Get some cart upgrades in there.

Replace "key" => value with a simple object of component replacements.
This commit is contained in:
Sage Vaillancourt 2025-03-08 09:56:53 -05:00
parent d6c934a265
commit 23f5ba9f03
9 changed files with 95 additions and 100 deletions

View File

@ -1,42 +0,0 @@
function bouncer(v)
return function()
local h0 = 0.1 -- m/s
-- local v = 10 -- m/s, current velocity
local g = 10 -- m/s/s
local t = 0 -- starting time
local rho = 0.60 -- coefficient of restitution
local tau = 0.10 -- contact time for bounce
local hmax = h0 -- keep track of the maximum height
local h = h0
local hstop = 0.01 -- stop when bounce is less than 1 cm
local freefall = true -- state: freefall or in contact
local t_last = -math.sqrt(2 * h0 / g) -- time we would have launched to get to h0 at t=0
local vmax = math.sqrt(v * g)
while hmax > hstop do
local dt = coroutine.yield(h, not freefall)
if freefall then
local hnew = h + v * dt - 0.5 * g * dt * dt
if hnew < 0 then
-- Bounced!
t = t_last + 2 * math.sqrt(2 * hmax / g)
freefall = false
t_last = t + tau
h = 0
else
t = t + dt
v = v - g * dt
h = hnew
end
else
t = t + tau
vmax = vmax * rho
v = vmax
freefall = true
h = 0
end
hmax = 0.5 * vmax * vmax / g
end
return 0
end
end

View File

@ -12,8 +12,8 @@ function Cart.reset(o)
y = 50,
}
o.velocity = {
x = 300 + (100 * math.random()),
y = 175 * (math.random() - 1),
x = o.baseVelocity.x + (100 * math.random()),
y = o.baseVelocity.y * math.random(),
}
o.size = size
o.canBeBounced = {
@ -49,5 +49,10 @@ function Cart.reset(o)
end
function Cart.new()
return setmetatable(Cart.reset({}), { __index = Cart })
return setmetatable(Cart.reset({
baseVelocity = {
x = 300,
y = -170,
}
}), { __index = Cart })
end

View File

@ -24,6 +24,7 @@ import("systems/rounds.lua")
import("systems/camera-pan.lua")
import("systems/collision-resolution.lua")
import("systems/collision-detection.lua")
import("systems/upgrade-utils.lua")
import("systems/draw.lua")
import("systems/input.lua")
@ -37,7 +38,6 @@ local gfx <const> = playdate.graphics
playdate.display.setRefreshRate(50)
gfx.setBackgroundColor(gfx.kColorWhite)
cart = Cart.new()
local floorSize = { x = 10000, y = 10 }
floor = {
position = { x = 0, y = 235 },
@ -67,7 +67,7 @@ function Score:draw()
end
world:addEntity(floor)
world:addEntity(cart)
world:addEntity(Cart.new())
addAllSpawners(world)
world:addEntity(Ingredients.getFirst())

View File

@ -13,8 +13,7 @@ local SOME_TABLE <const> = {}
---@alias Entity table
---@alias InRelations Entity[]
---@alias InputState { receivedInputThisFrame: boolean, aJustPressed: boolean, bJustPressed: boolean, upJustPressed: boolean, downJustPressed: boolean, leftJustPressed: boolean, rightJustPressed: boolean }
---@alias ReplaceRelation { entityToModify: Entity, replacement: Replacement }
---@alias Replacement { key: string, value: AnyComponent }
---@alias ReplaceRelation { entityToModify: Entity, replacement: table }
---@alias RoundStateAction "end" | "start"
---@alias Selectable { additions: Entity[] | nil, replacements: ReplaceRelation[] | nil, highlighted: boolean, navigateDown: Selectable | nil, navigateUp: Selectable | nil }
---@alias XyPair { x: number, y: number }
@ -67,9 +66,6 @@ T = {
---@type ReplaceRelation
ReplaceRelation = SOME_TABLE,
---@type Replacement
Replacement = SOME_TABLE,
---@type RoundStateAction
RoundStateAction = "start",

View File

@ -66,8 +66,7 @@ local SOME_TABLE <const> = {}
CanBeBounced = "{ flat: XyPair, mult = XyPair }",
InputState = "{ receivedInputThisFrame: boolean, aJustPressed: boolean, bJustPressed: boolean, upJustPressed: boolean, downJustPressed: boolean, leftJustPressed: boolean, rightJustPressed: boolean }",
Replacement = "{ key: string, value: AnyComponent }",
ReplaceRelation = "{ entityToModify: Entity, replacement: Replacement }",
ReplaceRelation = "{ entityToModify: Entity, replacement: table }",
Selectable = "{ additions: Entity[] | nil, replacements: ReplaceRelation[] | nil, highlighted: boolean, navigateDown: Selectable | nil, navigateUp: Selectable | nil }",
}))

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@ -1,10 +1,10 @@
---@param relation ReplaceRelation
---@param world World
local function applyReplacementRelation(relation, world)
printTable(relation.entityToModify)
relation.entityToModify[relation.replacement.key] = relation.replacement.value
for k, v in pairs(relation.replacement) do
relation.entityToModify[k] = v
end
world:addEntity(relation.entityToModify)
printTable(relation.entityToModify)
end
menuController = filteredSystem("menuController", { menuItems = Arr(T.Selectable), inputState = T.InputState }, function(e, _, system)

View File

@ -102,8 +102,8 @@ roundSystem = filteredSystem("round", { roundAction = T.RoundStateAction, positi
system.world:removeEntity(collectable)
end
---@type SpawnerUpgrade[]
local availableUpgrades = Utils.getNDifferentValues(getAvailableSpawnerUpgrades(), 3)
---@type NamedUpgrade[]
local availableUpgrades = Utils.getNDifferentValues(getAvailableUpgrades(), 3)
-- Sorting from shortest to longest sort of makes them look like a bun?
table.sort(availableUpgrades, function(a, b)
return #a.name > #b.name

View File

@ -62,7 +62,7 @@ function addAllSpawners(world)
local size = { x = sizeX, y = sizeY / 2 }
world:addEntity({
-- NOTE: This name should NOT be used to identify the spawner.
-- NOTE: This name should NOT be used to *identify* the spawner.
-- It should only be used to supply visual information when searching for available upgrades.
name = name,
odds = spawnerOdds,
@ -101,43 +101,3 @@ function addAllSpawners(world)
})
end
---@alias SpawnerUpgrade { name: string, replace: ReplaceRelation }
---@return SpawnerUpgrade[]
function getAvailableSpawnerUpgrades()
---@type SpawnerUpgrade[]
local upgrades = {}
for _, spawner in pairs(spawnerSystem.entities) do
-- if spawner.hasUpgradeSpeed then
-- upgrades[#upgrades + 1] = { hasUpgradeSpeed = spawner.hasUpgradeSpeed }
-- end
local entityToSpawn = spawner.canSpawn.entityToSpawn
if entityToSpawn.score then
upgrades[#upgrades + 1] = {
name = "Double " .. spawner.name .. " value",
replace = {
entityToModify = entityToSpawn,
replacement = {
key = "score",
value = entityToSpawn.score * 2,
},
},
}
end
assert(spawner.odds, "Expected all spawners to have an `odds` field!")
upgrades[#upgrades + 1] = {
name = "Double " .. spawner.name .. " frequency",
replace = {
entityToModify = entityToSpawn,
replacement = {
key = "odds",
value = entityToSpawn.odds,
}
},
}
end
return upgrades
end

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@ -0,0 +1,77 @@
---@alias NamedUpgrade { name: string, replace: ReplaceRelation }
--- Appends available upgrades to the given upgrades array.
---@param upgrades NamedUpgrade[]
function getAvailableSpawnerUpgrades(upgrades)
for _, spawner in pairs(spawnerSystem.entities) do
-- if spawner.hasUpgradeSpeed then
-- upgrades[#upgrades + 1] = { hasUpgradeSpeed = spawner.hasUpgradeSpeed }
-- end
local entityToSpawn = spawner.canSpawn.entityToSpawn
if entityToSpawn.score then
upgrades[#upgrades + 1] = {
name = "Double " .. spawner.name .. " value",
replace = {
entityToModify = entityToSpawn,
replacement = {
score = entityToSpawn.score * 2,
},
},
}
end
assert(spawner.odds, "Expected all spawners to have an `odds` field!")
upgrades[#upgrades + 1] = {
name = "Double " .. spawner.name .. " frequency",
replace = {
entityToModify = spawner,
replacement = {
odds = spawner.odds,
}
},
}
end
end
--- Appends available upgrades to the given upgrades array.
---@param upgrades NamedUpgrade[]
function getAvailableCartUpgrades(upgrades)
for _, cart in pairs(cartSystem.entities) do
upgrades[#upgrades + 1] = {
name = "10% Lighter Cart",
replace = {
entityToModify = cart,
replacement = {
mass = cart.mass * 0.9
}
},
}
upgrades[#upgrades + 1] = {
name = "+20% Cart Launch Right",
replace = {
entityToModify = cart.baseVelocity,
replacement = {
x = cart.baseVelocity.x * 1.2
}
},
}
upgrades[#upgrades + 1] = {
name = "+20% Cart Launch Up",
replace = {
entityToModify = cart.baseVelocity,
replacement = {
y = cart.baseVelocity.y * 1.2
}
},
}
end
end
---@return NamedUpgrade[]
function getAvailableUpgrades()
local upgrades = {}
getAvailableSpawnerUpgrades(upgrades)
getAvailableCartUpgrades(upgrades)
return upgrades
end