Begin chess implementation

This commit is contained in:
Sage Vaillancourt 2020-12-27 23:58:51 -05:00
parent 4ac1e8a039
commit 21951b4891
14 changed files with 155 additions and 25 deletions

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@ -23,16 +23,22 @@ ol, ul {
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
line-height: 45px;
height: 45px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
width: 45px;
}
.square:hover {
background: lightblue;
transition: 50ms linear;
}
.square:focus {
background: #8d98e6;
outline: none;
}

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@ -2,43 +2,147 @@ import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
class Square extends React.Component {
render() {
const Pieces = {
WhitePawn: './white_pawn.png',
WhiteRook: './white_rook.png',
WhiteKnight: './white_knight.png',
WhiteBishop: './white_bishop.png',
WhiteQueen: './white_queen.png',
WhiteKing: './white_king.png',
BlackPawn: './black_pawn.png',
BlackRook: './black_rook.png',
BlackKnight: './black_knight.png',
BlackBishop: './black_bishop.png',
BlackQueen: './black_queen.png',
BlackKing: './black_king.png',
};
function Square(props) {
let bg = {
backgroundImage: `url(${props.value})`,
// backgroundColor: "lightblue",
};
if (props.value != null) {
return (
<button className="square">
{/* TODO */}
<button
className="square"
onClick={props.onClick}
style={bg}
>
</button>
);
} else {
return (
<button
className="square"
onClick={props.onClick}
></button>
);
}
}
class Board extends React.Component {
constructor(props) {
super(props);
this.state = {
squares: this.reset(),
xIsNext: true,
};
this.reset();
}
reset() {
let whiteRow = [
Pieces.WhiteRook,
Pieces.WhiteKnight,
Pieces.WhiteBishop,
Pieces.WhiteQueen,
Pieces.WhiteKing,
Pieces.WhiteBishop,
Pieces.WhiteKnight,
Pieces.WhiteRook
];
let blackRow = [
Pieces.BlackRook,
Pieces.BlackKnight,
Pieces.BlackBishop,
Pieces.BlackQueen,
Pieces.BlackKing,
Pieces.BlackBishop,
Pieces.BlackKnight,
Pieces.BlackRook
];
let squares = whiteRow.slice();
squares = squares.concat(Array(8).fill(Pieces.WhitePawn));
squares = squares.concat(Array(32).fill(null));
squares = squares.concat(Array(8).fill(Pieces.BlackPawn));
squares = squares.concat(blackRow.slice());
return squares;
}
handleClick(i) {
const squares = this.state.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'Black' : 'White';
this.setState({
squares: squares,
xIsNext: !this.state.xIsNext,
});
}
renderSquare(i) {
return <Square />;
return (
<Square
value={this.state.squares[i]}
onClick={() => this.handleClick(i)}
/>
);
}
row(row) {
let i = row * 8;
return (
<div className="board-row">
{this.renderSquare(i)}
{this.renderSquare(i + 1)}
{this.renderSquare(i + 2)}
{this.renderSquare(i + 3)}
{this.renderSquare(i + 4)}
{this.renderSquare(i + 5)}
{this.renderSquare(i + 6)}
{this.renderSquare(i + 7)}
</div>
);
}
render() {
const status = 'Next player: X';
const winner = calculateWinner(this.state.squares);
let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (this.state.xIsNext ? 'Black' : 'White');
}
return (
var texttext =
<div>
<div className="status">{status}</div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
{this.row(0)}
{this.row(1)}
{this.row(2)}
{this.row(3)}
{this.row(4)}
{this.row(5)}
{this.row(6)}
{this.row(7)}
</div>
;
return (
texttext
);
}
}
@ -65,3 +169,23 @@ ReactDOM.render(
<Game />,
document.getElementById('root')
);
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}