Sage Vaillancourt
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f6c59a838e
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Begin better project structuring. Add settings page framework and donation links
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2018-11-12 23:17:53 -05:00 |
Sage Vaillancourt
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5ea68a6a68
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General enemy class. Two new enemy types. Removal of ship_speed
upgrades. Laser damage almost implemented. Multiplayer substantially
improved.
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2018-06-03 11:11:27 -04:00 |
Sage Vaillancourt
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eddcd6d388
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More multiplayer work. Colors, usernames, and upgrades should be pretty
set for the current system. Double lasers now available in upgrade menu
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2018-05-29 02:39:43 -04:00 |
Sage Vaillancourt
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878db1aeaf
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Improved multiplayer implementation, and added some license
clarification/compliance efforts
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2018-05-29 00:08:30 -04:00 |
Sage Vaillancourt
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d9e05e12df
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Multiplayer fixes and UI update
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2018-05-27 02:20:51 -04:00 |
Sage Vaillancourt
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7a383e432c
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Multiplayer screen is no longer mad uggo. Just regular uggo
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2018-05-26 15:34:41 -04:00 |
Sage Vaillancourt
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4887754f6b
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Multiplayer now actually semi-funcitonal. Needs enemy spawning and
support for multiple allies, still
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2018-05-26 04:15:20 -04:00 |
Sage Vaillancourt
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1de7da63ad
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Multiplayer groundwork has started, among other sizeable art, balance,
and design changes
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2018-05-26 02:55:17 -04:00 |