extends Node2D
var fly_speed = 5
func _ready():
pass
func _process(delta):
$bg1.position.x -= delta*fly_speed
$bg2.position.x -= delta*fly_speed
if $bg1.position.x < -550:
$bg1.position.x = 1600
if $bg2.position.x < -550:
$bg2.position.x = 1600