Fronter/Main.tscn

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://Main.gd" type="Script" id=1]
[ext_resource path="res://Bad1.tscn" type="PackedScene" id=2]
[ext_resource path="res://Bloob.tscn" type="PackedScene" id=3]
[ext_resource path="res://art/bg.png" type="Texture" id=4]
[ext_resource path="res://Player.tscn" type="PackedScene" id=5]
[ext_resource path="res://Mothership.tscn" type="PackedScene" id=6]
[sub_resource type="ImageTexture" id=2]
flags = 7
storage = 0
lossy_quality = 0.7
flags = 7
size = Vector2( 0, 0 )
[node name="Main" type="Node" index="0"]
script = ExtResource( 1 )
_sections_unfolded = [ "Pause" ]
FirstBad = ExtResource( 2 )
BlobBad = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="." index="0"]
z_index = -5
texture = SubResource( 2 )
_sections_unfolded = [ "Z Index" ]
[node name="bg" type="Sprite" parent="Sprite" index="0"]
position = Vector2( 544.657, 347.107 )
texture = ExtResource( 4 )
[node name="Player" parent="." index="1" instance=ExtResource( 5 )]
[node name="BaddieTimer" type="Timer" parent="." index="2"]
process_mode = 1
wait_time = 1.0
one_shot = false
autostart = false
[node name="Mothership" parent="." index="3" instance=ExtResource( 6 )]
[node name="Line2D" type="Line2D" parent="Mothership" index="2"]
position = Vector2( 32.7402, 101.849 )
scale = Vector2( 3.33333, 3.33333 )
points = PoolVector2Array( 100, 200, 900, 200 )
width = 15.0
default_color = Color( 0.037384, 0.683594, 0, 1 )
texture_mode = 31
sharp_limit = 2.0
round_precision = 8
_sections_unfolded = [ "Z Index" ]
[node name="MoneyDisplay" type="Label" parent="." index="4"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 919.0
margin_top = 4.0
margin_right = 1012.0
margin_bottom = 35.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "$0"
align = 2
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "custom_fonts" ]
[node name="UpButton" type="Button" parent="." index="5"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = -1.0
margin_right = 205.0
margin_bottom = 295.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
flat = true
align = 1
_sections_unfolded = [ "Visibility" ]
[node name="DownButton" type="Button" parent="." index="6"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 294.0
margin_right = 190.0
margin_bottom = 600.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
flat = true
align = 1
_sections_unfolded = [ "Visibility" ]
[node name="ShootButton" type="Button" parent="." index="7"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 785.0
margin_top = 375.0
margin_right = 1022.0
margin_bottom = 599.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
flat = true
align = 1
_sections_unfolded = [ "Theme" ]
[node name="PauseButton" type="Button" parent="." index="8"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 944.0
margin_top = 36.0
margin_right = 1001.0
margin_bottom = 93.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
group = null
text = "||"
flat = false
align = 1
[connection signal="body_entered" from="Player" to="Player" method="_on_Player_body_entered"]
[connection signal="refund" from="Player" to="." method="_on_Player_refund"]
[connection signal="restart_game" from="Player" to="Mothership" method="_on_Player_restart_game"]
[connection signal="restart_game" from="Player" to="." method="_on_Player_restart_game"]
[connection signal="shooting_speed_upgrade" from="Player" to="." method="_on_Player_shooting_speed_upgrade"]
[connection signal="update_display" from="Player" to="." method="_on_Player_update_display"]
[connection signal="timeout" from="BaddieTimer" to="." method="BaddieTimer"]
[connection signal="body_shape_entered" from="Mothership" to="Mothership" method="_on_Mothership_body_shape_entered"]
[connection signal="game_over" from="Mothership" to="." method="_on_Mothership_game_over"]
[connection signal="button_down" from="UpButton" to="Player" method="upPressed"]
[connection signal="button_up" from="UpButton" to="Player" method="upDepressed"]
[connection signal="button_down" from="DownButton" to="Player" method="downPressed"]
[connection signal="button_up" from="DownButton" to="Player" method="downDepressed"]
[connection signal="button_down" from="ShootButton" to="Player" method="shootDown"]
[connection signal="button_up" from="ShootButton" to="Player" method="shootUp"]
[connection signal="pressed" from="PauseButton" to="." method="_on_PauseButton_pressed"]