Extract some round control to rounds.lua
Collected items are now unique entities in the world, instead of being held by the cart. Commented-out sparking logic. Very very very basic effects.lua, with things to apply to the cart.
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0b79dc68fb
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@ -17,6 +17,10 @@ LettuceSprite = playdate.graphics.image.new("assets/images/LettuceSprite.png")
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---@type pd_image
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MushroomSprite = playdate.graphics.image.new("assets/images/MushroomSprite.png")
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-- luacheck: ignore
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---@type pd_image
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Spark = playdate.graphics.image.new("assets/images/Spark.png")
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-- luacheck: ignore
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---@type pd_image
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TomatoSprite = playdate.graphics.image.new("assets/images/TomatoSprite.png")
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Binary file not shown.
After Width: | Height: | Size: 557 B |
47
src/cart.lua
47
src/cart.lua
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@ -1,5 +1,3 @@
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import("plate.lua")
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Cart = {}
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local sizeX, sizeY = CartSprite:getSize()
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@ -11,7 +9,7 @@ function Cart.reset(o)
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y = 50,
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}
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o.velocity = {
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x = 50 + (150 * math.random()),
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x = 10 + (150 * math.random()),
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y = 150 * (math.random() - 1),
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}
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o.size = size
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@ -19,52 +17,27 @@ function Cart.reset(o)
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flat = { x = 0, y = 0 },
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mult = { x = 1, y = 1 },
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}
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o.canCollideWith = 1
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o.canCollideWith = 1 | 4
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o.mass = 1
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o.drawAsSprite = CartSprite
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o.focusPriority = 0
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---@type pd_image[]
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o.collectables = {}
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---@param world World
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function o:spawnEntitiesWhenStopped(world)
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local y = self.position.y - 240
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local rectWidth = 150
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local plateSize = { x = rectWidth, y = 10 }
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self.velocity = { x = 300, y = 0 }
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world:addEntity(self)
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self.canCollideWith = 4
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world:addEntity({
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roundAction = "end",
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position = {
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x = self.position.x,
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y = self.position.y,
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},
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})
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world:addEntity({
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position = { x = self.position.x, y = self.position.y },
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focusPriority = 1,
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})
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world:addEntity({
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drawAsRectangle = { size = plateSize },
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size = plateSize,
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mass = 0.5,
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velocity = { x = 0, y = 0 },
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position = { x = self.position.x - (rectWidth / 2), y = y },
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canCollideWith = 2,
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canBeCollidedBy = 2,
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isSolid = true,
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stopMovingOnCollision = true,
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})
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for _, collectable in ipairs(self.collectables) do
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local collX, collY = collectable:getSize()
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y = y - collY - 5
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world:addEntity({
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drawAsSprite = collectable,
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size = { x = collX, y = collY / 2 },
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mass = 0.5,
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velocity = { x = 0, y = 0 },
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position = { x = self.position.x - (collX / 2), y = y },
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canCollideWith = 2,
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canBeCollidedBy = 2,
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isSolid = true,
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stopMovingOnCollision = true,
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})
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end
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end
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return o
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@ -0,0 +1,10 @@
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Effects = {}
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---@param entity { canBeBounced: CanBeBounced }
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function Effects.makeBouncier(entity)
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entity.canBeBounced.mult = entity.canBeBounced.mult * 1.5
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end
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---@param entity { mass: number }
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function Effects.makeFloatier(entity)
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entity.mass = entity.mass * 0.75
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end
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@ -5,8 +5,8 @@ local size = { x = sizeX, y = sizeY }
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local expireWhenOffScreenBy = { x = 2000, y = 480 }
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local canBounce = {
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flat = { x = 0, y = 190 },
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mult = { x = 1, y = -2 },
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flat = { x = 0, y = 290 },
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mult = { x = 1, y = -1 },
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}
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function Mushroom.initialize(o, x, y)
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11
src/main.lua
11
src/main.lua
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@ -16,6 +16,7 @@ import("systems/collision-detection.lua")
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import("systems/collision-resolution.lua")
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import("systems/draw.lua")
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import("systems/gravity.lua")
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import("systems/rounds.lua")
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import("systems/velocity.lua")
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import("ingredients/ingredients.lua")
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import("cart.lua")
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@ -30,13 +31,14 @@ local floorSize = { x = 10000, y = 10 }
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floor = {
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position = { x = 0, y = 235 },
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size = floorSize,
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canBeCollidedBy = 1 | 2,
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canBeCollidedBy = 1 | 2 | 4,
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canBounce = {
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flat = { x = 0, y = 0 },
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mult = { x = 0.9, y = -0.5 },
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},
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drawAsRectangle = { size = floorSize },
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isSolid = true,
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sparkOnCollision = true,
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}
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Camera = {
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@ -64,6 +66,8 @@ end
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world = tiny.world(
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fallSystem,
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velocitySystem,
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roundSystem,
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collectedEntities,
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collidingEntities,
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collisionResolution,
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collisionDetection,
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@ -74,7 +78,7 @@ world = tiny.world(
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cart
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)
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local ingredientsEveryX = 90
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local ingredientsEveryX = 60
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local function init()
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for i = 1, Ingredients.cacheSize() do
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@ -93,9 +97,6 @@ function playdate.update()
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gfx.clear(gfx.kColorWhite)
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playdate.drawFPS(5, 5)
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Camera.pan.x = math.max(0, cart.position.x - 200)
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Camera.pan.y = math.min(0, cart.position.y - 120)
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local newestX = Ingredients.newestIngredient().position.x
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local panX = Camera.pan.x
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local rightEdge = panX + 400
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@ -1,4 +1,4 @@
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collisionResolution = filteredSystem({ collisionBetween = T.Collision }, function(e, _, system)
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collisionResolution = filteredSystem({ collisionBetween = T.Collision }, function(e, dt, system)
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local collidedInto, collider = e.collisionBetween[1], e.collisionBetween[2]
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local colliderTop = collidedInto.position.y
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@ -20,13 +20,29 @@ collisionResolution = filteredSystem({ collisionBetween = T.Collision }, functio
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collider.velocity.y = collider.velocity.y * collidedInto.canBounce.mult.y * collider.canBeBounced.mult.y
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end
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if collider.focusOnCollide then
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system.world:addEntity({
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focusPriority = collider.focusOnCollide,
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position = {
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x = collider.position.x,
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y = collider.position.y,
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}
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})
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end
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if collider.stopMovingOnCollision then
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print("stopMovingOnCollision!")
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collider.velocity = nil
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collider.canCollideWith = nil
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system.world:addEntity(collider)
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end
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if collider.onCollidingRemove then
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for _, key in ipairs(collider.onCollidingRemove) do
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collider[key] = nil
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end
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collider.onCollidingRemove = nil
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end
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if collidedInto.score then
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Score:add(collidedInto.score)
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end
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@ -35,9 +51,29 @@ collisionResolution = filteredSystem({ collisionBetween = T.Collision }, functio
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system.world:removeEntity(collidedInto)
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end
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if collidedInto.collectable and collider.collectables then
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collider.collectables[#collider.collectables + 1] = collidedInto.collectable
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if collidedInto.collectable then
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system.world:addEntity({ collected = collidedInto.collectable })
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end
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-- if collidedInto.sparkOnCollision and collider.sparkOnCollision and (math.abs(collider.velocity.x) + math.abs(collider.velocity.y)) > 2 then
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-- local size = { x = 1, y = 1 }
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-- local spark = {
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-- position = {
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-- x = collider.position.x,
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-- y = collider.position.y + collider.size.y - 2,
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-- },
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-- velocity = {
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-- x = -collider.velocity.x,
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-- y = 150,
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-- },
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-- size = size,
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-- canCollideWith = 1,
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-- mass = 1,
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-- drawAsSprite = Spark,
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-- expireAfterCollision = true,
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-- }
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-- system.world:addEntity(spark)
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-- end
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system.world:removeEntity(e)
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end)
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@ -12,6 +12,10 @@ local XyPair = { x = 1, y = 1 }
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---@alias BitMask number
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---@alias CanBeBounced { flat: XyPair, mult: XyPair }
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---@alias RoundStateAction "end" | "start"
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T = {
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XyPair = XyPair,
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bool = true,
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@ -30,6 +34,7 @@ T = {
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mult = XyPair,
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},
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--- Receiver
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---@type CanBeBounced
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CanBeBounced = {
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flat = XyPair,
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mult = XyPair,
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@ -38,6 +43,8 @@ T = {
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Collision = { Entity, Entity },
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---@type pd_image
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PdImage = {},
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---@type RoundStateAction
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RoundStateAction = "start"
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}
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---@generic T
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@ -0,0 +1,43 @@
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collectedEntities = filteredSystem({ collected = T.PdImage })
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roundSystem = filteredSystem({ roundAction = T.RoundStateAction, position = Maybe(T.XyPair) }, function(e, _, system)
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if e.roundAction == "end" then
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playdate.setAutoLockDisabled(false)
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local y = e.position.y - 240
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local rectWidth = 150
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local plateSize = { x = rectWidth, y = 10 }
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system.world:addEntity({
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drawAsRectangle = { size = plateSize },
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size = plateSize,
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mass = 0.5,
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velocity = { x = 0, y = 0 },
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position = { x = e.position.x - (rectWidth / 2), y = y },
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canCollideWith = 2,
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canBeCollidedBy = 2,
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isSolid = true,
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stopMovingOnCollision = true,
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})
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for i, collectable in ipairs(collectedEntities.entities) do
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local collX, collY = collectable.collected:getSize()
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local onCollidingRemove = {"mass", "velocity", "canCollideWith"}
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y = y - collY - 15
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system.world:addEntity({
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drawAsSprite = collectable.collected,
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size = { x = collX, y = collY / 2 },
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mass = 0.5,
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velocity = { x = 0, y = 0 },
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position = { x = e.position.x - (collX / 2), y = y },
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canCollideWith = 2,
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canBeCollidedBy = 2,
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isSolid = true,
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stopMovingOnCollision = true,
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onCollidingRemove = onCollidingRemove,
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focusOnCollide = i,
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})
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system.world:removeEntity(collectable)
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end
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system.world:removeEntity(e)
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end
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end)
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@ -4,7 +4,7 @@ velocitySystem = filteredSystem({ position = T.XyPair, velocity = T.XyPair }, fu
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if not e.velocity then
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return
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end
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if sqrt((e.velocity.x * e.velocity.x) + (e.velocity.y * e.velocity.y)) < 1 then
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if sqrt((e.velocity.x * e.velocity.x) + (e.velocity.y * e.velocity.y)) < 1.5 then
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e.velocity = nil
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if e.spawnEntitiesWhenStopped then
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e:spawnEntitiesWhenStopped(system.world)
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