Sage Vaillancourt
bec3e8e68b
Comment out some unused input.lua logic
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Finally back to a state where luacheck passes
2025-03-19 15:50:26 -04:00
Sage Vaillancourt
7a3528df40
Lint collision-detection.lua
2025-03-19 15:49:04 -04:00
Sage Vaillancourt
e242ab8b30
More explicit collision type.
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Skip over globals defined in generated/assets during luacheck
2025-03-19 15:47:11 -04:00
Sage Vaillancourt
ba9a7d8042
Correct luacheck stdlib string
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Ignore tiny-* in luacheck
2025-03-19 15:32:15 -04:00
Sage Vaillancourt
61d153d4d6
Add lib/ to luacheck ignores
2025-03-19 15:29:56 -04:00
Sage Vaillancourt
62a5c5668d
Add lib/ to .styluaignore
2025-03-19 15:29:17 -04:00
Sage Vaillancourt
aca14fbfb0
Move tiny-tools into tiny.lua directly.
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Less implicit global var work.
The global is still there, but it's explicitly captured in world.lua, removing any weird require-ordering rules.
2025-03-19 15:27:53 -04:00
Sage Vaillancourt
59e7095470
De-global Tiny -> tiny
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Still depends on a single global World, however.
2025-03-19 15:05:35 -04:00
Sage Vaillancourt
e2ffe2d552
Put freeze return after freeze controls
2025-03-19 14:59:49 -04:00
Sage Vaillancourt
8730b38444
Process LiveForNFrames at end of frame.
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Button -> Key
2025-03-19 14:54:31 -04:00
Sage Vaillancourt
0a71f140dd
tiny -> Tiny
2025-03-19 14:19:05 -04:00
Sage Vaillancourt
7c69889098
Patch up some template holes.
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More consistent collision detection, LiveForNFrames system, drawSystem split, more correct LOVE types, inspect.lus library for table printing, and a few improved tiny types.
2025-03-19 14:07:19 -04:00
Sage Vaillancourt
3316f3fc3b
Fix zipping to be recursive
2025-03-11 16:13:24 -04:00
Sage Vaillancourt
6ae9f830a4
Init commit
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A very basic mostly-working Love2D project with tiny-ecs integration.
Includes some custom tiny-debug, tiny-tools, and tiny-types files, which hack in a bit of extra convenience.
2025-03-11 14:45:08 -04:00