33 lines
592 B
GDScript
33 lines
592 B
GDScript
extends Node
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signal refund
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signal speed_upgrade
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signal bullet_delay_upgrade
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signal add_laser
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signal plasma_lasers
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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#func _process(delta):
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# # Called every frame. Delta is time since last frame.
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# # Update game logic here.
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# pass
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func _on_Button_pressed():
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get_tree().paused = false
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queue_free()
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func _on_Refund_pressed():
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get_tree().paused = false
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emit_signal("refund")
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pass # replace with function body
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