 03:46:10 -04:00
Sage Vaillancourt 7a383e432c Multiplayer screen is no longer mad uggo. Just regular uggo 2018-05-26 15:34:41 -04:00
Sage Vaillancourt 4887754f6b Multiplayer now actually semi-funcitonal. Needs enemy spawning and
support for multiple allies, still
2018-05-26 04:15:20 -04:00
Sage Vaillancourt 1de7da63ad Multiplayer groundwork has started, among other sizeable art, balance,
and design changes
2018-05-26 02:55:17 -04:00
Sage Vaillancourt ba79254733 Added music. Main menu is almost totally functional. 2018-05-24 04:19:59 -04:00
Sage Vaillancourt e050fe3ecb Add project.godot. Add some real UpgradeMenu functionality 2018-05-23 11:02:52 -04:00
Sage Vaillancourt 845dc35e37 Bullet delay now upgrades on a tier system 2018-05-23 04:24:00 -04:00
Sage Vaillancourt 7ce69fb960 Much more modular upgrades. Renamed laserr to laser.
Health and spawns still completely without balance
2018-05-23 03:57:15 -04:00
Sage Vaillancourt 0713f7ae60 First git push, aka I should've done this sooner 2018-05-23 01:40:45 -04:00