[gd_scene load_steps=7 format=2] [ext_resource path="res://Mothership.gd" type="Script" id=1] [ext_resource path="res://Laser.tscn" type="PackedScene" id=2] [ext_resource path="res://art/mothership/mothership.png" type="Texture" id=3] [sub_resource type="CapsuleShape2D" id=1] custom_solver_bias = 0.0 radius = 138.39 height = 2377.74 [sub_resource type="SpriteFrames" id=2] animations = [ { "frames": [ ExtResource( 3 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=3] custom_solver_bias = 0.0 extents = Vector2( 135.733, 138.728 ) [node name="Mothership" type="Area2D" index="0"] position = Vector2( 23.327, 304.835 ) scale = Vector2( 0.3, 0.3 ) input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" script = ExtResource( 1 ) _sections_unfolded = [ "Transform" ] Laser = ExtResource( 2 ) [node name="ShipCollision" type="CollisionShape2D" parent="." index="0"] position = Vector2( -110, 0 ) shape = SubResource( 1 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="." index="1"] frames = SubResource( 2 ) animation = "default" [node name="GunAimNode" type="Area2D" parent="." index="2"] input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" [node name="GunAim" type="CollisionShape2D" parent="GunAimNode" index="0"] position = Vector2( -178.686, -46.8981 ) shape = SubResource( 3 ) [connection signal="area_entered" from="GunAimNode" to="." method="_on_GunAimNode_area_entered"]