Commit Graph

13 Commits

Author SHA1 Message Date
Sage Vaillancourt eddcd6d388 More multiplayer work. Colors, usernames, and upgrades should be pretty
set for the current system. Double lasers now available in upgrade menu
2018-05-29 02:39:43 -04:00
Sage Vaillancourt 878db1aeaf Improved multiplayer implementation, and added some license
clarification/compliance efforts
2018-05-29 00:08:30 -04:00
Sage Vaillancourt 03b3064f31 Beginnings of first boss implementation 2018-05-27 19:22:11 -04:00
Sage Vaillancourt d9e05e12df Multiplayer fixes and UI update 2018-05-27 02:20:51 -04:00
Sage Vaillancourt 7a383e432c Multiplayer screen is no longer mad uggo. Just regular uggo 2018-05-26 15:34:41 -04:00
Sage Vaillancourt 4887754f6b Multiplayer now actually semi-funcitonal. Needs enemy spawning and
support for multiple allies, still
2018-05-26 04:15:20 -04:00
Sage Vaillancourt 1de7da63ad Multiplayer groundwork has started, among other sizeable art, balance,
and design changes
2018-05-26 02:55:17 -04:00
Sage Vaillancourt ba79254733 Added music. Main menu is almost totally functional. 2018-05-24 04:19:59 -04:00
Sage Vaillancourt 094633af4a Upgrade menu now acutally works. Game ends when mothership dies. Can be
restarted.
2018-05-23 21:35:16 -04:00
Sage Vaillancourt e050fe3ecb Add project.godot. Add some real UpgradeMenu functionality 2018-05-23 11:02:52 -04:00
Sage Vaillancourt fd95d4791b No bads should spawn with health bars off-screen 2018-05-23 04:34:13 -04:00
Sage Vaillancourt 7ce69fb960 Much more modular upgrades. Renamed laserr to laser.
Health and spawns still completely without balance
2018-05-23 03:57:15 -04:00
Sage Vaillancourt 0713f7ae60 First git push, aka I should've done this sooner 2018-05-23 01:40:45 -04:00