//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace MonoGameBlank2dStartKit.Core.Localization { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// This class was generated by MSBuild using the GenerateResource task. /// To add or remove a member, edit your .resx file then rerun MSBuild. /// [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.Build.Tasks.StronglyTypedResourceBuilder", "15.1.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState .Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager( "MonoGameBlank2dStartKit.Core.Localization.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState .Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to About. /// internal static string About { get { return ResourceManager.GetString("About", resourceCulture); } } /// /// Looks up a localized string similar to Back. /// internal static string Back { get { return ResourceManager.GetString("Back", resourceCulture); } } /// /// Looks up a localized string similar to Click Anywhere. /// internal static string ClickAnywhere { get { return ResourceManager.GetString("ClickAnywhere", resourceCulture); } } /// /// Looks up a localized string similar to Collect These!. /// internal static string CollectThese { get { return ResourceManager.GetString("CollectThese", resourceCulture); } } /// /// Looks up a localized string similar to Display Mode : {0}. /// internal static string DisplayMode { get { return ResourceManager.GetString("DisplayMode", resourceCulture); } } /// /// Looks up a localized string similar to Don't Die!. /// internal static string DontDie { get { return ResourceManager.GetString("DontDie", resourceCulture); } } /// /// Looks up a localized string similar to english (English). /// internal static string English { get { return ResourceManager.GetString("English", resourceCulture); } } /// /// Looks up a localized string similar to Initialize can only be called once. /// internal static string ErrorAccelerometerInitializeOnce { get { return ResourceManager.GetString("ErrorAccelerometerInitializeOnce", resourceCulture); } } /// /// Looks up a localized string similar to You must Initialize before you can call GetState(). /// internal static string ErrorAccelerometerMustInitialize { get { return ResourceManager.GetString("ErrorAccelerometerMustInitialize", resourceCulture); } } /// /// Looks up a localized string similar to Acceleration: {0}, IsActive: {1}. /// internal static string ErrorAccelerometerToString { get { return ResourceManager.GetString("ErrorAccelerometerToString", resourceCulture); } } /// /// Looks up a localized string similar to A level must have an exit.. /// internal static string ErrorLevelExit { get { return ResourceManager.GetString("ErrorLevelExit", resourceCulture); } } /// /// Looks up a localized string similar to The length of line {0} is different from all preceeding lines.. /// internal static string ErrorLevelLineLength { get { return ResourceManager.GetString("ErrorLevelLineLength", resourceCulture); } } /// /// Looks up a localized string similar to A level may only have one exit.. /// internal static string ErrorLevelOneExit { get { return ResourceManager.GetString("ErrorLevelOneExit", resourceCulture); } } /// /// Looks up a localized string similar to A level may only have one starting point.. /// internal static string ErrorLevelOneStartingPoint { get { return ResourceManager.GetString("ErrorLevelOneStartingPoint", resourceCulture); } } /// /// Looks up a localized string similar to A level must have a starting point.. /// internal static string ErrorLevelStartingPoint { get { return ResourceManager.GetString("ErrorLevelStartingPoint", resourceCulture); } } /// /// Looks up a localized string similar to No animation is currently playing.. /// internal static string ErrorNoAnimation { get { return ResourceManager.GetString("ErrorNoAnimation", resourceCulture); } } /// /// Looks up a localized string similar to Unsupported tile type character '{0}' at position {1}, {2}.. /// internal static string ErrorUnsupportedTileType { get { return ResourceManager.GetString("ErrorUnsupportedTileType", resourceCulture); } } /// /// Looks up a localized string similar to Exit. /// internal static string Exit { get { return ResourceManager.GetString("Exit", resourceCulture); } } /// /// Looks up a localized string similar to Are you sure you want to exit?. /// internal static string ExitQuestion { get { return ResourceManager.GetString("ExitQuestion", resourceCulture); } } /// /// Looks up a localized string similar to Fullscreen. /// internal static string FullScreen { get { return ResourceManager.GetString("FullScreen", resourceCulture); } } /// /// Looks up a localized string similar to Gems Collected. /// internal static string GemsCollected { get { return ResourceManager.GetString("GemsCollected", resourceCulture); } } /// /// Looks up a localized string similar to Get To Here!. /// internal static string GetToHere { get { return ResourceManager.GetString("GetToHere", resourceCulture); } } /// /// Looks up a localized string similar to Language: . /// internal static string Language { get { return ResourceManager.GetString("Language", resourceCulture); } } /// /// Looks up a localized string similar to Let's GO!!!!. /// internal static string LetsGo { get { return ResourceManager.GetString("LetsGo", resourceCulture); } } /// /// Looks up a localized string similar to Level Completed!. /// internal static string LevelCompleted { get { return ResourceManager.GetString("LevelCompleted", resourceCulture); } } /// /// Looks up a localized string similar to Loading.... /// internal static string Loading { get { return ResourceManager.GetString("Loading", resourceCulture); } } /// /// Looks up a localized string similar to Main Menu. /// internal static string MainMenu { get { return ResourceManager.GetString("MainMenu", resourceCulture); } } /// /// Looks up a localized string similar to MonoGame Site. /// internal static string MonoGameSite { get { return ResourceManager.GetString("MonoGameSite", resourceCulture); } } /// /// Looks up a localized string similar to CONGRATULATIONS!! You set a new high score.. /// internal static string NewHighScore { get { return ResourceManager.GetString("NewHighScore", resourceCulture); } } /// /// Looks up a localized string similar to No = B button, Esc. /// internal static string NoButtonHelp { get { return ResourceManager.GetString("NoButtonHelp", resourceCulture); } } /// /// Looks up a localized string similar to [ No ]. /// internal static string NoButtonText { get { return ResourceManager.GetString("NoButtonText", resourceCulture); } } /// /// Looks up a localized string similar to Particle Effect: . /// internal static string ParticleEffect { get { return ResourceManager.GetString("ParticleEffect", resourceCulture); } } /// /// Looks up a localized string similar to Paused. /// internal static string Paused { get { return ResourceManager.GetString("Paused", resourceCulture); } } /// /// Looks up a localized string similar to Play. /// internal static string Play { get { return ResourceManager.GetString("Play", resourceCulture); } } /// /// Looks up a localized string similar to Quit. /// internal static string Quit { get { return ResourceManager.GetString("Quit", resourceCulture); } } /// /// Looks up a localized string similar to Are you sure you want to quit?. /// internal static string QuitQuestion { get { return ResourceManager.GetString("QuitQuestion", resourceCulture); } } /// /// Looks up a localized string similar to Resume. /// internal static string Resume { get { return ResourceManager.GetString("Resume", resourceCulture); } } /// /// Looks up a localized string similar to SCORE: . /// internal static string Score { get { return ResourceManager.GetString("Score", resourceCulture); } } /// /// Looks up a localized string similar to Settings. /// internal static string Settings { get { return ResourceManager.GetString("Settings", resourceCulture); } } /// /// Looks up a localized string similar to Show Virtual GamePad: . /// internal static string ShowVirtualGamePad { get { return ResourceManager.GetString("ShowVirtualGamePad", resourceCulture); } } /// /// Looks up a localized string similar to Tap Anywhere. /// internal static string TapAnywhere { get { return ResourceManager.GetString("TapAnywhere", resourceCulture); } } /// /// Looks up a localized string similar to Tap To Pause. /// internal static string TapToPause { get { return ResourceManager.GetString("TapToPause", resourceCulture); } } /// /// Looks up a localized string similar to TIME: . /// internal static string Time { get { return ResourceManager.GetString("Time", resourceCulture); } } /// /// Looks up a localized string similar to Time Ran Out!. /// internal static string TimeRanOut { get { return ResourceManager.GetString("TimeRanOut", resourceCulture); } } /// /// Looks up a localized string similar to Tutorial. /// internal static string Tutorial { get { return ResourceManager.GetString("Tutorial", resourceCulture); } } /// /// Looks up a localized string similar to Windowed. /// internal static string Windowed { get { return ResourceManager.GetString("Windowed", resourceCulture); } } /// /// Looks up a localized string similar to Yes = A Button, Space, Enter. /// internal static string YesButtonHelp { get { return ResourceManager.GetString("YesButtonHelp", resourceCulture); } } /// /// Looks up a localized string similar to [ Yes ]. /// internal static string YesButtonText { get { return ResourceManager.GetString("YesButtonText", resourceCulture); } } /// /// Looks up a localized string similar to You DIED!. /// internal static string YouDied { get { return ResourceManager.GetString("YouDied", resourceCulture); } } } }