Sage Vaillancourt
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5ea68a6a68
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General enemy class. Two new enemy types. Removal of ship_speed
upgrades. Laser damage almost implemented. Multiplayer substantially
improved.
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2018-06-03 11:11:27 -04:00 |
Sage Vaillancourt
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0c29207da8
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Resetting some debug balances and re-enabling menu music
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2018-05-29 02:52:23 -04:00 |
Sage Vaillancourt
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eddcd6d388
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More multiplayer work. Colors, usernames, and upgrades should be pretty
set for the current system. Double lasers now available in upgrade menu
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2018-05-29 02:39:43 -04:00 |
Sage Vaillancourt
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878db1aeaf
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Improved multiplayer implementation, and added some license
clarification/compliance efforts
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2018-05-29 00:08:30 -04:00 |
Sage Vaillancourt
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03b3064f31
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Beginnings of first boss implementation
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2018-05-27 19:22:11 -04:00 |
Sage Vaillancourt
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d420f3706a
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Major addition of comments, removed some redundant player code
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2018-05-27 03:46:10 -04:00 |
Sage Vaillancourt
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d9e05e12df
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Multiplayer fixes and UI update
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2018-05-27 02:20:51 -04:00 |
Sage Vaillancourt
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7a383e432c
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Multiplayer screen is no longer mad uggo. Just regular uggo
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2018-05-26 15:34:41 -04:00 |
Sage Vaillancourt
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4887754f6b
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Multiplayer now actually semi-funcitonal. Needs enemy spawning and
support for multiple allies, still
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2018-05-26 04:15:20 -04:00 |
Sage Vaillancourt
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1de7da63ad
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Multiplayer groundwork has started, among other sizeable art, balance,
and design changes
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2018-05-26 02:55:17 -04:00 |
Sage Vaillancourt
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ba79254733
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Added music. Main menu is almost totally functional.
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2018-05-24 04:19:59 -04:00 |
Sage Vaillancourt
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094633af4a
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Upgrade menu now acutally works. Game ends when mothership dies. Can be
restarted.
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2018-05-23 21:35:16 -04:00 |
Sage Vaillancourt
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e050fe3ecb
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Add project.godot. Add some real UpgradeMenu functionality
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2018-05-23 11:02:52 -04:00 |
Sage Vaillancourt
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7ce69fb960
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Much more modular upgrades. Renamed laserr to laser.
Health and spawns still completely without balance
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2018-05-23 03:57:15 -04:00 |
Sage Vaillancourt
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0713f7ae60
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First git push, aka I should've done this sooner
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2018-05-23 01:40:45 -04:00 |