Sage Vaillancourt
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1de7da63ad
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Multiplayer groundwork has started, among other sizeable art, balance,
and design changes
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2018-05-26 02:55:17 -04:00 |
Sage Vaillancourt
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ba79254733
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Added music. Main menu is almost totally functional.
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2018-05-24 04:19:59 -04:00 |
Sage Vaillancourt
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094633af4a
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Upgrade menu now acutally works. Game ends when mothership dies. Can be
restarted.
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2018-05-23 21:35:16 -04:00 |
Sage Vaillancourt
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c73b2c4aeb
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Shooting speed xcf file added
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2018-05-23 11:22:41 -04:00 |
Sage Vaillancourt
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597372f66b
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Forgot to save a file
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2018-05-23 11:13:48 -04:00 |
Sage Vaillancourt
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e050fe3ecb
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Add project.godot. Add some real UpgradeMenu functionality
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2018-05-23 11:02:52 -04:00 |
Sage Vaillancourt
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dcb450506e
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Licensing is hard and idk
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2018-05-23 05:06:36 -04:00 |
Sage Vaillancourt
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9c6f0c51cf
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Add TODO
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2018-05-23 05:04:54 -04:00 |
Sage Vaillancourt
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fd95d4791b
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No bads should spawn with health bars off-screen
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2018-05-23 04:34:13 -04:00 |
Sage Vaillancourt
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2934ddd400
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Cleaned up laser.gd and made plasma bool functional again
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2018-05-23 04:31:03 -04:00 |
Sage Vaillancourt
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845dc35e37
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Bullet delay now upgrades on a tier system
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2018-05-23 04:24:00 -04:00 |
Sage Vaillancourt
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7ce69fb960
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Much more modular upgrades. Renamed laserr to laser.
Health and spawns still completely without balance
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2018-05-23 03:57:15 -04:00 |
Sage Vaillancourt
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0713f7ae60
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First git push, aka I should've done this sooner
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2018-05-23 01:40:45 -04:00 |