QuickChess/src/index.js

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import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
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const Pieces = {
WhitePawn: './white_pawn.png',
WhiteRook: './white_rook.png',
WhiteKnight: './white_knight.png',
WhiteBishop: './white_bishop.png',
WhiteQueen: './white_queen.png',
WhiteKing: './white_king.png',
BlackPawn: './black_pawn.png',
BlackRook: './black_rook.png',
BlackKnight: './black_knight.png',
BlackBishop: './black_bishop.png',
BlackQueen: './black_queen.png',
BlackKing: './black_king.png',
};
function Square(props) {
let bg = {
backgroundImage: `url(${props.value})`,
// backgroundColor: "lightblue",
};
if (props.value != null) {
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return (
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<button
className="square"
onClick={props.onClick}
style={bg}
>
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</button>
);
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} else {
return (
<button
className="square"
onClick={props.onClick}
></button>
);
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}
}
class Board extends React.Component {
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constructor(props) {
super(props);
this.state = {
squares: this.reset(),
xIsNext: true,
};
this.reset();
}
reset() {
let whiteRow = [
Pieces.WhiteRook,
Pieces.WhiteKnight,
Pieces.WhiteBishop,
Pieces.WhiteQueen,
Pieces.WhiteKing,
Pieces.WhiteBishop,
Pieces.WhiteKnight,
Pieces.WhiteRook
];
let blackRow = [
Pieces.BlackRook,
Pieces.BlackKnight,
Pieces.BlackBishop,
Pieces.BlackQueen,
Pieces.BlackKing,
Pieces.BlackBishop,
Pieces.BlackKnight,
Pieces.BlackRook
];
let squares = whiteRow.slice();
squares = squares.concat(Array(8).fill(Pieces.WhitePawn));
squares = squares.concat(Array(32).fill(null));
squares = squares.concat(Array(8).fill(Pieces.BlackPawn));
squares = squares.concat(blackRow.slice());
return squares;
}
handleClick(i) {
const squares = this.state.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'Black' : 'White';
this.setState({
squares: squares,
xIsNext: !this.state.xIsNext,
});
}
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renderSquare(i) {
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return (
<Square
value={this.state.squares[i]}
onClick={() => this.handleClick(i)}
/>
);
}
row(row) {
let i = row * 8;
return (
<div className="board-row">
{this.renderSquare(i)}
{this.renderSquare(i + 1)}
{this.renderSquare(i + 2)}
{this.renderSquare(i + 3)}
{this.renderSquare(i + 4)}
{this.renderSquare(i + 5)}
{this.renderSquare(i + 6)}
{this.renderSquare(i + 7)}
</div>
);
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}
render() {
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const winner = calculateWinner(this.state.squares);
let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (this.state.xIsNext ? 'Black' : 'White');
}
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var texttext =
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<div>
<div className="status">{status}</div>
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{this.row(0)}
{this.row(1)}
{this.row(2)}
{this.row(3)}
{this.row(4)}
{this.row(5)}
{this.row(6)}
{this.row(7)}
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</div>
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;
return (
texttext
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);
}
}
class Game extends React.Component {
render() {
return (
<div className="game">
<div className="game-board">
<Board />
</div>
<div className="game-info">
<div>{/* status */}</div>
<ol>{/* TODO */}</ol>
</div>
</div>
);
}
}
// ========================================
ReactDOM.render(
<Game />,
document.getElementById('root')
);
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function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}