From a058d7f9b1e55660786b5a12e12aaaba38a54db9 Mon Sep 17 00:00:00 2001 From: Sage Vaillancourt Date: Fri, 21 Mar 2025 12:17:39 -0400 Subject: [PATCH] Fix nested if in collision-detection --- systems/collision-detection.lua | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/systems/collision-detection.lua b/systems/collision-detection.lua index 339309b..e75f24e 100644 --- a/systems/collision-detection.lua +++ b/systems/collision-detection.lua @@ -32,15 +32,10 @@ world:filteredSystem( and collider.canCollideWith and e.canBeCollidedBy and bit.band(collider.canCollideWith, e.canBeCollidedBy) ~= 0 - then - if intersects(e, collider) then + and intersects(e, collider) then system.world:addEntity({ - collisionBetween = { - collider = collider, - collidedInto = e, - }, + collisionBetween = { collider = collider, collidedInto = e }, }) - end end end end