Fix nested if in collision-detection
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@ -32,15 +32,10 @@ world:filteredSystem(
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and collider.canCollideWith
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and e.canBeCollidedBy
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and bit.band(collider.canCollideWith, e.canBeCollidedBy) ~= 0
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then
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if intersects(e, collider) then
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and intersects(e, collider) then
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system.world:addEntity({
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collisionBetween = {
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collider = collider,
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collidedInto = e,
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},
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collisionBetween = { collider = collider, collidedInto = e },
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})
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end
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end
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end
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end
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