New additions

Temp-change votes cancel each other out.
More achievements.
Better !buy layout.
2 new buyableItems.
More advanced command flags.
Centralize user and coin fetching for commands.
Display hvacker's owned soul count.
Rank leaderboard by prestige, then CPS.
Start centralize some settings.

Add:
- Quack Store
- Lore
- Horror mode.
- hidden payloads to messages.
- Lightning strikes.
- Cups game.
- Emojis in non-dm !a calls.
- Human-readable numbers.
- Gamble-loss mockery.
- Chaos.
- Prestige emojis.
This commit is contained in:
Sage Vaillancourt 2022-04-20 12:05:02 -04:00
parent 8577f6f272
commit 4e15721803
18 changed files with 1521 additions and 461 deletions

View File

@ -6,8 +6,9 @@ const url = ''
const headers = new Headers()
headers.append('Authorization', 'Basic ' + base64.encode(config.honeywellKey + ':' + config.honeywellSecret))
fetch(url, {method:'GET',
headers: headers,
//credentials: 'user:passwd'
fetch(url, {
method: 'GET',
headers: headers
// credentials: 'user:passwd'
}).then(response => response.json())
.then(json => console.log(json));
.then(json => console.log(json))

View File

@ -1,12 +1,12 @@
const routine = require('./routine')
const emptyBoard = [
[' ', ' ', ' ', ' ', ' ', ' ', ' ',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ',]
[' ', ' ', ' ', ' ', ' ', ' ', ' '],
[' ', ' ', ' ', ' ', ' ', ' ', ' '],
[' ', ' ', ' ', ' ', ' ', ' ', ' '],
[' ', ' ', ' ', ' ', ' ', ' ', ' '],
[' ', ' ', ' ', ' ', ' ', ' ', ' '],
[' ', ' ', ' ', ' ', ' ', ' ', ' ']
]
const textFromBoard = board => {
@ -54,7 +54,7 @@ const checkDiagonals = board => {
board[row][col] === board[row + 1][col + 1] &&
board[row][col] === board[row + 2][col + 2] &&
board[row][col] === board[row + 3][col + 3]
){
) {
return board[row][col]
}
}
@ -65,7 +65,7 @@ const checkDiagonals = board => {
board[row][col] === board[row + 1][col - 1] &&
board[row][col] === board[row + 2][col - 2] &&
board[row][col] === board[row + 3][col - 3]
){
) {
return board[row][col]
}
}

View File

@ -2,12 +2,12 @@ module.exports = {
leaderBoardViewer: {
name: 'Leaderboard-Viewer',
description: 'Thank you for viewing the leaderboard!',
emoji: 'trophy',
emoji: 'trophy'
},
seeTheQuade: {
name: 'See the Quade',
description: 'Quade has appeared in your buyables',
emoji: 'quade',
emoji: 'quade'
},
greenCoin: {
name: 'Lucky Green Coin',
@ -46,7 +46,7 @@ module.exports = {
emoji: 'mouse2'
},
weAllNeedHelp: {
name: `View the '!coin' help`,
name: 'View the \'!coin\' help',
description: 'We all need a little help sometimes',
emoji: 'grey_question'
},
@ -71,9 +71,19 @@ module.exports = {
description: 'You absolutely know how to party.',
emoji: 'sunglasses'
},
itsOverNineHundred: {
name: 'Play the HVAC game 1000 times',
description: 'It\'s over nine hundred and ninety-nine!',
emoji: 'chart_with_upwards_trend'
},
youDisgustMe: {
name: 'You disgust me',
description: 'Like, wow.',
emoji: 'nauseated_face'
},
bookWorm: {
name: 'Take a peek at the lore',
description: 'It\'t gotta be worth your time somehow.',
emoji: 'books'
}
}

View File

@ -1,5 +1,5 @@
const buyableItems = require('./buyableItems');
const { commas, saveGame, setHighestCoins, addAchievement, getCoins, getUser, singleItemCps } = require('./utils');
const buyableItems = require('./buyableItems')
const { commas, saveGame, setHighestCoins, addAchievement, getUser, singleItemCps, chaosFilter } = require('./utils')
const slack = require('../../slack')
const calculateCost = ({ itemName, user, quantity = 1 }) => {
@ -29,9 +29,24 @@ const buildBlock = ({ user, itemName, cost, cps }) => ({
type: 'section',
text: {
type: 'mrkdwn',
text: `${itemName} :${buyableItems[itemName].emoji}:x${user.items[itemName] || 0} - 𝕳${commas(cost)} - ${commas(cps)} CPS\n_${buyableItems[itemName].description}_`
text: `${itemName} :${buyableItems[itemName].emoji}:x${user.items[itemName] || 0} - H${commas(cost)} - ${commas(cps)} CPS\n_${buyableItems[itemName].description}_`
},
accessory: {
type: 'button',
text: {
type: 'plain_text',
text: '1',
emoji: true
},
value: 'buy_' + itemName,
action_id: 'buy_' + itemName
}
})
const buildBlock2 = ({ user, itemName, cost, cps }) => ({
type: 'actions',
elements: [
{
type: 'button',
text: {
type: 'plain_text',
@ -41,6 +56,17 @@ const buildBlock = ({ user, itemName, cost, cps }) => ({
value: 'buy_' + itemName,
action_id: 'buy_' + itemName
},
{
type: 'button',
text: {
type: 'plain_text',
text: 'Buy 1',
emoji: true
},
value: 'buy_' + itemName,
action_id: 'buy_' + itemName
}
]
})
const buyText2 = (highestCoins, user) => {
@ -56,10 +82,18 @@ const buyText2 = (highestCoins, user) => {
})
}
const buyRoute = async ({ event, say, words }) => {
const user = getUser(event.user)
const maxQuantity = ({ itemName, user, currentCoins }) => {
let quantity = 1
while (calculateCost({ itemName, user, quantity: quantity + 1 }) <= currentCoins) {
quantity++
}
return quantity
}
const buyRoute = async ({ event, say, words, user }) => {
const buying = words[1]
setHighestCoins(event.user)
if (!buying) {
const highestCoins = user.highestEver || user.coins || 1
if (buyableItems.quade.baseCost < highestCoins * 100) {
@ -75,14 +109,13 @@ const buyRoute = async ({ event, say, words }) => {
return
}
let quantity = 1
const currentCoins = getCoins(event.user)
let quantity
const currentCoins = user.coins
const max = maxQuantity({ itemName: buying, user, currentCoins })
if (words[2] === 'max') {
while (calculateCost({ itemName: buying, user, quantity: quantity + 1 }) <= currentCoins) {
quantity++
}
quantity = max
} else {
quantity = parseInt(words[2] || '1')
quantity = Math.round(chaosFilter(parseInt(words[2] || '1'), 0.2, user, max) || 1)
}
if (!quantity || quantity < 1) {
await say('Quantity must be a positive integer')
@ -97,15 +130,17 @@ const buyRoute = async ({ event, say, words }) => {
user.coins -= realCost
user.items[buying] = user.items[buying] || 0
user.items[buying] += quantity
console.log(buying, user.items.mouse)
if (buying === 'mouse' && user.items.mouse >= 100) {
addAchievement(user, 'ratGod', say)
}
if (quantity === 1) {
await say(`You bought one :${buyable.emoji}:`)
} else {
await say(`You bought ${quantity} :${buyable.emoji}:`)
}
saveGame()
}
@ -114,11 +149,11 @@ const buyButton = async ({ body, ack, say, payload }) => {
const buying = payload.action_id.substring(4)
console.log(`buyButton ${buying} clicked`)
const event = {
user: body.user.id,
user: body.user.id
}
const user = getUser(event.user)
const words = ['', buying, '1']
await buyRoute({ event, say, words })
const words = ['', buying, body.actions[0].text]
await buyRoute({ event, say, words, user })
const highestCoins = user.highestEver || user.coins || 1
await slack.app.client.chat.update({
channel: body.channel.id,

View File

@ -71,4 +71,16 @@ module.exports = {
emoji: 'question',
description: 'The elusive creator of Hvacker takes a favorable look at your CPS.'
},
smallBusiness: {
baseCost: 2_210_000_000_000_000,
earning: 2_845_000_000,
emoji: 'convenience_store',
description: 'The place where the creator of Hvacker goes to work.'
},
bigBusiness: {
baseCost: 26_210_000_000_000_000,
earning: 23_650_000_000,
emoji: 'office',
description: 'The place where the smallBusiness goes to work.'
}
}

File diff suppressed because it is too large Load Diff

113
src/games/hvacoins/lore.js Normal file
View File

@ -0,0 +1,113 @@
const { setHighestCoins, addAchievement, chaosFilter, commas, saveGame, getUser } = require('./utils')
const slack = require('../../slack')
let loreCount = 0
const l = (text, {correctReactions, correctResponse, incorrectResponse, jumpTo} = {}) => {
loreCount += 1
return {
text,
correctReactions,
correctResponse,
incorrectResponse,
jumpTo
}
}
const lore = [
l(`Allow me to tell you a story.`),
l(`Once upon a time, there were two young ducks named Genevieve and Isaiah.`),
l(`Isaiah was known mostly for being a big butthole whomst no one liked.`),
l(`Genevieve was known for a singing voice that could peel the paint off your car.`),
l(`Nevertheless, there's was a passionate love affair.`),
l(`_Honking_`),
l(`...`),
l(`Hey you know, it's rather cold, don't you think? Could you start a fire for us?`, {
correctReactions: ['fire'],
correctResponse: `Thank you.`,
incorrectResponse: `Well, you're looking in the right place, anyway.`,
}),
l(`Anyway, together they laid nine eggs.`),
l(`The first to hatch was Rick, who grew up into a fine bird with beautiful feathers.`),
l(`The second was Claire, who grew into an even finer bird, glowing with Duckish beauty.`),
l(`The third was Marf, who developed a severe addiction to Elmer's glue.`),
l(`Bird four was Yoink, who considered Tupperware a hobby.`),
l(`The fifth was Big Bob.`),
l(`The sixth was Jess, who became the number one checkers player in the world.`),
l(`The seventh was Small Bob.`),
l(`The eighth was Maurice, who had quite a few words to say about the French, and was eventually elected president.`),
l(`And the ninth...`),
l(`Well, the ninth might actually amount to something.`),
l(`https://i.imgur.com/eFreg7Y.gif\n`),
]
slack.onReaction(async ({ event, say }) => {
try {
const user = getUser(event.user)
const item = await slack.getMessage({ channel: event.item.channel, ts: event.item.ts })
const message = item.messages[0].text
const loreData = slack.decodeData('lore', message)
if (!loreData || user.lore !== loreData.index || !loreData.correctReactions) {
return
}
if (!loreData.correctReactions.includes(event.reaction)) {
if (lore[user.lore].incorrectResponse) {
await say(lore[user.lore].incorrectResponse + encodeLore(user.lore))
}
return
}
console.log(lore[user.lore])
await say(lore[user.lore].correctResponse)
user.lore += 1
saveGame()
} catch (e) {console.error(e)}
})
const encodeLore = loreNumber => lore[loreNumber].text.startsWith(':') && lore[loreNumber].text.endsWith(':') ? '' :
slack.encodeData('lore', {
index: loreNumber,
correctReactions: lore[loreNumber].correctReactions
})
const loreMessage = (user, say) => {
if (lore[user.lore]) {
return lore[user.lore].text + encodeLore(user.lore)
}
addAchievement(user, 'bookWorm', say)
return `Sorry. I'd love to tell you more, but I'm tired. Please check back later.`
}
const loreRoute = async ({ say, words, user, isAdmin }) => {
user.lore ??= 0
if (!words[1]) {
const message = loreMessage(user, say)
await say(message)
if (!lore[user.lore]?.correctReactions) {
user.lore += 1
}
saveGame()
console.log('Sent ' + user.name + ':\n' + message)
return
}
if (words[1] === 'reset') {
user.lore = 0
saveGame()
return say(`I have reset your place in the story.`)
}
if (isAdmin) {
if (words[1] === 'all') {
let loreMessage = ''
for (let i = 0; i < user.lore; i++) {
loreMessage += lore[i].text + (lore[i].correctResponse || '') + '\n'
}
return say(loreMessage)
}
const jumpTo = parseInt(words[1])
if (!isNaN(jumpTo)) {
user.lore = jumpTo
saveGame()
}
}
}
module.exports = loreRoute

View File

@ -1,35 +1,23 @@
const { getUser, getCoins, commas, saveGame } = require('./utils');
const quackStore = require('./quackstore');
const { commas, saveGame, quackGradeMultiplier, prestigeMultiplier, makeBackup } = require('./utils')
const { quackStore } = require('./quackstore')
const possiblePrestige = coins => {
let p = 0
while (tpcRec(p + 1) <= coins) {
while (totalCostForPrestige(p + 1) <= coins) {
p += 1
}
return p
}
const totalCostForPrestige = prestigeLevel => {
let cost = 0
while (prestigeLevel) {
cost += 1_000_000_000_000 * Math.pow(prestigeLevel, 3)
prestigeLevel -= 1
}
return cost
}
const tpcRecMemo = []
const tpcRec = prestigeLevel => {
const totalCostForPrestige = prestigeLevel => {
if (prestigeLevel === 0) {
return 0
}
return (tpcRecMemo[prestigeLevel]) || (tpcRecMemo[prestigeLevel] = 1_000_000_000_000 * Math.pow(prestigeLevel, 3) + tpcRec(prestigeLevel - 1))
return (tpcRecMemo[prestigeLevel]) || (tpcRecMemo[prestigeLevel] = 1_000_000_000_000 * Math.pow(prestigeLevel, 3) + totalCostForPrestige(prestigeLevel - 1))
}
// TODO
const prestigeRoute = async ({ event, say, words }) => {
const user = getUser(event.user)
getCoins(event.user)
const prestigeRoute = async ({ say, words, user }) => {
const possible = possiblePrestige(user.coinsAllTime)
const current = user.prestige ??= 0
if (words[1] === 'me') {
@ -41,16 +29,14 @@ const prestigeRoute = async ({ event, say, words }) => {
await say(
`Current Prestige: ${commas(current)}\n\n` +
`Quacks gained if you prestige now: ${commas(possible - current)}\n\n` +
`HVAC until next quack: ${commas(Math.round(tpcRec(possible + 1) - user.coinsAllTime))}\n\n` +
'Say \'!prestige me\' to start the prestige process.'
`HVAC until next quack: ${commas(totalCostForPrestige(possible + 1) - user.coinsAllTime)}\n\n` +
'Say \'!prestige me\' to start the prestige process.' +
`\n\nYour prestige is currently boosting your CPS by ${commas((prestigeMultiplier(user) - 1) * 100)}%`
)
}
}//, true, adminOnly)
}//, true, adminOnly)
// TODO
const prestigeConfirmRoute = async ({ event, say, words }) => {
const user = getUser(event.user)
getCoins(event.user)
const prestigeConfirmRoute = async ({ event, say, user }) => {
const possible = possiblePrestige(user.coinsAllTime)
const current = user.prestige
if (possible <= current) {
@ -61,51 +47,61 @@ const prestigeConfirmRoute = async ({ event, say, words }) => {
await say('Say exactly \'!!prestige me\' to confirm')
return
}
console.log('possible', possible)
console.log('user.prestige', user.prestige)
await makeBackup()
user.quacks ??= 0
user.quacks += (possible - user.prestige)
console.log('user.quacks', user.quacks)
user.prestige = possible
user.coins = 0
user.items = {}
user.upgrades = {}
saveGame()
await say('You prestiged! Check out !quackstore to see what you can buy!')
}
}
const quackStoreListing = ([name, upgrade]) =>
`:${upgrade.emoji}: *${name}* - Costs *${upgrade.cost} Quack.*\n\n_${upgrade.description}_`
const quackStoreListing = (showCost = true) => ([name, upgrade]) =>
showCost
? `:${upgrade.emoji}: *${name}* - Costs *${upgrade.cost} Quack.*\n\n_${upgrade.description}_`
: `:${upgrade.emoji}: *${name}* - Worth *${upgrade.cost} Quack.*\n\n_${upgrade.description}_`
const allUserQuackUpgrades = user =>
Object.entries(user.quackUpgrades || {})
.map(([type, upgrades]) => upgrades)
.map(([type, upgrades]) => upgrades).flatMap(x => x)
const hasPreReqs = user => ([name, upgrade]) => {
if (!upgrade.preReqs) {
return true
}
const allUserUpgrades = allUserQuackUpgrades(user)
console.log(allUserUpgrades)
return upgrade.preReqs.every(preReq => allUserUpgrades.includes(preReq))
}
const quackStoreText = user =>
Object.entries(quackStore)
.filter(hasPreReqs(user))
.map(quackStoreListing)
.join('\n\n')
const owns = (user, [name, upgrade]) => allUserQuackUpgrades(user).includes(name)
const quackStoreRoute = async ({ event, say, words }) => {
const user = getUser(event.user)
const ownedQuackItems = user => Object.entries(quackStore).filter(upgrade => owns(user, upgrade))
const unownedQuackItems = user => Object.entries(quackStore).filter(upgrade => !owns(user, upgrade))
const quackStoreText = user =>
unownedQuackItems(user)
.filter(hasPreReqs(user))
.map(quackStoreListing(true))
.join('\n\n') +
`\n\nYou have ${user.quacks ??= 0} quacks to spend.` +
`\nQuackStore upgrades are currently boosting your CPS by ${commas((quackGradeMultiplier(user) - 1) * 100)}%`
const quackStoreRoute = async ({ user, say, words }) => {
user.quackUpgrades ??= {}
const quacks = user.quacks ??= 0
if (!words[1]) {
await say(quackStoreText(user))
return
}
console.log(`Trying to buy ${words[1]}`)
const quackItem = quackStore[words[1]]
if (!quackItem) {
if (!quackItem || !unownedQuackItems(user).find(([name]) => name === words[1])) {
await say(`'${words[1]}' is not available in the quack store!`)
return
}
@ -113,13 +109,28 @@ const quackStoreRoute = async ({ event, say, words }) => {
await say(`${words[1]} costs ${quackItem.cost} Quacks, but you only have ${quacks}!`)
return
}
user.quacks -= quackItem.cost
user.quackUpgrades[quackItem.type] ??= []
user.quackUpgrades[quackItem.type].push(words[1])
saveGame()
}
const ownedQuacksText = user =>
ownedQuackItems(user)
.filter(hasPreReqs(user))
.map(quackStoreListing(false))
.join('\n\n') +
`\n\nQuackStore upgrades are currently boosting your CPS by ${commas((quackGradeMultiplier(user) - 1) * 100)}%`
const ownedQuacksRoute = async ({ say, user }) => {
user.quackUpgrades ??= {}
user.quacks ??= 0
await say(ownedQuacksText(user))
}
module.exports = {
quackStoreRoute,
prestigeRoute,
prestigeConfirmRoute
prestigeConfirmRoute,
ownedQuacksRoute
}

View File

@ -1,3 +1,10 @@
const getRandomFromArray = array => array[Math.floor(Math.random() * array.length)]
const chaosCpsMods = [3, 2, 0.1, 1, 1.5, 1.6, 0, 1.1, 1.1, 1.26]
const chaosAvg = () => chaosCpsMods.reduce((total, next) => total + next, 0) / chaosCpsMods.length
//const getChaos = offset => chaosCpsMods[(Math.floor(new Date().getSeconds() / chaosCpsMods.length) + offset) % chaosCpsMods.length]
const getChaos = offset => chaosCpsMods[(Math.floor(new Date().getSeconds() / chaosCpsMods.length)) % chaosCpsMods.length]
const quackStore = {
ascent: {
name: 'Ascent',
@ -16,5 +23,24 @@ const quackStore = {
effect: cps => cps * 1.2,
cost: 5
},
chaos: {
name: 'Chaos',
type: 'cps',
emoji: 'eye',
description: 'Awaken. Gives a random modifier to your CPS every six seconds. May have other consequences...',
//+ '_\n_Averages a 26% CPS boost.',
preReqs: ['nuclearFuel'],
effect: (cps, user) => {
if (user.name !== 'Sage') {
console.log('Chaos Multiplier', getChaos(Math.round(user.interactions / 50)))
}
return cps * getChaos(Math.round(user.interactions / 50))
},
cost: 10
}
}
module.exports = {
quackStore,
getChaos: user => getChaos(user.interactions || 0)
}
module.exports = quackStore

View File

@ -0,0 +1,3 @@
module.exports = {
horrorEnabled: false
}

View File

@ -11,191 +11,209 @@ module.exports = {
type: 'mouse',
description: 'Doubles the power of mice',
count: 1,
cost: 1_000,
cost: 1_000
}),
stinkierCheese: basic({
type: 'mouse',
description: 'Mice are doubly motivated to hunt down HVAC Coins',
count: 10,
cost: 21_000,
cost: 21_000
}),
biggerTeeth: basic({
type: 'mouse',
description: 'Mice can intimidate twice as much HVAC out of their victims.',
count: 25,
cost: 50_000,
cost: 50_000
}),
fasterComputers: basic({
type: 'accountant',
description: 'Accountants can ~steal~ optimize twice as much HVAC!',
count: 1,
cost: 11_000,
cost: 11_000
}),
lackOfMorality: basic({
type: 'accountant',
description: 'Accountants are taking a hint from nearby CEOs.',
count: 10,
cost: 200_000,
cost: 200_000
}),
widerBrains: basic({
type: 'accountant',
description: 'For accountant do double of thinking.',
count: 25,
cost: 550_000,
cost: 550_000
}),
biggerBlowhole: basic({
type: 'whale',
description: 'With all that extra air, whales have double power!',
count: 1,
cost: 120_000,
cost: 120_000
}),
sassyWhales: basic({
type: 'whale',
description: 'These are the kind of whales that know how to get twice as much done',
count: 10,
cost: 3_000_000,
cost: 3_000_000
}),
thinnerWater: basic({
type: 'whale',
description: 'Whales can move twice as quickly through this physics-defying liquid',
count: 25,
cost: 6_000_000,
cost: 6_000_000
}),
greasyTracks: basic({
type: 'train',
description: 'Lets trains deliver HVAC twice as efficiently',
count: 1,
cost: 1_300_000,
cost: 1_300_000
}),
rocketThrusters: basic({
type: 'train',
description: 'That\'ll put some quack on your track',
count: 10,
cost: 22_000_000,
cost: 22_000_000
}),
loudConductors: basic({
type: 'train',
description: 'Conductors can onboard twice as much HVAC',
count: 25,
cost: 65_000_000,
cost: 65_000_000
}),
gasolineFire: basic({
type: 'fire',
description: 'Extremely good for breathing in.',
count: 1,
cost: 14_000_000,
cost: 14_000_000
}),
extremelyDryFuel: basic({
type: 'fire',
description: 'Use the ignite command for a secret achievement.',
count: 10,
cost: 163_000_000,
cost: 163_000_000
}),
cavemanFire: basic({
type: 'fire',
description: 'They just don\'t make \'em like they used to.',
count: 25,
cost: 700_000_000,
cost: 700_000_000
}),
spoonerang: basic({
type: 'boomerang',
description: 'Scoops up HVAC mid-flight',
count: 1,
cost: 200_000_000,
cost: 200_000_000
}),
boomerAng: basic({
type: 'boomerang',
description: 'It\'s... old.',
count: 10,
cost: 1_200_000_000,
cost: 1_200_000_000
}),
doubleRang: basic({
type: 'boomerang',
description: 'You throw one, but somehow catch two',
count: 25,
cost: 10_000_000_000,
cost: 10_000_000_000
}),
lunarPower: basic({
type: 'moon',
description: 'Out with the sol, in with the lun!',
count: 1,
cost: 3_300_000_000,
cost: 3_300_000_000
}),
womanOnTheMoon: basic({
type: 'moon',
description: 'There\'s no reason for it not to be a woman!',
count: 10,
cost: 39_700_000_000,
cost: 39_700_000_000
}),
doubleCraters: basic({
type: 'moon',
description: 'Making every side look like the dark side.',
count: 25,
cost: 165_000_000_000,
cost: 165_000_000_000
}),
glassButterfly: basic({
type: 'butterfly',
description: 'Not your grandma\'s universe manipulation.',
count: 1,
cost: 51_000_000_000,
cost: 51_000_000_000
}),
monarchMigration: basic({
type: 'butterfly',
description: 'This upgrade brought to you by milkweed.',
count: 10,
cost: 870_000_000_000,
cost: 870_000_000_000
}),
quadWing: basic({
type: 'butterfly',
description: 'Sounds a lot like a trillion bees buzzing inside your head.',
count: 25,
cost: 2_550_000_000_000,
cost: 2_550_000_000_000
}),
silverMirror: basic({
type: 'mirror',
description: 'Excellent for stabbing vampires.',
count: 1,
cost: 750_000_000_000,
cost: 750_000_000_000
}),
pocketMirror: basic({
type: 'mirror',
description: 'Take your self-reflection on the go!',
count: 10,
cost: 18_000_000_000_000
}),
window: basic({
type: 'mirror',
description: 'Only through looking around you can you acquire the self reflection necessary to control the thermostat.',
count: 25,
cost: 37_500_000_000_000,
cost: 37_500_000_000_000
}),
fzero: basic({
type: 'quade',
description: 'Brings out his competitive spirit.',
count: 1,
cost: 10_000_000_000_000,
cost: 10_000_000_000_000
}),
triHumpCamel: basic({
type: 'quade',
description: 'YEE HAW :trimedary_camel:',
count: 10,
cost: 200_000_000_000_000
}),
adam: basic({
type: 'quade',
description: 'He could probably reach the thermostat if he wanted.',
count: 25,
cost: 500_000_000_000_000,
cost: 500_000_000_000_000
}),
latestNode: basic({
type: 'hvacker',
description: 'The old one has terrible ergonomics, tsk tsk.',
count: 1,
cost: 140_000_000_000_000,
cost: 140_000_000_000_000
}),
nativeFunctions: basic({
type: 'hvacker',
description: 'Sometimes javascript just isn\'t fast enough.',
count: 10,
cost: 3_300_000_000_000_000
}),
gitCommits: basic({
type: 'hvacker',
description: 'The heads of multiple people in a company are better than, for example, merely one head.',
count: 25,
cost: 7_000_000_000_000_000,
cost: 7_000_000_000_000_000
}),
homage: {
@ -204,7 +222,7 @@ module.exports = {
condition: user => Object.entries(user.items).reduce((total, [, countOwned]) => countOwned + total, 0) >= 200,
emoji: 'cookie',
cost: 10_000_000_000,
effect: (itemCps, user) => Math.ceil(itemCps * 1.1)
effect: (itemCps, user) => itemCps * 1.1
},
iLoveHvac: {
type: 'general',
@ -212,7 +230,7 @@ module.exports = {
condition: user => Object.entries(user.items).reduce((total, [, countOwned]) => countOwned + total, 0) >= 400,
emoji: 'heart',
cost: 100_000_000_000_000,
effect: (itemCps, user) => Math.ceil(itemCps * 1.1)
effect: (itemCps, user) => itemCps * 1.1
}
// moreUpgrades: {
@ -224,4 +242,3 @@ module.exports = {
// effect: nothing
// },
}

View File

@ -1,20 +1,38 @@
const fs = require('fs')
const jokes = require('../jokes')
const achievements = require('./achievements');
const buyableItems = require("./buyableItems");
const upgrades = require("./upgrades");
const quackStore = require("./quackstore");
//const jokes = require('../jokes')
const achievements = require('./achievements')
const buyableItems = require('./buyableItems')
const upgrades = require('./upgrades')
const { quackStore, getChaos } = require('./quackstore')
const saveFile = 'hvacoins.json'
const logError = msg => msg ? console.error(msg) : () => { /* Don't log empty message */ }
const loadGame = () => parseOr(fs.readFileSync('./' + saveFile, 'utf-8'),
const loadGame = () => {
const game = parseOr(fs.readFileSync('./' + saveFile, 'utf-8'),
() => ({
users: {},
nfts: [],
squad: {}
squad: {},
horrors: {}
}))
game.horrors ??= {}
return game
}
const chaosFilter = (num, odds, user, max = Infinity) => {
const userQuackgrades = user.quackUpgrades?.cps || []
const hasChaos = userQuackgrades.includes('chaos')
if (!hasChaos || Math.random() < odds) {
return num
}
const chaosed = num * getChaos(user)
if (chaosed > max) {
return max
}
return chaosed
}
const parseOr = (parseable, orFunc) => {
try {
@ -25,10 +43,16 @@ const parseOr = (parseable, orFunc) => {
}
}
const makeBackup = () => {
const fileName = './backups/' + saveFile + new Date().toLocaleString().replace(/[^a-z0-9]/gi, '_')
console.log(`Making backup file: ${fileName}`)
fs.writeFileSync(fileName, JSON.stringify(game))
}
let saves = 0
const saveGame = () => {
if (saves % 100 === 0) {
fs.writeFileSync('./backups/' + saveFile + new Date().toLocaleString().replace(/[^a-z0-9]/gi, '_'), JSON.stringify(game))
makeBackup()
}
saves += 1
fs.writeFileSync('./' + saveFile, JSON.stringify(game, null, 2))
@ -54,7 +78,82 @@ const idFromWord = word => {
const getSeconds = () => new Date().getTime() / 1000
const commas = num => num.toLocaleString()
const bigNumberWords = [
['tredecillion', 1_000_000_000_000_000_000_000_000_000_000_000_000_000_000],
['duodecillion', 1_000_000_000_000_000_000_000_000_000_000_000_000_000],
['undecillion', 1_000_000_000_000_000_000_000_000_000_000_000_000],
['decillion', 1_000_000_000_000_000_000_000_000_000_000_000],
['nonillion', 1_000_000_000_000_000_000_000_000_000_000],
['octillion', 1_000_000_000_000_000_000_000_000_000],
['septtillion', 1_000_000_000_000_000_000_000_000],
['sextillion', 1_000_000_000_000_000_000_000],
['quintillion', 1_000_000_000_000_000_000],
['quadrillion', 1_000_000_000_000_000],
['trillion', 1_000_000_000_000],
['billion', 1_000_000_000],
['million', 1_000_000],
]
const commas = (num, precise = false) => {
num = Math.round(num)
const bigNum = bigNumberWords.find(([, base]) => num >= base)
if (bigNum && !precise) {
const [name, base] = bigNum
const nummed = (num / base).toPrecision(3)
return `${nummed} ${name}`
}
return num.toLocaleString()
}
const parseAll = (str, allNum) => {
if (!str) {
return NaN
}
str = str.toLowerCase()?.replace(/,/g, '')
if (str === 'all') {
return allNum
}
switch (str) {
case 'my soul':
return allNum
case 'sex':
case 'sex number':
return 69_000_000
case ':maple_leaf:':
case ':herb:':
case 'weed':
case 'weed number':
return 420_000_000
case 'a milli':
return 1_000_000
case 'a band':
return 1000
case ':100:':
case 'one hunna':
return 100
}
console.log('STR', str)
if (str.match(/^\d+$/)) {
console.log('parseInt()')
return parseInt(str)
}
if (str.match(/^\d+\.\d+$/)) {
console.log('parseFloat()')
return Math.round(parseFloat(str))
}
const bigNum = bigNumberWords.find(([name]) => str.endsWith(name))
if (bigNum && str.match(/^\d+(\.\d+)?/)) {
return Math.round(parseFloat(str) * bigNum[1])
}
return NaN
}
const game = loadGame()
const { users, nfts, squad } = game
@ -107,7 +206,7 @@ const getCoins = userId => {
const lastCheck = user.lastCheck || currentTime
const secondsPassed = currentTime - lastCheck
const increase = getCPS(userId) * secondsPassed
const increase = getCPS(user) * secondsPassed
user.coins += increase
user.coinsAllTime += increase
user.coins = Math.floor(user.coins)
@ -118,8 +217,7 @@ const getCoins = userId => {
return user.coins
}
const getCPS = userId => {
const user = getUser(userId)
const getCPS = user => {
const userItems = user?.items || {}
return Math.round(Object.keys(userItems).reduce((total, itemName) => total + getItemCps(user, itemName), 0))
}
@ -130,14 +228,14 @@ const squadUpgrades = {
tastyKeyboards: {
name: 'Tasty Keyboards',
description: 'Delicious and sticky. Boosts CPS by 20% for everyone.',
effect: cps => Math.ceil(cps * 1.2),
effect: cps => cps * 1.2,
cost: 10_000_000_000_000,
emoji: 'keyboard'
},
copyPasteMacro: {
name: 'Copy-Paste Macro.',
description: 'Don\'t actually use this. Boosts CPS by 20% for everyone.',
effect: cps => Math.ceil(cps * 1.2),
effect: cps => cps * 1.2,
cost: 100_000_000_000_000,
emoji: 'printer'
}
@ -151,31 +249,118 @@ const getCompletedSquadgrades = () =>
.filter(squadHas)
.map(([, upgrade]) => upgrade)
const prestigeMultiplier = user => 1 + ((user.prestige || 0) * 0.01)
const quackGradeMultiplier = user => {
const userQuackgrades = user.quackUpgrades?.cps || []
return userQuackgrades.reduce((total, upgrade) => quackStore[upgrade].effect(total, user), 1)
}
const singleItemCps = (user, itemName) => {
const baseCps = buyableItems[itemName].earning
// console.log('')
// console.log(`${itemName} CPS:`)
// console.log('baseCps', baseCps)
const itemUpgrades = (user.upgrades[itemName] || []).map(name => upgrades[name])
const itemUpgradeCps = itemUpgrades.reduce((totalCps, upgrade) => upgrade.effect(totalCps, user), baseCps)
const itemUpgradeCps = itemUpgrades.reduce((totalCps, upgrade) => upgrade.effect(totalCps, user), 1)
// console.log('itemUpgradeCps', itemUpgradeCps)
const userGeneralUpgrades = user.upgrades.general || []
const generalUpgradeCps = Object.entries(userGeneralUpgrades).reduce((total, [, upgradeName]) => upgrades[upgradeName].effect(total, user), itemUpgradeCps)
const generalUpgradeCps = Object.entries(userGeneralUpgrades).reduce((total, [, upgradeName]) => upgrades[upgradeName].effect(total, user), 1)
// console.log('generalUpgradeCps', generalUpgradeCps)
const achievementCount = Object.keys(user.achievements || {}).length
const achievementMultiplier = Math.pow(1.01, achievementCount)
// console.log('achievementMultiplier', achievementMultiplier)
const userQuackgrades = user.quackUpgrades?.cps || []
const quackMultiplier = userQuackgrades.reduce((total, upgrade) => quackStore[upgrade].effect(total, user), 1)
const quackGrade = quackGradeMultiplier(user)
// console.log('quackgrade', quackGrade)
const prestigeMultiplier = 1 + ((user.prestige || 0) * 0.01)
const pMult = prestigeMultiplier(user)
// console.log('prestigeMultiplier', pMult)
return achievementMultiplier *
quackMultiplier *
prestigeMultiplier *
getCompletedSquadgrades().reduce((cps, upgrade) => upgrade.effect(cps), generalUpgradeCps)
const squadGradeMultiplier = getCompletedSquadgrades().reduce((cps, upgrade) => upgrade.effect(cps), 1)
// console.log('squadGradeMultiplier', squadGradeMultiplier)
const total =
baseCps *
achievementMultiplier *
itemUpgradeCps *
generalUpgradeCps *
quackGrade *
pMult *
squadGradeMultiplier
// console.log('Single Item CPS:', total)
return total
}
const shuffle = str => str.split('').sort(() => 0.5 - Math.random()).join('')
const shufflePercent = (str, percentOdds) => {
const shuffled = shuffle(str)
let partiallyShuffled = ''
const shuffleChar = () => Math.random() < percentOdds
let isEmoji = false
for (let i = 0; i < str.length; i++) {
if (str[i] === ':') {
isEmoji = !isEmoji
}
if (isEmoji) { // Less likely to shuffle emojis
partiallyShuffled += (shuffleChar() && shuffleChar()) ? shuffled[i] : str[i]
} else {
partiallyShuffled += shuffleChar() ? shuffled[i] : str[i]
}
}
return partiallyShuffled
}
const definitelyShuffle = (str, percentOdds) => {
if (!str) {
return str
}
if (!percentOdds) {
percentOdds = 0.01
}
let shuffled = str
while (shuffled === str) {
shuffled = shufflePercent(str, percentOdds)
}
return shuffled
}
const getRandomFromArray = array => array[Math.floor(Math.random() * array.length)]
/**
* Adds reactions to the given message, in order.
* If adding any reaction is a failure, it will continue on to the next.
*
* @param app The slack bolt app
* @param channelId The id of the channel the message is in
* @param timestamp The timestamp of the message
* @param reactions An array of reactions to add
* @returns {Promise<void>}
*/
const addReactions = async ({ app, channelId, timestamp, reactions }) => {
for (const reaction of reactions) {
try {
await app.client.reactions.add({
channel: channelId,
timestamp,
name: reaction
})
} catch (e) {
logError(e)
}
}
}
module.exports = {
saveGame,
makeBackup,
logError,
parseOr,
maybeNews,
@ -190,5 +375,13 @@ module.exports = {
getItemCps,
squadUpgrades,
squadIsMissing,
prestigeMultiplier,
quackGradeMultiplier,
shufflePercent,
definitelyShuffle,
parseAll,
getRandomFromArray,
chaosFilter,
addReactions,
game
}

View File

@ -46,10 +46,10 @@ const addCommand = ({ commandNames, helpText, action, condition, hidden }) => {
console.log(' rate limited')
return
}
console.log(` went through for ${slack.ourUsers[event.user]}`)
console.log(` went through for ${slack.users[event.user]}`)
userGetter.users[event.user].lastApiCall = currentTime
await action({event, say, words})
await action({ event, say, words })
} catch (e) {
console.error(e)
await say(e.stack)

View File

@ -22,7 +22,9 @@ const buildGameStarter = ({ startTriggers, dataName, gameName, textFromBoard, in
if (event.channel_type === 'im') {
const eventText = event.text?.toLowerCase()
if (eventText && startTriggers.find(keyword => eventText.startsWith('!' + keyword))) {
console.log('Trigger found')
const opponent = event.text.toUpperCase().match(/<@[^>]*>/)[0]
console.log('Messaging opponent ' + slack.users[opponent.substring(2, opponent.length - 1)])
const msg = messageFromBoard({
dataName,
gameName,
@ -50,7 +52,8 @@ const getMessages = winner => {
}
const buildTurnHandler = ({ gameName, dataName, checkWinner, textFromBoard, turnChoiceEmojis, makeMove }) => async ({ event, say }) => {
if (event.item_user !== slack.hvackerBotUserId || !turnChoiceEmojis.includes(event.reaction)) {
if (event.item_user !== slack.users.Hvacker || !turnChoiceEmojis.includes(event.reaction)) {
console.log('bad item_user/reaction')
return
}
@ -61,12 +64,14 @@ const buildTurnHandler = ({ gameName, dataName, checkWinner, textFromBoard, turn
const game = decodeGame(dataName, message.messages[0].text)
if (!game) {
console.log('could not decode game')
return
}
const { board, players } = game
let winner = checkWinner(board)
if (winner) {
console.log('winner found: ' + winner)
return
}
@ -101,6 +106,7 @@ const buildTurnHandler = ({ gameName, dataName, checkWinner, textFromBoard, turn
name: emojiName
})
turnChoiceEmojis.forEach(removeEmoji)
console.log('SENDING to ' + opponent)
const sentBoard = await slack.app.client.chat.postMessage({
channel: opponent,
text: boardMessage + winnerMessages.opponent

View File

@ -1,12 +1,12 @@
const routine = require("./routine");
const routine = require('./routine')
const emptyBoard = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
const textFromBoard = board =>
` ${board[0]} | ${board[1]} | ${board[2]} \n` +
`-----------\n` +
'-----------\n' +
` ${board[3]} | ${board[4]} | ${board[5]} \n` +
`-----------\n` +
'-----------\n' +
` ${board[6]} | ${board[7]} | ${board[8]}`
const numEmojis = ['one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine']
@ -21,7 +21,7 @@ const winningThrees = [
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
[2, 4, 6]
]
const checkWinner = board => {
@ -71,4 +71,3 @@ routine.build({
makeMove: applyTurn,
checkWinner
})

View File

@ -26,12 +26,12 @@ onTempChangeRequested(change => {
case 'Hotter': {
lowTemp += 2
highTemp += 2
break;
break
}
case 'Colder': {
lowTemp -= 2
highTemp -= 2
break;
break
}
case 'Good': {
return
@ -42,9 +42,9 @@ onTempChangeRequested(change => {
lowTemp = cleanTemp(lowTemp)
const mode =
indoorTemperature < lowTemp ? heatMode : // Heat if lower than low
indoorTemperature > highTemp ? coolMode : // Cool if hotter than high
change === 'Hotter' ? heatMode : coolMode // Otherwise (lower priority) follow the requested change
indoorTemperature < lowTemp ? heatMode // Heat if lower than low
: indoorTemperature > highTemp ? coolMode // Cool if hotter than high
: change === 'Hotter' ? heatMode : coolMode // Otherwise (lower priority) follow the requested change
if (!mode) {
return

View File

@ -1,9 +1,8 @@
const { App: SlackApp } = require('@slack/bolt')
const config = require('../config')
const { addReactions } = require('../games/hvacoins/utils')
const temperatureChannelId = 'C034156CE03'
const hvackerBotUserId = 'U0344TFA7HQ'
const sageUserId = 'U028BMEBWBV'
const pollingMinutes = 5
const pollingPeriod = 1000 * 60 * pollingMinutes
@ -41,6 +40,7 @@ const sendHelp = async (say, prefix) => {
await say({
text: prefix +
`Sending a message matching any of \`${pollTriggers.join('`, `')}\` will start a temperature poll.\n` +
'\'Hotter\' and \'Colder\' votes offset. E.g. with votes Hotter - 4, Colder - 3, and Content - 2, the temp won\'t change.\n' +
'At this time I am not capable of actually changing the temperature. Go bug Quade.'
})
}
@ -58,22 +58,38 @@ app.event('reaction_added', async ({ event, context, client, say }) => {
}
})
const ourUsers = {
const users = {
U028BMEBWBV: 'Sage',
U02U15RFK4Y: 'Adam',
U02AAB54V34: 'Houston',
U02KYLVK1GV: 'Quade',
U017PG4EL1Y: 'Max',
UTDLFGZA5: 'Tyler',
U017CB5L1K3: 'Andres'
U017CB5L1K3: 'Andres',
U0344TFA7HQ: 'Hvacker',
U0X0ZQCN6: 'Caleb',
U03BBTD4CQZ: 'Fernando',
Sage: 'U028BMEBWBV',
Adam: 'U02U15RFK4Y',
Houston: 'U02AAB54V34',
Quade: 'U02KYLVK1GV',
Max: 'U017PG4EL1Y',
Tyler: 'UTDLFGZA5',
Andres: 'U017CB5L1K3',
Caleb: 'U0X0ZQCN6',
Hvacker: 'U0344TFA7HQ',
Fernando: 'U03BBTD4CQZ',
}
const activePolls = {}
const testId = 'U028BMEBWBV_TEST'
let testMode = false
app.event('message', async ({ event, context, client, say }) => {
if (event.subtype !== 'message_changed') {
console.log(event)
if (event.user === sageUserId) {
}
if (event?.user === users.Sage) {
if (event?.text.startsWith('!')) {
if (testMode) {
await messageSage('Currently in test mode!')
@ -89,13 +105,14 @@ app.event('message', async ({ event, context, client, say }) => {
if (testMode) {
event.user = testId
}
// console.log(event.blocks[0].elements[0])
}
for (const listener of messageListeners) {
listener({ event, say })
}
console.log('MSG', ourUsers[event.user], "'" + event.text + "'", new Date().toLocaleTimeString())
if (event.user === 'U028BMEBWBV' && event.channel === 'D0347Q4H9FE') {
if (event.user) {
console.log('MSG', users[event.user], "'" + event.text + "'", new Date().toLocaleTimeString())
}
if (event.user === users.Sage && event.channel === 'D0347Q4H9FE') {
if (event.text === '!!kill') {
process.exit()
}
@ -103,18 +120,10 @@ app.event('message', async ({ event, context, client, say }) => {
await postToTechThermostatChannel(event.text.substring(4).trim())
return
}
if (event.text?.startsWith('!saytoq ')) {
await messageQuade(event.text.substring(7).trim())
return
}
if (event.text?.startsWith('!saytos')) {
await messageSage(event.text.substring(7).trim())
return
}
}
const eventText = event.text?.toLowerCase() || ''
if (eventText.startsWith('!help')) {
if (eventText === '!help') {
await sendHelp(say)
return
}
@ -139,21 +148,51 @@ app.event('message', async ({ event, context, client, say }) => {
timestamp: pollTs,
full: true
})
const reactPosters = {}
reactions.message.reactions.forEach(r => r.users.forEach(user => {
reactPosters[user] ??= []
reactPosters[user].push(r.name)
}))
const reactCounts = {}
reactions.message.reactions.forEach(reaction => { reactCounts[reaction.name] = reaction.count })
Object.entries(reactPosters).forEach(([id, votes]) => {
votes = votes.filter(v => [goodEmoji, hotterEmoji, colderEmoji].includes(v))
if (votes.length === 1) {
reactCounts[votes[0]] ??= 0
reactCounts[votes[0]] += 1
}
})
const contentVotes = reactCounts[goodEmoji]
const hotterVotes = reactCounts[hotterEmoji]
const colderVotes = reactCounts[colderEmoji]
const contentVotes = reactCounts[goodEmoji] || 0
let hotterVotes = reactCounts[hotterEmoji] || 0
let colderVotes = reactCounts[colderEmoji] || 0
console.log('before contentVotes', contentVotes)
console.log('before colderVotes', colderVotes)
console.log('before hotterVotes', hotterVotes)
let text = 'The people have spoken, and would like to '
if (hotterVotes > colderVotes) {
hotterVotes -= colderVotes
colderVotes = 0
} else if (colderVotes > hotterVotes) {
colderVotes -= hotterVotes
hotterVotes = 0
}
console.log('after contentVotes', contentVotes)
console.log('after colderVotes', colderVotes)
console.log('after hotterVotes', hotterVotes)
let text
if (hotterVotes > colderVotes && hotterVotes > contentVotes) {
text = `<@${users.Quade}> The people have spoken, and would like to `
text += 'raise the temperature, quack.'
requestTempChange('Hotter')
} else if (colderVotes > hotterVotes && colderVotes > contentVotes) {
text = `<@${users.Quade}> The people have spoken, and would like to `
text += 'lower the temperature, quack quack.'
requestTempChange('Colder')
} else {
text = `The people have spoken, and would like to `
text += 'keep the temperature as-is, quaaack.'
requestTempChange('Good')
}
@ -166,9 +205,6 @@ app.event('message', async ({ event, context, client, say }) => {
;(async () => {
await app.start().catch(console.error)
console.log('Slack Bolt has started')
// setTimeout(async () => {
// await messageSage('<https://i.imgur.com/VCvfvdz.png|...>')
// }, 2000)
})()
const postToTechThermostatChannel = async optionsOrText => {
@ -180,8 +216,7 @@ const postToTechThermostatChannel = async optionsOrText => {
return app.client.chat.postMessage({ ...optionsOrText, channel: temperatureChannelId })
}
const messageSage = async optionsOrText => messageIn(sageUserId, optionsOrText)
const messageQuade = async optionsOrText => messageIn('U02KYLVK1GV', optionsOrText)
const messageSage = async optionsOrText => messageIn(users.Sage, optionsOrText)
const messageIn = async (channel, optionsOrText) => {
if (optionsOrText === null || typeof optionsOrText !== 'object') {
@ -196,17 +231,14 @@ const startPoll = async () => {
const sent = await postToTechThermostatChannel({
text: `<!here|here> Temperature poll requested! In ${pollingMinutes} minutes the temperature will be adjusted.\n` +
`Pick :${colderEmoji}: if you want it colder, :${hotterEmoji}: if you want it hotter, or :${goodEmoji}: if you like it how it is.` +
`\n(Note that I can't actually change the temperature yet. Make Quade do it!)`
'\n(Note that I can\'t actually change the temperature yet. Make Quade do it!)'
})
const addReaction = async emojiName =>
app.client.reactions.add({
channel: temperatureChannelId,
await addReactions({
app,
channelId: temperatureChannelId,
timestamp: sent.ts,
name: emojiName
reactions: [colderEmoji, hotterEmoji, goodEmoji]
})
await addReaction(colderEmoji)
await addReaction(hotterEmoji)
await addReaction(goodEmoji)
return sent.ts
}
@ -234,19 +266,18 @@ const decodeData = (key, message) => {
const onReaction = listener => reactionListeners.push(listener)
onReaction(async ({ event }) => {
if (event.user === sageUserId && event.reaction === 'x') {
console.log(event)
if (event.user === users.Sage) {
if (event.reaction === 'x') {
try {
await app.client.chat.delete({channel: event.item.channel, ts: event.item.ts})
await app.client.chat.delete({ channel: event.item.channel, ts: event.item.ts })
} catch (e) {
console.error(e)
}
}
}
})
module.exports = {
app,
hvackerBotUserId,
temperatureChannelId,
onAction: app.action,
getMessage,
@ -257,10 +288,9 @@ module.exports = {
onReaction,
encodeData,
decodeData,
sageUserId,
messageSage,
messageIn,
testMode,
testId,
ourUsers
users
}