extends Node signal refund signal speed_upgrade signal bullet_delay_upgrade signal add_laser signal plasma_lasers # class member variables go here, for example: # var a = 2 # var b = "textvar" func _ready(): # Called every time the node is added to the scene. # Initialization here pass #func _process(delta): # # Called every frame. Delta is time since last frame. # # Update game logic here. # pass func _on_Button_pressed(): get_tree().paused = false queue_free() func _on_Refund_pressed(): get_tree().paused = false emit_signal("refund") pass # replace with function body