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4 Commits
110d02fe2c
...
23f5ba9f03
Author | SHA1 | Date |
---|---|---|
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23f5ba9f03 | |
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d6c934a265 | |
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60461aa14f | |
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e90e06d15c |
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@ -1,3 +1,6 @@
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if not playdate.isSimulator then
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return
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end
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getCurrentTimeMilliseconds = playdate.getCurrentTimeMilliseconds
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tinyTrackEntityAges = true
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@ -10,4 +13,33 @@ if tinyTrackEntityAges then
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end
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tinyLogSystemUpdateTime = false
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tinyLogSystemChanges = false
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tinyLogSystemChanges = false
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tinyWarnWhenNonDataOnEntities = false
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if tinyWarnWhenNonDataOnEntities then
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function checkForNonData(e, nested, tableCache)
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nested = nested or false
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tableCache = tableCache or {}
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local valType = type(e)
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if valType == "table" then
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if tableCache[e] then
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return
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end
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tableCache[e] = true
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for k, v in pairs(e) do
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local keyWarning = checkForNonData(k, true, tableCache)
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if keyWarning then
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return keyWarning
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end
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local valueWarning = checkForNonData(v, true, tableCache)
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if valueWarning then
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return valueWarning
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end
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end
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elseif valType == "function" or valType == "thread" or valType == "userdata" then
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return valType
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end
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end
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end
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14
lib/tiny.lua
14
lib/tiny.lua
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@ -489,6 +489,20 @@ if tinyTrackEntityAges then
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function tiny.addEntity(world, entity)
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local added = wrapped(world, entity)
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added[ENTITY_INIT_MS] = getCurrentTimeMilliseconds()
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return added
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end
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tiny_addEntity = tiny.addEntity
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end
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if tinyWarnWhenNonDataOnEntities then
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local wrapped = tiny.addEntity
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function tiny.addEntity(world, entity)
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local added = wrapped(world, entity)
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local nonDataType = checkForNonData(added)
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if nonDataType then
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print("Detected non-data type '" .. nonDataType .. "' on entity")
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end
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return added
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end
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tiny_addEntity = tiny.addEntity
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end
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@ -1,42 +0,0 @@
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function bouncer(v)
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return function()
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local h0 = 0.1 -- m/s
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-- local v = 10 -- m/s, current velocity
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local g = 10 -- m/s/s
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local t = 0 -- starting time
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local rho = 0.60 -- coefficient of restitution
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local tau = 0.10 -- contact time for bounce
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local hmax = h0 -- keep track of the maximum height
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local h = h0
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local hstop = 0.01 -- stop when bounce is less than 1 cm
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local freefall = true -- state: freefall or in contact
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local t_last = -math.sqrt(2 * h0 / g) -- time we would have launched to get to h0 at t=0
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local vmax = math.sqrt(v * g)
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while hmax > hstop do
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local dt = coroutine.yield(h, not freefall)
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if freefall then
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local hnew = h + v * dt - 0.5 * g * dt * dt
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if hnew < 0 then
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-- Bounced!
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t = t_last + 2 * math.sqrt(2 * hmax / g)
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freefall = false
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t_last = t + tau
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h = 0
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else
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t = t + dt
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v = v - g * dt
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h = hnew
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end
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else
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t = t + tau
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vmax = vmax * rho
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v = vmax
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freefall = true
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h = 0
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end
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hmax = 0.5 * vmax * vmax / g
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end
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return 0
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end
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end
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12
src/cart.lua
12
src/cart.lua
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@ -12,8 +12,8 @@ function Cart.reset(o)
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y = 50,
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}
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o.velocity = {
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x = 300 + (100 * math.random()),
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y = 175 * (math.random() - 1),
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x = o.baseVelocity.x + (100 * math.random()),
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y = o.baseVelocity.y * math.random(),
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}
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o.size = size
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o.canBeBounced = {
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@ -27,6 +27,7 @@ function Cart.reset(o)
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---@param world World
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function o:spawnEntitiesWhenStopped(world)
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-- it'd be funny if the cart fully just exploded instead
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self.velocity = { x = 300, y = 0 }
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self.canCollideWith = 4
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world:addEntity({
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@ -48,5 +49,10 @@ function Cart.reset(o)
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end
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function Cart.new()
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return setmetatable(Cart.reset({}), { __index = Cart })
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return setmetatable(Cart.reset({
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baseVelocity = {
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x = 300,
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y = -170,
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}
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}), { __index = Cart })
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end
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@ -24,6 +24,7 @@ import("systems/rounds.lua")
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import("systems/camera-pan.lua")
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import("systems/collision-resolution.lua")
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import("systems/collision-detection.lua")
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import("systems/upgrade-utils.lua")
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import("systems/draw.lua")
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import("systems/input.lua")
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@ -37,7 +38,6 @@ local gfx <const> = playdate.graphics
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playdate.display.setRefreshRate(50)
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gfx.setBackgroundColor(gfx.kColorWhite)
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cart = Cart.new()
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local floorSize = { x = 10000, y = 10 }
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floor = {
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position = { x = 0, y = 235 },
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@ -67,7 +67,7 @@ function Score:draw()
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end
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world:addEntity(floor)
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world:addEntity(cart)
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world:addEntity(Cart.new())
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addAllSpawners(world)
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world:addEntity(Ingredients.getFirst())
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@ -3,14 +3,19 @@
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-- This file is composed of, essentially, "base types"
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local SOME_TABLE <const> = {}
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---@alias AnyComponent any
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---@alias BitMask number
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---@alias CanBeBounced { flat: XyPair, mult = XyPair }
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---@alias CanSpawn { entity: Entity }
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---@alias CanSpawn { entityToSpawn: Entity }
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---@alias Collision { collisionBetween: Entity[] }
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---@alias Entity table
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---@alias InRelations Entity[]
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---@alias InputState { aJustPressed: boolean, bJustPressed: boolean, upJustPressed: boolean, downJustPressed: boolean, leftJustPressed: boolean, rightJustPressed: boolean }
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---@alias InputState { receivedInputThisFrame: boolean, aJustPressed: boolean, bJustPressed: boolean, upJustPressed: boolean, downJustPressed: boolean, leftJustPressed: boolean, rightJustPressed: boolean }
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---@alias ReplaceRelation { entityToModify: Entity, replacement: table }
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---@alias RoundStateAction "end" | "start"
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---@alias Selectable { additions: Entity[] | nil, replacements: ReplaceRelation[] | nil, highlighted: boolean, navigateDown: Selectable | nil, navigateUp: Selectable | nil }
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---@alias XyPair { x: number, y: number }
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@ -19,7 +24,7 @@ T = {
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number = 0,
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numberArray = { 1, 2, 3 },
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str = "",
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marker = {},
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marker = SOME_TABLE,
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---@type fun(self)
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SelfFunction = function() end,
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--- Actor
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@ -29,28 +34,46 @@ T = {
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mult = XyPair,
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},
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---@type pd_image
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pd_image = {},
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pd_image = SOME_TABLE,
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---@type pd_font
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pd_font = {},
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pd_font = SOME_TABLE,
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---@type AnyComponent
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AnyComponent = SOME_TABLE,
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---@type BitMask
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BitMask = 0,
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---@type CanBeBounced
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CanBeBounced = {},
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CanBeBounced = SOME_TABLE,
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---@type CanSpawn
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CanSpawn = {},
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CanSpawn = SOME_TABLE,
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---@type Collision
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Collision = {},
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Collision = SOME_TABLE,
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---@type Entity
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Entity = {},
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Entity = SOME_TABLE,
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---@type InRelations
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InRelations = {},
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InRelations = SOME_TABLE,
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---@type InputState
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InputState = {},
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InputState = SOME_TABLE,
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---@type ReplaceRelation
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ReplaceRelation = SOME_TABLE,
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---@type RoundStateAction
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RoundStateAction = "start",
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---@type Selectable
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Selectable = SOME_TABLE,
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---@type XyPair
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XyPair = {},
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XyPair = SOME_TABLE,
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}
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---@generic T
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@ -60,6 +83,13 @@ function Maybe(t)
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return { maybe = t }
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end
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---@generic T
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---@param t T
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---@return T[]
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function Arr(t)
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return { arrOf = t }
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end
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TextStyle = {
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Inverted = "INVERTED",
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Bordered = "BORDERED",
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@ -12,7 +12,7 @@ function t(name, type, value)
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elseif type == "string" then
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value = ""
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else
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value = "{}"
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value = "SOME_TABLE"
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end
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end
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types[#types + 1] = { name = name, type = type, value = value }
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@ -42,7 +42,7 @@ end
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function dumpTypeObjects()
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local ret = ""
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for _, v in ipairs(types) do
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local line = "\n ---@type " .. v.name .. "\n " .. v.name .. " = " .. v.value .. ","
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local line = "\n\n ---@type " .. v.name .. "\n " .. v.name .. " = " .. v.value .. ","
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ret = ret .. line
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end
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return ret
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@ -51,6 +51,8 @@ end
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-- This file is composed of, essentially, "base types"
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local SOME_TABLE <const> = {}
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!!(tMany({
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Entity = "table",
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XyPair = "{ x: number, y: number }",
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@ -58,10 +60,14 @@ end
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BitMask = "number",
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CanBeBounced = "{ flat: XyPair, mult: XyPair }",
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RoundStateAction = { '"end" | "start"', '"start"' },
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CanSpawn = "{ entity: Entity }",
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AnyComponent = "any",
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CanSpawn = "{ entityToSpawn: Entity }",
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InRelations = "Entity[]",
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CanBeBounced = "{ flat: XyPair, mult = XyPair }",
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InputState = "{ aJustPressed: boolean, bJustPressed: boolean, upJustPressed: boolean, downJustPressed: boolean, leftJustPressed: boolean, rightJustPressed: boolean }",
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InputState = "{ receivedInputThisFrame: boolean, aJustPressed: boolean, bJustPressed: boolean, upJustPressed: boolean, downJustPressed: boolean, leftJustPressed: boolean, rightJustPressed: boolean }",
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ReplaceRelation = "{ entityToModify: Entity, replacement: table }",
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Selectable = "{ additions: Entity[] | nil, replacements: ReplaceRelation[] | nil, highlighted: boolean, navigateDown: Selectable | nil, navigateUp: Selectable | nil }",
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}))
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T = {
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|
@ -69,7 +75,7 @@ T = {
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number = 0,
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numberArray = { 1, 2, 3 },
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str = "",
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marker = {},
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marker = SOME_TABLE,
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---@type fun(self)
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SelfFunction = function() end,
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--- Actor
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@ -79,9 +85,9 @@ T = {
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mult = XyPair,
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},
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---@type pd_image
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pd_image = {},
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pd_image = SOME_TABLE,
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---@type pd_font
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pd_font = {},
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pd_font = SOME_TABLE,
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!!(dumpTypeObjects())
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}
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|
@ -92,6 +98,13 @@ function Maybe(t)
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return { maybe = t }
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end
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---@generic T
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---@param t T
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---@return T[]
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function Arr(t)
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return { arrOf = t }
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end
|
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|
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TextStyle = {
|
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Inverted = "INVERTED",
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Bordered = "BORDERED",
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|
|
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@ -1,4 +1,15 @@
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local G = -300
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fallSystem = filteredSystem("fall", { velocity = T.XyPair, mass = T.number }, function(e, dt)
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e.velocity.y = e.velocity.y - (G * dt * e.mass) - (0.5 * dt * dt)
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world:addEntity({ gravity = -300 })
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gravities = filteredSystem("gravities", { gravity = T.number })
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|
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filteredSystem("changeGravity", { changeGravityTo = T.number }, function(e, _, _)
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for _, ge in pairs(gravities.entities) do
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ge.gravity = e.changeGravityTo
|
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end
|
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end)
|
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|
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fallSystem = filteredSystem("fall", { velocity = T.XyPair, mass = T.number }, function(e, dt)
|
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for _, ge in pairs(gravities.entities) do
|
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e.velocity.y = e.velocity.y - (ge.gravity * dt * e.mass) - (0.5 * dt * dt)
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end
|
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end)
|
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|
|
|
@ -1,6 +1,6 @@
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---@alias InputState { upJustPressed: boolean, downJustPressed: boolean, rightJustPressed: boolean, leftJustPressed: boolean, aJustPressed: boolean, bJustPressed: boolean }
|
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|
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local buttonJustPressed = playdate.buttonJustPressed
|
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|
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---@type InputState
|
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local inputState = {}
|
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|
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inputSystem = filteredSystem("input", { canReceiveInput = T.marker }, function(e, _, system)
|
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|
@ -15,4 +15,12 @@ function inputSystem:preProcess()
|
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inputState.leftJustPressed = buttonJustPressed(playdate.kButtonLeft)
|
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inputState.aJustPressed = buttonJustPressed(playdate.kButtonA)
|
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inputState.bJustPressed = buttonJustPressed(playdate.kButtonB)
|
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|
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inputState.receivedInputThisFrame =
|
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inputState.upJustPressed
|
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or inputState.downJustPressed
|
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or inputState.rightJustPressed
|
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or inputState.leftJustPressed
|
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or inputState.aJustPressed
|
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or inputState.bJustPressed
|
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end
|
||||
|
|
|
@ -1,23 +1,43 @@
|
|||
---@alias MenuItem { onSelect: fun(), highlighted: boolean, navigateDown: MenuItem | nil, navigateUp: MenuItem | nil }
|
||||
---@param relation ReplaceRelation
|
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---@param world World
|
||||
local function applyReplacementRelation(relation, world)
|
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for k, v in pairs(relation.replacement) do
|
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relation.entityToModify[k] = v
|
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end
|
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world:addEntity(relation.entityToModify)
|
||||
end
|
||||
|
||||
---@type MenuItem[]
|
||||
local MenuItems = {}
|
||||
|
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menuController = filteredSystem("menuController", { menuItems = MenuItems, inputState = T.InputState }, function(e, _, system)
|
||||
menuController = filteredSystem("menuController", { menuItems = Arr(T.Selectable), inputState = T.InputState }, function(e, _, system)
|
||||
for _, menuItem in pairs(e.menuItems) do
|
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if menuItem.highlighted then
|
||||
if e.inputState.aJustPressed then
|
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menuItem.onSelect(system.world)
|
||||
-- Prepare to remove the menu and all menu items
|
||||
system.world:removeEntity(e)
|
||||
for _, item in pairs(e.menuItems) do
|
||||
system.world:removeEntity(item)
|
||||
end
|
||||
system.world:removeEntity(e)
|
||||
|
||||
-- TODO: Larger menu that stays open for more purchases before the next round
|
||||
world:addEntity({ roundAction = "start" })
|
||||
|
||||
if menuItem.replacements then
|
||||
for _, v in ipairs(menuItem.replacements) do
|
||||
applyReplacementRelation(v, system.world)
|
||||
end
|
||||
end
|
||||
if menuItem.additions then
|
||||
for _, v in ipairs(menuItem.additions) do
|
||||
system.world:addEntity(v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if e.inputState.downJustPressed and menuItem.navigateDown then
|
||||
menuItem.highlighted = false
|
||||
menuItem.navigateDown.highlighted = true
|
||||
return
|
||||
end
|
||||
|
||||
if e.inputState.upJustPressed and menuItem.navigateUp then
|
||||
menuItem.highlighted = false
|
||||
menuItem.navigateUp.highlighted = true
|
||||
|
@ -25,6 +45,7 @@ menuController = filteredSystem("menuController", { menuItems = MenuItems, input
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, menuItem in pairs(e.menuItems) do
|
||||
if menuItem.highlighted then
|
||||
menuItem.drawAsText.style = TextStyle.Inverted
|
||||
|
|
|
@ -32,12 +32,12 @@ end)
|
|||
|
||||
removeAtRoundStart = filteredSystem("removeAtRoundStart", { removeAtRoundStart = T.bool })
|
||||
|
||||
filteredSystem("afterDelayAdd", { afterDelayAdd = { entity = T.Entity, delay = T.number } }, function(e, dt, system)
|
||||
filteredSystem("afterDelayAdd", { afterDelayAdd = { entityToAdd = T.Entity, delay = T.number } }, function(e, dt, system)
|
||||
e.afterDelayAdd.delay = e.afterDelayAdd.delay - dt
|
||||
if e.afterDelayAdd.delay > 0 then
|
||||
return
|
||||
end
|
||||
system.world:addEntity(e.afterDelayAdd.entity)
|
||||
system.world:addEntity(e.afterDelayAdd.entityToAdd)
|
||||
system.world:removeEntity(e)
|
||||
end)
|
||||
|
||||
|
@ -102,7 +102,8 @@ roundSystem = filteredSystem("round", { roundAction = T.RoundStateAction, positi
|
|||
system.world:removeEntity(collectable)
|
||||
end
|
||||
|
||||
local availableUpgrades = Utils.getNDifferentValues(getAvailableSpawnerUpgrades(), 3)
|
||||
---@type NamedUpgrade[]
|
||||
local availableUpgrades = Utils.getNDifferentValues(getAvailableUpgrades(), 3)
|
||||
-- Sorting from shortest to longest sort of makes them look like a bun?
|
||||
table.sort(availableUpgrades, function(a, b)
|
||||
return #a.name > #b.name
|
||||
|
@ -119,8 +120,9 @@ roundSystem = filteredSystem("round", { roundAction = T.RoundStateAction, positi
|
|||
i = i + 1
|
||||
local collX, collY = 75, 21
|
||||
y = y - collY - 15 - 15
|
||||
---@type Selectable
|
||||
local upgradeEntity = {
|
||||
onSelect = upgrade.apply,
|
||||
replacements = { upgrade.replace },
|
||||
drawAsText = {
|
||||
text = upgrade.name,
|
||||
style = TextStyle.Inverted,
|
||||
|
@ -150,7 +152,7 @@ roundSystem = filteredSystem("round", { roundAction = T.RoundStateAction, positi
|
|||
system.world:addEntity({
|
||||
afterDelayAdd = {
|
||||
delay = delay,
|
||||
entity = upgradeEntity
|
||||
entityToAdd = upgradeEntity
|
||||
},
|
||||
})
|
||||
system.world:addEntity(menuEntity)
|
||||
|
|
|
@ -35,7 +35,7 @@ function spawnerSystem:preProcess()
|
|||
return tiny.SKIP_PROCESS
|
||||
end
|
||||
|
||||
local spawnEveryX = 30
|
||||
local spawnEveryX = 35
|
||||
|
||||
-- Currently spawns AT MOST one new ingredient per frame, which is probably not enough at high speeds!
|
||||
function spawnerSystem:postProcess()
|
||||
|
@ -43,7 +43,7 @@ function spawnerSystem:postProcess()
|
|||
local newlySpawned = Ingredients.nextInCache()
|
||||
|
||||
-- TODO: If performance becomes an issue, maybe just swap out __index
|
||||
for k, v in pairs(selectedSpawner.canSpawn.entity) do
|
||||
for k, v in pairs(selectedSpawner.canSpawn.entityToSpawn) do
|
||||
newlySpawned[k] = v
|
||||
end
|
||||
|
||||
|
@ -62,13 +62,13 @@ function addAllSpawners(world)
|
|||
local size = { x = sizeX, y = sizeY / 2 }
|
||||
|
||||
world:addEntity({
|
||||
-- NOTE: This name should NOT be used to identify the spawner.
|
||||
-- NOTE: This name should NOT be used to *identify* the spawner.
|
||||
-- It should only be used to supply visual information when searching for available upgrades.
|
||||
name = name,
|
||||
odds = spawnerOdds,
|
||||
canSpawn = {
|
||||
yRange = yRange,
|
||||
entity = {
|
||||
entityToSpawn = {
|
||||
score = score,
|
||||
canBeCollidedBy = 1,
|
||||
expireAfterCollision = true,
|
||||
|
@ -101,47 +101,3 @@ function addAllSpawners(world)
|
|||
})
|
||||
end
|
||||
|
||||
---@alias Upgrade { name: string, apply = fun() }
|
||||
|
||||
---@return Upgrade[]
|
||||
function getAvailableSpawnerUpgrades()
|
||||
local upgrades = {}
|
||||
for _, spawner in pairs(spawnerSystem.entities) do
|
||||
if spawner.hasUpgradeSpeed then
|
||||
-- upgrades[#upgrades + 1] = { hasUpgradeSpeed = spawner.hasUpgradeSpeed }
|
||||
end
|
||||
|
||||
if spawner.canSpawn.entity.score then
|
||||
local name = "Double " .. spawner.name .. " value"
|
||||
upgrades[#upgrades + 1] = {
|
||||
name = name,
|
||||
apply = function(world)
|
||||
print("Applying " .. name)
|
||||
spawner.canSpawn.entity.score = spawner.canSpawn.entity.score * 2
|
||||
world:addEntity({ roundAction = "start" })
|
||||
end,
|
||||
}
|
||||
end
|
||||
|
||||
assert(spawner.odds, "Expected all spawners to have an `odds` field!")
|
||||
local name = "Double " .. spawner.name .. " frequency"
|
||||
upgrades[#upgrades + 1] = {
|
||||
name = name,
|
||||
apply = function(world)
|
||||
print("Applying " .. name)
|
||||
spawner.odds = spawner.odds * 2
|
||||
world:addEntity({ roundAction = "start" })
|
||||
end,
|
||||
}
|
||||
|
||||
-- if not spawner.canSpawn.entity.velocity then
|
||||
-- upgrades[#upgrades + 1] = {
|
||||
-- name = spawner.name .. " Movement",
|
||||
-- upgrade = function()
|
||||
-- spawner.canSpawn.entity.velocity = { x = -10, y = 0 }
|
||||
-- end,
|
||||
-- }
|
||||
-- end
|
||||
end
|
||||
return upgrades
|
||||
end
|
||||
|
|
|
@ -0,0 +1,77 @@
|
|||
---@alias NamedUpgrade { name: string, replace: ReplaceRelation }
|
||||
|
||||
--- Appends available upgrades to the given upgrades array.
|
||||
---@param upgrades NamedUpgrade[]
|
||||
function getAvailableSpawnerUpgrades(upgrades)
|
||||
for _, spawner in pairs(spawnerSystem.entities) do
|
||||
-- if spawner.hasUpgradeSpeed then
|
||||
-- upgrades[#upgrades + 1] = { hasUpgradeSpeed = spawner.hasUpgradeSpeed }
|
||||
-- end
|
||||
|
||||
local entityToSpawn = spawner.canSpawn.entityToSpawn
|
||||
if entityToSpawn.score then
|
||||
upgrades[#upgrades + 1] = {
|
||||
name = "Double " .. spawner.name .. " value",
|
||||
replace = {
|
||||
entityToModify = entityToSpawn,
|
||||
replacement = {
|
||||
score = entityToSpawn.score * 2,
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
assert(spawner.odds, "Expected all spawners to have an `odds` field!")
|
||||
upgrades[#upgrades + 1] = {
|
||||
name = "Double " .. spawner.name .. " frequency",
|
||||
replace = {
|
||||
entityToModify = spawner,
|
||||
replacement = {
|
||||
odds = spawner.odds,
|
||||
}
|
||||
},
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
--- Appends available upgrades to the given upgrades array.
|
||||
---@param upgrades NamedUpgrade[]
|
||||
function getAvailableCartUpgrades(upgrades)
|
||||
for _, cart in pairs(cartSystem.entities) do
|
||||
upgrades[#upgrades + 1] = {
|
||||
name = "10% Lighter Cart",
|
||||
replace = {
|
||||
entityToModify = cart,
|
||||
replacement = {
|
||||
mass = cart.mass * 0.9
|
||||
}
|
||||
},
|
||||
}
|
||||
upgrades[#upgrades + 1] = {
|
||||
name = "+20% Cart Launch Right",
|
||||
replace = {
|
||||
entityToModify = cart.baseVelocity,
|
||||
replacement = {
|
||||
x = cart.baseVelocity.x * 1.2
|
||||
}
|
||||
},
|
||||
}
|
||||
upgrades[#upgrades + 1] = {
|
||||
name = "+20% Cart Launch Up",
|
||||
replace = {
|
||||
entityToModify = cart.baseVelocity,
|
||||
replacement = {
|
||||
y = cart.baseVelocity.y * 1.2
|
||||
}
|
||||
},
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
---@return NamedUpgrade[]
|
||||
function getAvailableUpgrades()
|
||||
local upgrades = {}
|
||||
getAvailableSpawnerUpgrades(upgrades)
|
||||
getAvailableCartUpgrades(upgrades)
|
||||
return upgrades
|
||||
end
|
Loading…
Reference in New Issue