luncher/src/systems/velocity.lua

19 lines
612 B
Lua

local sqrt = math.sqrt
velocitySystem = filteredSystem({ position = T.XyPair, velocity = T.XyPair }, function(e, dt, system)
if not e.velocity then
return
end
if sqrt((e.velocity.x * e.velocity.x) + (e.velocity.y * e.velocity.y)) < 1.5 then
e.velocity = nil
if e.spawnEntitiesWhenStopped then
e:spawnEntitiesWhenStopped(system.world)
e.spawnEntitiesWhenStopped = nil
end
system.world:addEntity(e)
else
e.position.x = e.position.x + (e.velocity.x * dt)
e.position.y = e.position.y + (e.velocity.y * dt)
end
end)