Fronter/UpgradeMenu.gd

41 lines
892 B
GDScript3
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extends Node
signal refund
signal speed_upgrade
signal bullet_delay_upgrade
signal add_laser
signal plasma_lasers
var bullet_delay_tier
var shooting_speed_tier
var ship_speed_tier
var double_lasers
func _ready():
bullet_delay_tier = get_parent().bullet_delay_tier
$ShootingSpeedIcon.frame = bullet_delay_tier
func _process(delta):
$ShootingSpeedIcon.frame = bullet_delay_tier
if (Input.is_action_pressed("ui_quit")):
get_tree().quit()
func _on_Button_pressed():
get_tree().paused = false
queue_free()
func _on_Refund_pressed():
get_tree().paused = false
emit_signal("refund")
$ShootingSpeedIcon.frame = 0
pass # replace with function body
func shooting_speed_upgrade_success():
$ShootingSpeedIcon.frame += 1
func _on_ShootingSpeedUpgrade_pressed():
get_tree().paused = false
emit_signal("bullet_delay_upgrade")
bullet_delay_tier = get_parent().bullet_delay_tier
pass