Commit Graph

10 Commits

Author SHA1 Message Date
Sage Vaillancourt 5ea68a6a68 General enemy class. Two new enemy types. Removal of ship_speed
upgrades. Laser damage almost implemented. Multiplayer substantially
improved.
2018-06-03 11:11:27 -04:00
Sage Vaillancourt eddcd6d388 More multiplayer work. Colors, usernames, and upgrades should be pretty
set for the current system. Double lasers now available in upgrade menu
2018-05-29 02:39:43 -04:00
Sage Vaillancourt 878db1aeaf Improved multiplayer implementation, and added some license
clarification/compliance efforts
2018-05-29 00:08:30 -04:00
Sage Vaillancourt d9e05e12df Multiplayer fixes and UI update 2018-05-27 02:20:51 -04:00
Sage Vaillancourt 1de7da63ad Multiplayer groundwork has started, among other sizeable art, balance,
and design changes
2018-05-26 02:55:17 -04:00
Sage Vaillancourt ba79254733 Added music. Main menu is almost totally functional. 2018-05-24 04:19:59 -04:00
Sage Vaillancourt 094633af4a Upgrade menu now acutally works. Game ends when mothership dies. Can be
restarted.
2018-05-23 21:35:16 -04:00
Sage Vaillancourt e050fe3ecb Add project.godot. Add some real UpgradeMenu functionality 2018-05-23 11:02:52 -04:00
Sage Vaillancourt 7ce69fb960 Much more modular upgrades. Renamed laserr to laser.
Health and spawns still completely without balance
2018-05-23 03:57:15 -04:00
Sage Vaillancourt 0713f7ae60 First git push, aka I should've done this sooner 2018-05-23 01:40:45 -04:00