Commit Graph

15 Commits

Author SHA1 Message Date
Sage Vaillancourt 0c29207da8 Resetting some debug balances and re-enabling menu music 2018-05-29 02:52:23 -04:00
Sage Vaillancourt eddcd6d388 More multiplayer work. Colors, usernames, and upgrades should be pretty
set for the current system. Double lasers now available in upgrade menu
2018-05-29 02:39:43 -04:00
Sage Vaillancourt 878db1aeaf Improved multiplayer implementation, and added some license
clarification/compliance efforts
2018-05-29 00:08:30 -04:00
Sage Vaillancourt 03b3064f31 Beginnings of first boss implementation 2018-05-27 19:22:11 -04:00
Sage Vaillancourt d420f3706a Major addition of comments, removed some redundant player code 2018-05-27 03:46:10 -04:00
Sage Vaillancourt d9e05e12df Multiplayer fixes and UI update 2018-05-27 02:20:51 -04:00
Sage Vaillancourt 4887754f6b Multiplayer now actually semi-funcitonal. Needs enemy spawning and
support for multiple allies, still
2018-05-26 04:15:20 -04:00
Sage Vaillancourt 1de7da63ad Multiplayer groundwork has started, among other sizeable art, balance,
and design changes
2018-05-26 02:55:17 -04:00
Sage Vaillancourt ba79254733 Added music. Main menu is almost totally functional. 2018-05-24 04:19:59 -04:00
Sage Vaillancourt 094633af4a Upgrade menu now acutally works. Game ends when mothership dies. Can be
restarted.
2018-05-23 21:35:16 -04:00
Sage Vaillancourt 597372f66b Forgot to save a file 2018-05-23 11:13:48 -04:00
Sage Vaillancourt e050fe3ecb Add project.godot. Add some real UpgradeMenu functionality 2018-05-23 11:02:52 -04:00
Sage Vaillancourt 845dc35e37 Bullet delay now upgrades on a tier system 2018-05-23 04:24:00 -04:00
Sage Vaillancourt 7ce69fb960 Much more modular upgrades. Renamed laserr to laser.
Health and spawns still completely without balance
2018-05-23 03:57:15 -04:00
Sage Vaillancourt 0713f7ae60 First git push, aka I should've done this sooner 2018-05-23 01:40:45 -04:00