Commit Graph

13 Commits

Author SHA1 Message Date
Sage Vaillancourt 92a56c31cc Removed cyclical turret/turretmenu instancing 2018-11-14 20:36:02 -05:00
Sage Vaillancourt f6c59a838e Begin better project structuring. Add settings page framework and donation links 2018-11-12 23:17:53 -05:00
Sage Vaillancourt 5ea68a6a68 General enemy class. Two new enemy types. Removal of ship_speed
upgrades. Laser damage almost implemented. Multiplayer substantially
improved.
2018-06-03 11:11:27 -04:00
Sage Vaillancourt 1bcdc1a927 Add double_laser upgrade icon 2018-05-29 03:09:36 -04:00
Sage Vaillancourt 878db1aeaf Improved multiplayer implementation, and added some license
clarification/compliance efforts
2018-05-29 00:08:30 -04:00
Sage Vaillancourt 03b3064f31 Beginnings of first boss implementation 2018-05-27 19:22:11 -04:00
Sage Vaillancourt d9e05e12df Multiplayer fixes and UI update 2018-05-27 02:20:51 -04:00
Sage Vaillancourt 7a383e432c Multiplayer screen is no longer mad uggo. Just regular uggo 2018-05-26 15:34:41 -04:00
Sage Vaillancourt 1de7da63ad Multiplayer groundwork has started, among other sizeable art, balance,
and design changes
2018-05-26 02:55:17 -04:00
Sage Vaillancourt 094633af4a Upgrade menu now acutally works. Game ends when mothership dies. Can be
restarted.
2018-05-23 21:35:16 -04:00
Sage Vaillancourt c73b2c4aeb Shooting speed xcf file added 2018-05-23 11:22:41 -04:00
Sage Vaillancourt e050fe3ecb Add project.godot. Add some real UpgradeMenu functionality 2018-05-23 11:02:52 -04:00
Sage Vaillancourt 0713f7ae60 First git push, aka I should've done this sooner 2018-05-23 01:40:45 -04:00