Fronter/UpgradeMenu.gd

51 lines
1.3 KiB
GDScript3
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extends Node
signal refund
signal speed_upgrade
signal bullet_delay_upgrade
signal ship_speed_upgrade
signal add_laser
signal plasma_lasers
var bullet_delay_tier
var shooting_speed_tier
var ship_speed_tier
var double_lasers
func _ready():
bullet_delay_tier = get_parent().bullet_delay_tier
$ShootingSpeedUpgrade/Icon.frame = bullet_delay_tier
ship_speed_tier = get_parent().ship_speed_tier
$ShipSpeedUpgrade/Icon.frame = ship_speed_tier
func _process(delta):
$ShootingSpeedUpgrade/Icon.frame = bullet_delay_tier
$ShipSpeedUpgrade/Icon.frame = ship_speed_tier
if (Input.is_action_pressed("ui_quit")):
get_tree().quit()
if Input.is_action_pressed("ui_accept"):
_on_Button_pressed()
func _on_Button_pressed():
get_tree().paused = false
queue_free()
func _on_Refund_pressed():
bullet_delay_tier = 0
ship_speed_tier = 0
$ShootingSpeedUpgrade/Icon.frame = 0
$ShipSpeedUpgrade/Icon.frame = 0
get_tree().paused = false
emit_signal("refund")
func _on_ShootingSpeedUpgrade_pressed():
get_tree().paused = false
emit_signal("bullet_delay_upgrade")
bullet_delay_tier = get_parent().bullet_delay_tier
func _on_ShipSpeedUpgrade_pressed():
get_tree().paused = false
emit_signal("ship_speed_upgrade")
prints("UPGRADE SHIP SPEED SIGNAL EMITTED")
ship_speed_tier = get_parent().ship_speed_tier