Fronter/Mothership.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Mothership.gd" type="Script" id=1]
[ext_resource path="res://Laser.tscn" type="PackedScene" id=2]
[ext_resource path="res://art/mothership/mothership.png" type="Texture" id=3]
[sub_resource type="CapsuleShape2D" id=1]
custom_solver_bias = 0.0
radius = 138.39
height = 2377.74
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=3]
custom_solver_bias = 0.0
extents = Vector2( 135.733, 138.728 )
[node name="Mothership" type="Area2D" index="0"]
position = Vector2( 23.327, 304.835 )
scale = Vector2( 0.3, 0.3 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 )
_sections_unfolded = [ "Transform" ]
Laser = ExtResource( 2 )
[node name="ShipCollision" type="CollisionShape2D" parent="." index="0"]
position = Vector2( -110, 0 )
shape = SubResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="1"]
frames = SubResource( 2 )
animation = "default"
[node name="GunAimNode" type="Area2D" parent="." index="2"]
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
[node name="GunAim" type="CollisionShape2D" parent="GunAimNode" index="0"]
position = Vector2( -178.686, -46.8981 )
shape = SubResource( 3 )
[connection signal="area_entered" from="GunAimNode" to="." method="_on_GunAimNode_area_entered"]