79 lines
1.8 KiB
GDScript
79 lines
1.8 KiB
GDScript
#
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# Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com
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#
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# This file is part of Fronter.
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#
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# Fronter is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Fronter is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Fronter. If not, see <http://www.gnu.org/licenses/>.
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#
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extends Area2D
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signal hit
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const DEFAULT_DAMAGE = 10
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const DEFAULT_FALLOFF = 1.2
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export (int) var SPEED
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export (int) var DAMAGE
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var plasma = false
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var current_pen = 0
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var friendly_laser = true
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var damage = DEFAULT_DAMAGE
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var boss = false
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var falloff = DEFAULT_FALLOFF
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func _ready():
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$AnimatedSprite.play()
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connect("area_entered", self, "hit")
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pass
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func hit(who):
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if plasma == true:
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pass
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elif current_pen > 0:
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current_pen -= 1
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modulate=Color("ca4747")
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damage = damage/falloff
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else:
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hide()
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queue_free()
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func _process(delta):
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var velocity = Vector2()
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if friendly_laser == true:
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velocity.x += 1
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else:
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velocity.x -= 1
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velocity = velocity.normalized() * SPEED
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position += velocity * delta
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if position.x > 2000:
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queue_free()
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func _on_Laser_body_entered(body):
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emit_signal("hit")
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if plasma == false:
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$CollisionShape2D.disabled = true
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queue_free()
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else:
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var timer = null
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timer = Timer.new()
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timer.set_one_shot(true)
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timer.set_wait_time(0.1)
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timer.connect("timeout", self, "on_timeout_complete")
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add_child(timer)
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$CollisionShape2D.disabled = true
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func on_timeout_complete():
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$CollisionShape2D.disabled = false |