Add REPL to play with
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@ -17,4 +17,8 @@ actions you want to take. Thus, it was decided that as few elements as possible
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update in real time. Instead of processing game ticks as frequently as possible, they are handled
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only at request time. Essentially, using a very large delta value between ticks.
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This also leaves the Hvacker server relatively lightweight, in an idle state at nearly all times.
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This also leaves the Hvacker server relatively lightweight, in an idle state at nearly all times.
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## Try it out!
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<div id="hvacker-console-placeholder">Only functional on git.sagev.space</div>
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