2018-05-23 01:40:45 -04:00
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extends Node
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2018-05-23 03:57:15 -04:00
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signal refund
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signal speed_upgrade
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signal bullet_delay_upgrade
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2018-05-26 02:55:17 -04:00
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signal ship_speed_upgrade
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2018-05-23 03:57:15 -04:00
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signal add_laser
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signal plasma_lasers
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2018-05-23 21:35:16 -04:00
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var bullet_delay_tier
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2018-05-23 11:02:52 -04:00
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var shooting_speed_tier
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var ship_speed_tier
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var double_lasers
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2018-05-23 01:40:45 -04:00
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func _ready():
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2018-05-24 04:19:59 -04:00
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bullet_delay_tier = get_parent().bullet_delay_tier
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2018-05-26 02:55:17 -04:00
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$ShootingSpeedUpgrade/Icon.frame = bullet_delay_tier
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ship_speed_tier = get_parent().ship_speed_tier
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$ShipSpeedUpgrade/Icon.frame = ship_speed_tier
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2018-05-23 01:40:45 -04:00
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2018-05-23 21:35:16 -04:00
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func _process(delta):
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2018-05-26 02:55:17 -04:00
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$ShootingSpeedUpgrade/Icon.frame = bullet_delay_tier
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$ShipSpeedUpgrade/Icon.frame = ship_speed_tier
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2018-05-23 21:35:16 -04:00
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if (Input.is_action_pressed("ui_quit")):
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get_tree().quit()
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2018-05-26 02:55:17 -04:00
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if Input.is_action_pressed("ui_accept"):
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_on_Button_pressed()
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2018-05-23 01:40:45 -04:00
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func _on_Button_pressed():
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get_tree().paused = false
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queue_free()
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2018-05-23 03:57:15 -04:00
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func _on_Refund_pressed():
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2018-05-26 02:55:17 -04:00
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bullet_delay_tier = 0
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ship_speed_tier = 0
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$ShootingSpeedUpgrade/Icon.frame = 0
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$ShipSpeedUpgrade/Icon.frame = 0
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2018-05-23 03:57:15 -04:00
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get_tree().paused = false
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emit_signal("refund")
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2018-05-23 11:02:52 -04:00
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func _on_ShootingSpeedUpgrade_pressed():
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get_tree().paused = false
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emit_signal("bullet_delay_upgrade")
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2018-05-23 21:35:16 -04:00
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bullet_delay_tier = get_parent().bullet_delay_tier
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2018-05-26 02:55:17 -04:00
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func _on_ShipSpeedUpgrade_pressed():
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get_tree().paused = false
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emit_signal("ship_speed_upgrade")
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prints("UPGRADE SHIP SPEED SIGNAL EMITTED")
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ship_speed_tier = get_parent().ship_speed_tier
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