monogame-moontools.ecs-temp.../MonoGameBlank2dStartKit/MonoGameBlank2dStartKit.Core/Localization/Resources.Designer.cs

461 lines
16 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MonoGameBlank2dStartKit.Core.Localization
{
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// This class was generated by MSBuild using the GenerateResource task.
/// To add or remove a member, edit your .resx file then rerun MSBuild.
/// </summary>
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.Build.Tasks.StronglyTypedResourceBuilder",
"15.1.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance",
"CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState
.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if (object.ReferenceEquals(resourceMan, null))
{
global::System.Resources.ResourceManager temp =
new global::System.Resources.ResourceManager(
"MonoGameBlank2dStartKit.Core.Localization.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState
.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get { return resourceCulture; }
set { resourceCulture = value; }
}
/// <summary>
/// Looks up a localized string similar to About.
/// </summary>
internal static string About
{
get { return ResourceManager.GetString("About", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Back.
/// </summary>
internal static string Back
{
get { return ResourceManager.GetString("Back", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Click Anywhere.
/// </summary>
internal static string ClickAnywhere
{
get { return ResourceManager.GetString("ClickAnywhere", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Collect These!.
/// </summary>
internal static string CollectThese
{
get { return ResourceManager.GetString("CollectThese", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Display Mode : {0}.
/// </summary>
internal static string DisplayMode
{
get { return ResourceManager.GetString("DisplayMode", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Don&apos;t Die!.
/// </summary>
internal static string DontDie
{
get { return ResourceManager.GetString("DontDie", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to english (English).
/// </summary>
internal static string English
{
get { return ResourceManager.GetString("English", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Initialize can only be called once.
/// </summary>
internal static string ErrorAccelerometerInitializeOnce
{
get { return ResourceManager.GetString("ErrorAccelerometerInitializeOnce", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to You must Initialize before you can call GetState().
/// </summary>
internal static string ErrorAccelerometerMustInitialize
{
get { return ResourceManager.GetString("ErrorAccelerometerMustInitialize", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Acceleration: {0}, IsActive: {1}.
/// </summary>
internal static string ErrorAccelerometerToString
{
get { return ResourceManager.GetString("ErrorAccelerometerToString", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to A level must have an exit..
/// </summary>
internal static string ErrorLevelExit
{
get { return ResourceManager.GetString("ErrorLevelExit", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to The length of line {0} is different from all preceeding lines..
/// </summary>
internal static string ErrorLevelLineLength
{
get { return ResourceManager.GetString("ErrorLevelLineLength", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to A level may only have one exit..
/// </summary>
internal static string ErrorLevelOneExit
{
get { return ResourceManager.GetString("ErrorLevelOneExit", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to A level may only have one starting point..
/// </summary>
internal static string ErrorLevelOneStartingPoint
{
get { return ResourceManager.GetString("ErrorLevelOneStartingPoint", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to A level must have a starting point..
/// </summary>
internal static string ErrorLevelStartingPoint
{
get { return ResourceManager.GetString("ErrorLevelStartingPoint", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to No animation is currently playing..
/// </summary>
internal static string ErrorNoAnimation
{
get { return ResourceManager.GetString("ErrorNoAnimation", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Unsupported tile type character &apos;{0}&apos; at position {1}, {2}..
/// </summary>
internal static string ErrorUnsupportedTileType
{
get { return ResourceManager.GetString("ErrorUnsupportedTileType", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Exit.
/// </summary>
internal static string Exit
{
get { return ResourceManager.GetString("Exit", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Are you sure you want to exit?.
/// </summary>
internal static string ExitQuestion
{
get { return ResourceManager.GetString("ExitQuestion", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Fullscreen.
/// </summary>
internal static string FullScreen
{
get { return ResourceManager.GetString("FullScreen", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Gems Collected.
/// </summary>
internal static string GemsCollected
{
get { return ResourceManager.GetString("GemsCollected", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Get To Here!.
/// </summary>
internal static string GetToHere
{
get { return ResourceManager.GetString("GetToHere", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Language: .
/// </summary>
internal static string Language
{
get { return ResourceManager.GetString("Language", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Let&apos;s GO!!!!.
/// </summary>
internal static string LetsGo
{
get { return ResourceManager.GetString("LetsGo", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Level Completed!.
/// </summary>
internal static string LevelCompleted
{
get { return ResourceManager.GetString("LevelCompleted", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Loading....
/// </summary>
internal static string Loading
{
get { return ResourceManager.GetString("Loading", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Main Menu.
/// </summary>
internal static string MainMenu
{
get { return ResourceManager.GetString("MainMenu", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to MonoGame Site.
/// </summary>
internal static string MonoGameSite
{
get { return ResourceManager.GetString("MonoGameSite", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to CONGRATULATIONS!! You set a new high score..
/// </summary>
internal static string NewHighScore
{
get { return ResourceManager.GetString("NewHighScore", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to No = B button, Esc.
/// </summary>
internal static string NoButtonHelp
{
get { return ResourceManager.GetString("NoButtonHelp", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to [ No ].
/// </summary>
internal static string NoButtonText
{
get { return ResourceManager.GetString("NoButtonText", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Particle Effect: .
/// </summary>
internal static string ParticleEffect
{
get { return ResourceManager.GetString("ParticleEffect", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Paused.
/// </summary>
internal static string Paused
{
get { return ResourceManager.GetString("Paused", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Play.
/// </summary>
internal static string Play
{
get { return ResourceManager.GetString("Play", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Quit.
/// </summary>
internal static string Quit
{
get { return ResourceManager.GetString("Quit", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Are you sure you want to quit?.
/// </summary>
internal static string QuitQuestion
{
get { return ResourceManager.GetString("QuitQuestion", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Resume.
/// </summary>
internal static string Resume
{
get { return ResourceManager.GetString("Resume", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to SCORE: .
/// </summary>
internal static string Score
{
get { return ResourceManager.GetString("Score", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Settings.
/// </summary>
internal static string Settings
{
get { return ResourceManager.GetString("Settings", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Show Virtual GamePad: .
/// </summary>
internal static string ShowVirtualGamePad
{
get { return ResourceManager.GetString("ShowVirtualGamePad", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Tap Anywhere.
/// </summary>
internal static string TapAnywhere
{
get { return ResourceManager.GetString("TapAnywhere", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Tap To Pause.
/// </summary>
internal static string TapToPause
{
get { return ResourceManager.GetString("TapToPause", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to TIME: .
/// </summary>
internal static string Time
{
get { return ResourceManager.GetString("Time", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Time Ran Out!.
/// </summary>
internal static string TimeRanOut
{
get { return ResourceManager.GetString("TimeRanOut", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Tutorial.
/// </summary>
internal static string Tutorial
{
get { return ResourceManager.GetString("Tutorial", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Windowed.
/// </summary>
internal static string Windowed
{
get { return ResourceManager.GetString("Windowed", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to Yes = A Button, Space, Enter.
/// </summary>
internal static string YesButtonHelp
{
get { return ResourceManager.GetString("YesButtonHelp", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to [ Yes ].
/// </summary>
internal static string YesButtonText
{
get { return ResourceManager.GetString("YesButtonText", resourceCulture); }
}
/// <summary>
/// Looks up a localized string similar to You DIED!.
/// </summary>
internal static string YouDied
{
get { return ResourceManager.GetString("YouDied", resourceCulture); }
}
}
}