Commit Graph

11 Commits

Author SHA1 Message Date
Sage Vaillancourt f6c59a838e Begin better project structuring. Add settings page framework and donation links 2018-11-12 23:17:53 -05:00
Sage Vaillancourt 2ae7067aeb Continuing balancing and fixing. Further improvements to bad class 2018-06-05 16:31:55 -04:00
Sage Vaillancourt 5ea68a6a68 General enemy class. Two new enemy types. Removal of ship_speed
upgrades. Laser damage almost implemented. Multiplayer substantially
improved.
2018-06-03 11:11:27 -04:00
Sage Vaillancourt 35bf2809df Fixing dumb mistake 2018-05-29 02:53:46 -04:00
Sage Vaillancourt 83c856d277 Fixed that lasers don't queue_free offscreen 2018-05-29 02:51:40 -04:00
Sage Vaillancourt 878db1aeaf Improved multiplayer implementation, and added some license
clarification/compliance efforts
2018-05-29 00:08:30 -04:00
Sage Vaillancourt 03b3064f31 Beginnings of first boss implementation 2018-05-27 19:22:11 -04:00
Sage Vaillancourt 1de7da63ad Multiplayer groundwork has started, among other sizeable art, balance,
and design changes
2018-05-26 02:55:17 -04:00
Sage Vaillancourt 094633af4a Upgrade menu now acutally works. Game ends when mothership dies. Can be
restarted.
2018-05-23 21:35:16 -04:00
Sage Vaillancourt 2934ddd400 Cleaned up laser.gd and made plasma bool functional again 2018-05-23 04:31:03 -04:00
Sage Vaillancourt 7ce69fb960 Much more modular upgrades. Renamed laserr to laser.
Health and spawns still completely without balance
2018-05-23 03:57:15 -04:00