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Sage Vaillancourt 2023-12-29 16:06:45 -05:00
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@ -17,4 +17,8 @@ actions you want to take. Thus, it was decided that as few elements as possible
update in real time. Instead of processing game ticks as frequently as possible, they are handled update in real time. Instead of processing game ticks as frequently as possible, they are handled
only at request time. Essentially, using a very large delta value between ticks. only at request time. Essentially, using a very large delta value between ticks.
This also leaves the Hvacker server relatively lightweight, in an idle state at nearly all times. This also leaves the Hvacker server relatively lightweight, in an idle state at nearly all times.
## Try it out!
<div id="hvacker-console-placeholder">Only functional on git.sagev.space</div>