Added music. Main menu is almost totally functional.
This commit is contained in:
parent
094633af4a
commit
ba79254733
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@ -23,6 +23,7 @@ radius = 171.26
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position = Vector2( 947.34, 293.528 )
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scale = Vector2( 0.15, 0.15 )
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z_index = -1
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input_pickable = true
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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@ -21,6 +21,7 @@ animations = [ {
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[node name="Area2D" type="Area2D"]
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scale = Vector2( 0.25, 0.25 )
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z_index = -1
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input_pickable = true
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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@ -30,7 +31,7 @@ collision_mask = 0
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audio_bus_override = false
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audio_bus_name = "Master"
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script = ExtResource( 1 )
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_sections_unfolded = [ "Collision", "Transform" ]
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_sections_unfolded = [ "Collision", "Transform", "Z Index" ]
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SPEED = 40
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="0"]
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3
Main.gd
3
Main.gd
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@ -10,6 +10,9 @@ var upgrade_cost = 50
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const BADDIE_WAIT_TIME_DEFAULT = 5
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func _ready():
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var mainmenu = preload("res://MainMenu.tscn").instance()
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add_child(mainmenu)
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get_tree().paused = true
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$BaddieTimer.wait_time = BADDIE_WAIT_TIME_DEFAULT
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$BaddieTimer.start()
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randomize()
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40
Main.tscn
40
Main.tscn
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://Main.gd" type="Script" id=1]
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[ext_resource path="res://Bad1.tscn" type="PackedScene" id=2]
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@ -7,14 +7,6 @@
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[ext_resource path="res://Player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Mothership.tscn" type="PackedScene" id=6]
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[sub_resource type="ImageTexture" id=1]
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flags = 7
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storage = 0
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lossy_quality = 0.7
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flags = 7
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size = Vector2( 0, 0 )
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[sub_resource type="ImageTexture" id=2]
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flags = 7
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@ -23,36 +15,34 @@ lossy_quality = 0.7
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flags = 7
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size = Vector2( 0, 0 )
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[node name="Main" type="Node"]
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[node name="Main" type="Node" index="0"]
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script = ExtResource( 1 )
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_sections_unfolded = [ "Pause" ]
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FirstBad = ExtResource( 2 )
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BlobBad = ExtResource( 3 )
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[node name="Sprite2" type="Sprite" parent="." index="0"]
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texture = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="." index="1"]
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[node name="Sprite" type="Sprite" parent="." index="0"]
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z_index = -5
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texture = SubResource( 2 )
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_sections_unfolded = [ "Z Index" ]
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[node name="bg" type="Sprite" parent="Sprite" index="0"]
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position = Vector2( 544.657, 347.107 )
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texture = ExtResource( 4 )
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[node name="Player" parent="." index="2" instance=ExtResource( 5 )]
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[node name="Player" parent="." index="1" instance=ExtResource( 5 )]
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[node name="BaddieTimer" type="Timer" parent="." index="3"]
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[node name="BaddieTimer" type="Timer" parent="." index="2"]
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process_mode = 1
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wait_time = 1.0
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one_shot = false
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autostart = false
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[node name="Mothership" parent="." index="4" instance=ExtResource( 6 )]
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[node name="Mothership" parent="." index="3" instance=ExtResource( 6 )]
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[node name="Line2D" type="Line2D" parent="Mothership" index="2"]
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@ -66,7 +56,7 @@ sharp_limit = 2.0
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round_precision = 8
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_sections_unfolded = [ "Z Index" ]
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[node name="MoneyDisplay" type="Label" parent="." index="5"]
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[node name="MoneyDisplay" type="Label" parent="." index="4"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -89,7 +79,7 @@ lines_skipped = 0
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max_lines_visible = -1
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_sections_unfolded = [ "custom_fonts" ]
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[node name="UpButton" type="Button" parent="." index="6"]
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[node name="UpButton" type="Button" parent="." index="5"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -113,7 +103,7 @@ flat = true
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align = 1
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_sections_unfolded = [ "Visibility" ]
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[node name="DownButton" type="Button" parent="." index="7"]
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[node name="DownButton" type="Button" parent="." index="6"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -137,7 +127,7 @@ flat = true
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align = 1
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_sections_unfolded = [ "Visibility" ]
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[node name="ShootButton" type="Button" parent="." index="8"]
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[node name="ShootButton" type="Button" parent="." index="7"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -162,7 +152,7 @@ flat = true
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align = 1
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_sections_unfolded = [ "Theme" ]
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[node name="PauseButton" type="Button" parent="." index="9"]
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[node name="PauseButton" type="Button" parent="." index="8"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -191,10 +181,10 @@ align = 1
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[connection signal="refund" from="Player" to="." method="_on_Player_refund"]
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[connection signal="restart_game" from="Player" to="." method="_on_Player_restart_game"]
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[connection signal="restart_game" from="Player" to="Mothership" method="_on_Player_restart_game"]
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[connection signal="restart_game" from="Player" to="." method="_on_Player_restart_game"]
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[connection signal="shooting_speed_upgrade" from="Player" to="." method="_on_Player_shooting_speed_upgrade"]
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[connection signal="update_display" from="Player" to="." method="_on_Player_update_display"]
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@ -0,0 +1,41 @@
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extends Node
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var clockwise = false
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var rotation_multiplier = 1
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const PEAK_ANGLE = -15
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const TROUGH_ANGLE = -5
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const SLOW_ROTATION = 0.8
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const REGULAR_ROTATION = 1
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func _ready():
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$Music.play()
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pass
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func _process(delta):
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# if clockwise == true:
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# $Ship.rotation_degrees += (($Ship.rotation_degrees - TROUGH_ANGLE)*delta*0.2) + (delta/10)
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# if $Ship.rotation_degrees < TROUGH_ANGLE:
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# clockwise = false
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# else:
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# $Ship.rotation_degrees -= (($Ship.rotation_degrees - PEAK_ANGLE)*delta*0.2) + (delta/10)
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# if $Ship.rotation_degrees > PEAK_ANGLE:
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# clockwise = true
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if ($Ship.rotation_degrees > -7 || $Ship.rotation_degrees < -13):
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rotation_multiplier = SLOW_ROTATION
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else:
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rotation_multiplier = REGULAR_ROTATION
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if clockwise == true:
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$Ship.rotation_degrees += delta
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if $Ship.rotation_degrees > TROUGH_ANGLE:
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clockwise = false
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else:
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$Ship.rotation_degrees -= delta
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if $Ship.rotation_degrees < PEAK_ANGLE:
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clockwise = true
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func _on_Button_pressed():
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get_tree().paused = false
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queue_free()
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pass # replace with function body
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@ -0,0 +1,82 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://MainMenu.gd" type="Script" id=1]
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[ext_resource path="res://mainmenu.png" type="Texture" id=2]
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[ext_resource path="res://menu_music.ogg" type="AudioStream" id=3]
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[ext_resource path="res://art/player/Rocket1.png" type="Texture" id=4]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 2 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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} ]
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[sub_resource type="SpriteFrames" id=2]
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animations = [ {
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"frames": [ ExtResource( 4 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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} ]
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[node name="Node" type="Node"]
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pause_mode = 2
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script = ExtResource( 1 )
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_sections_unfolded = [ "Pause" ]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"]
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position = Vector2( 510, 300 )
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scale = Vector2( 0.557292, 0.557292 )
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frames = SubResource( 1 )
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animation = "default"
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[node name="Music" type="AudioStreamPlayer" parent="." index="1"]
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stream = ExtResource( 3 )
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volume_db = 0.0
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autoplay = false
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mix_target = 0
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bus = "Master"
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[node name="Ship" type="AnimatedSprite" parent="." index="2"]
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position = Vector2( 540, 310 )
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rotation = -0.0872665
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scale = Vector2( 0.65, 0.65 )
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frames = SubResource( 2 )
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animation = "default"
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_sections_unfolded = [ "Transform" ]
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[node name="Button" type="Button" parent="." index="3"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 210.0
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margin_top = 430.0
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margin_right = 570.0
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margin_bottom = 580.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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toggle_mode = false
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enabled_focus_mode = 2
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shortcut = null
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group = null
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flat = true
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align = 1
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[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]
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@ -35,7 +35,7 @@ const SHIP_SPEED_TIER3_COST = 400
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const SHIP_SPEED_TIER4_COST = 600
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const SHIP_SPEED_TIER5_COST = 800
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const STARTING_MONEY = 100000
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const STARTING_MONEY = 100
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var screensize
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@ -20,7 +20,7 @@ custom_solver_bias = 0.0
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radius = 19.3222
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height = 76.5834
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[node name="Player" type="Area2D" index="0"]
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[node name="Player" type="Area2D"]
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input_pickable = true
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gravity_point = true
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@ -12,7 +12,8 @@ var ship_speed_tier
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var double_lasers
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func _ready():
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pass
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bullet_delay_tier = get_parent().bullet_delay_tier
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$ShootingSpeedIcon.frame = bullet_delay_tier
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func _process(delta):
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$ShootingSpeedIcon.frame = bullet_delay_tier
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After Width: | Height: | Size: 161 KiB |
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@ -12,6 +12,7 @@ config_version=3
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config/name="Fronter"
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run/main_scene="res://Main.tscn"
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boot_splash/image="res://bootsplash.png"
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config/icon="res://icon.png"
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[display]
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