Commit Graph

5 Commits

Author SHA1 Message Date
Sage Vaillancourt 590121f7a6 Get most of the way toward basic new-round behavior
Committing while in a mostly-working state so I can get some refactoring done.
2025-03-06 19:15:31 -05:00
Sage Vaillancourt 94b391801d Drop available upgrades after ingredient stack.
***Temporarily*** use timers to defer ingredient spawn
This should be more component-y for sure.
2025-03-05 18:11:58 -05:00
Sage Vaillancourt 5d16c75cf6 Extract some round control to rounds.lua
Collected items are now unique entities in the world, instead of being held by the cart.
Commented-out sparking logic.
Very very very basic effects.lua, with things to apply to the cart.
2025-03-04 19:04:27 -05:00
Sage Vaillancourt 0b79dc68fb Much much much more generic collision detection.
Now uses a small collidingEntities system essentially as just a query for the collisionDetection system.
Makes a simple stack of collected ingredients at the end of a round.
Added some hacks to the velocity system that I don't like!
But it works somewhat splendidly!
2025-03-04 00:24:47 -05:00
Sage Vaillancourt a6f9dabd88 Burger -> Cart
Add several sprite-based ingredients!
Centralizing caching in the new ingredients.lua
2025-03-03 19:18:15 -05:00