2020-12-27 20:11:50 -05:00
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import React from 'react';
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import ReactDOM from 'react-dom';
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import './index.css';
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const Pieces = {
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WhitePawn: 0,
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WhiteRook: 1,
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WhiteKnight: 2,
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WhiteBishop: 3,
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WhiteQueen: 4,
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WhiteKing: 5,
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BlackPawn: 6,
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BlackRook: 7,
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BlackKnight: 8,
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BlackBishop: 9,
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BlackQueen: 10,
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BlackKing: 11
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};
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const Images = [
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'./white_pawn.svg',
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'./white_rook.svg',
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'./white_knight.svg',
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'./white_bishop.svg',
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'./white_queen.svg',
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'./white_king.svg',
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'./black_pawn.svg',
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'./black_rook.svg',
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'./black_knight.svg',
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'./black_bishop.svg',
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'./black_queen.svg',
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'./black_king.svg',
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];
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function isBlack(piece) {
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return piece >= Pieces.BlackPawn;
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}
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function isWhite(piece) {
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return !isBlack(piece);
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}
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function isPawn(piece) {
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return piece === Pieces.WhitePawn || piece === Pieces.BlackPawn;
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}
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function isRook(piece) {
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return piece === Pieces.WhiteRook || piece === Pieces.BlackRook;
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}
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function isBishop(piece) {
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return piece === Pieces.WhiteBishop || piece === Pieces.BlackBishop;
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}
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function isQueen(piece) {
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return piece === Pieces.WhiteQueen || piece === Pieces.BlackQueen;
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}
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function isKnight(piece) {
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return piece === Pieces.WhiteKnight || piece === Pieces.BlackKnight;
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}
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function isKing(piece) {
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return piece === Pieces.WhiteKing || piece === Pieces.BlackKing;
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}
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function Square(props) {
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let bg = {
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backgroundImage: `url(${Images[props.value]})`,
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backgroundSize: `100%`,
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backgroundColor: props.bg,
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};
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return (
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<button
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className="square"
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onClick={props.onClick}
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style={bg}
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>
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</button>
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);
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}
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class Board extends React.Component {
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constructor(props) {
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super(props);
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this.state = {
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squares: this.reset(),
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blackIsNext: true,
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hand: {
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heldPiece: null,
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},
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};
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this.reset();
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}
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setHand(hand) {
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this.setState({
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squares: this.state.squares,
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blackIsNext: this.state.blackIsNext,
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hand: hand,
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});
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}
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reset() {
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let whiteRow = [
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Pieces.WhiteRook,
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Pieces.WhiteKnight,
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Pieces.WhiteBishop,
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Pieces.WhiteQueen,
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Pieces.WhiteKing,
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Pieces.WhiteBishop,
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Pieces.WhiteKnight,
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Pieces.WhiteRook
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];
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let blackRow = [
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Pieces.BlackRook,
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Pieces.BlackKnight,
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Pieces.BlackBishop,
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Pieces.BlackQueen,
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Pieces.BlackKing,
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Pieces.BlackBishop,
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Pieces.BlackKnight,
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Pieces.BlackRook
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];
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let squares = whiteRow.slice();
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squares = squares.concat(Array(8).fill(Pieces.WhitePawn));
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squares = squares.concat(Array(32).fill(null));
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squares = squares.concat(Array(8).fill(Pieces.BlackPawn));
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squares = squares.concat(blackRow.slice());
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return squares;
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}
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getXandY(i) {
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let x = i % 8;
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let y = Math.floor(i / 8);
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return [x, y];
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}
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squareAt(x, y) {
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let i = x + (y * 8);
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if (i < 64 && x < 8 && y < 8) {
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return this.state.squares[x + (y * 8)];
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} else {
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return null;
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}
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}
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whiteAt(x, y) {
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let square = this.squareAt(x, y);
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if (square == null) {
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return false;
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}
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return square < Pieces.BlackPawn;
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}
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blackAt(x, y) {
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let square = this.squareAt(x, y);
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if (square == null) {
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return false;
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}
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return square >= Pieces.BlackPawn;
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}
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isEnemyOf(piece, x, y) {
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let pieceIsBlack = isBlack(piece);
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return pieceIsBlack ? this.whiteAt(x, y) : this.blackAt(x, y);
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}
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getValidMovesAt(piece, x, y) {
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var i;
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var moves = [];
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let tryAddMove = (x, y) => {
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if (this.squareAt(x, y) == null) {
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moves.push([x, y]);
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// Keep searching
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return 0;
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} else if (this.isEnemyOf(piece, x, y)) {
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moves.push([x, y]);
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}
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// Stop searching
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return 1;
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};
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if (isPawn(piece)) {
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let pieceIsBlack = isBlack(piece);
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let shift = pieceIsBlack ? -1 : 1;
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let startLine = pieceIsBlack ? 6 : 1;
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if (y === startLine) {
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return [
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[x, y + shift],
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[x, y + (shift * 2)],
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];
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} else {
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return [
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[x, y + shift],
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];
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}
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} else if (isRook(piece)) {
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// Down
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for (i = y + 1; i < 8; i++) {
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if (tryAddMove(x, i) !== 0) {
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break;
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}
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}
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// Up
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for (i = y - 1; i >= 0; i--) {
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if (tryAddMove(x, i) !== 0) {
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break;
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}
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}
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// Right
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for (i = x + 1; i < 8; i++) {
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if (tryAddMove(i, y) !== 0) {
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break;
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}
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}
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// Left
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for (i = x - 1; i >= 0; i--) {
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if (tryAddMove(i, y) !== 0) {
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break;
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}
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}
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} else if (isBishop(piece)) {
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console.log("Bishop");
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// Down-Right
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for (i = 1; i < 8; i++) {
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if (tryAddMove(x + i, y + i) !== 0) {
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break;
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}
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}
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// Up-Right
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for (i = 1; i < 8; i++) {
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if (tryAddMove(x + i, y - i) !== 0) {
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break;
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}
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}
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// Down-Left
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for (i = 1; i < 8; i++) {
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if (tryAddMove(x - i, y + i) !== 0) {
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break;
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}
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}
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// Up-Left
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for (i = 1; i < 8; i++) {
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if (tryAddMove(x - i, y - i) !== 0) {
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break;
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}
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}
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} else if (isQueen(piece)) {
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let [rook, bishop] = isBlack(piece) ?
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[Pieces.BlackRook, Pieces.BlackBishop] :
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[Pieces.WhiteRook, Pieces.WhiteBishop];
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moves = moves.concat(this.getValidMovesAt(rook, x, y));
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moves = moves.concat(this.getValidMovesAt(bishop, x, y));
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console.log(moves);
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} else if (isKnight(piece)) {
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tryAddMove(x + 2, y + 1);
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tryAddMove(x + 2, y - 1);
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tryAddMove(x - 2, y + 1);
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tryAddMove(x - 2, y - 1);
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tryAddMove(x + 1, y + 2);
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tryAddMove(x + 1, y - 2);
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tryAddMove(x - 1, y + 2);
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tryAddMove(x - 1, y - 2);
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} else if (isKing(piece)) {
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tryAddMove(x + 1, y + 1);
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tryAddMove(x + 1, y - 1);
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tryAddMove(x - 1, y + 1);
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tryAddMove(x - 1, y - 1);
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tryAddMove(x, y + 1);
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tryAddMove(x, y - 1);
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tryAddMove(x + 1, y);
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tryAddMove(x - 1, y);
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}
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return moves;
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}
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getValidMoves(source) {
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let [x, y] = this.getXandY(source);
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console.log([x, y]);
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let piece = this.state.squares[source];
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return this.getValidMovesAt(piece, x, y);
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}
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isValidMove(source, dest) {
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let [destX, destY] = this.getXandY(dest);
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let validMoves = this.getValidMoves(source);
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if (validMoves == null) {
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console.log("Null moves");
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return false;
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}
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for (var move of this.getValidMoves(source)) {
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let [x, y] = move;
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if (destX === x && destY === y) {
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return true;
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}
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}
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return false;
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}
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isHoldingPiece() {
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return this.heldPiece() != null;
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}
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heldPiece() {
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return this.state.hand.heldPiece;
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}
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handleClick(i) {
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const squares = this.state.squares.slice();
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if (this.isHoldingPiece()) {
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if (this.isValidMove(this.heldPiece(), i)) {
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squares[i] = squares[this.heldPiece()];
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squares[this.heldPiece()] = null;
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this.setHand({
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heldPiece: null,
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});
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this.setState({
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squares: squares,
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blackIsNext: !this.state.blackIsNext,
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});
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} else {
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this.setHand({
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heldPiece: null,
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});
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}
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} else if (squares[i] != null) {
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let isSquareBlack = isBlack(squares[i]);
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if(isSquareBlack === this.state.blackIsNext) {
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console.log(this.getValidMoves(i));
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this.setHand({
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heldPiece: i,
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});
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}
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}
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}
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renderSquare(i) {
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let plainBg = (i + (Math.floor(i / 8))) % 2 === 0 ?
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"white" : "#666";
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let bgColor = this.heldPiece() === i ?
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"#5D98E6" : plainBg;
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return (
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<Square
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value={this.state.squares[i]}
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onClick={() => this.handleClick(i)}
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bg={bgColor}
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/>
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);
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}
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row(row) {
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let i = row * 8;
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return (
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<div className="board-row">
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{this.renderSquare(i)}
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{this.renderSquare(i + 1)}
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{this.renderSquare(i + 2)}
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{this.renderSquare(i + 3)}
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{this.renderSquare(i + 4)}
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{this.renderSquare(i + 5)}
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{this.renderSquare(i + 6)}
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{this.renderSquare(i + 7)}
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</div>
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);
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}
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render() {
|
2020-12-27 23:58:51 -05:00
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const winner = calculateWinner(this.state.squares);
|
2020-12-28 15:12:35 -05:00
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let status = winner ?
|
|
|
|
'Winner: ' + winner :
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2020-12-28 16:41:13 -05:00
|
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|
(this.state.blackIsNext ? 'Black' : 'White') + "'s Turn";
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2020-12-27 20:11:50 -05:00
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|
2020-12-27 23:58:51 -05:00
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var texttext =
|
2020-12-28 16:41:13 -05:00
|
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|
<div style={{textAlign: `center`,}}>
|
|
|
|
<div className="status"><h1>{status}</h1></div>
|
2020-12-27 23:58:51 -05:00
|
|
|
{this.row(0)}
|
|
|
|
{this.row(1)}
|
|
|
|
{this.row(2)}
|
|
|
|
{this.row(3)}
|
|
|
|
{this.row(4)}
|
|
|
|
{this.row(5)}
|
|
|
|
{this.row(6)}
|
|
|
|
{this.row(7)}
|
2020-12-27 20:11:50 -05:00
|
|
|
</div>
|
2020-12-27 23:58:51 -05:00
|
|
|
;
|
|
|
|
|
|
|
|
return (
|
|
|
|
texttext
|
2020-12-27 20:11:50 -05:00
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
class Game extends React.Component {
|
|
|
|
render() {
|
|
|
|
return (
|
|
|
|
<div className="game">
|
|
|
|
<div className="game-info">
|
|
|
|
<div>{/* status */}</div>
|
|
|
|
<ol>{/* TODO */}</ol>
|
|
|
|
</div>
|
2020-12-28 16:41:13 -05:00
|
|
|
<div className="game-board">
|
|
|
|
<Board />
|
|
|
|
</div>
|
2020-12-27 20:11:50 -05:00
|
|
|
</div>
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ========================================
|
|
|
|
|
|
|
|
ReactDOM.render(
|
|
|
|
<Game />,
|
|
|
|
document.getElementById('root')
|
|
|
|
);
|
2020-12-27 23:58:51 -05:00
|
|
|
|
|
|
|
function calculateWinner(squares) {
|
|
|
|
const lines = [
|
|
|
|
[0, 1, 2],
|
|
|
|
[3, 4, 5],
|
|
|
|
[6, 7, 8],
|
|
|
|
[0, 3, 6],
|
|
|
|
[1, 4, 7],
|
|
|
|
[2, 5, 8],
|
|
|
|
[0, 4, 8],
|
|
|
|
[2, 4, 6],
|
|
|
|
];
|
|
|
|
for (let i = 0; i < lines.length; i++) {
|
|
|
|
const [a, b, c] = lines[i];
|
|
|
|
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
|
|
|
|
return squares[a];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|