Fronter/UpgradeMenu.gd

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GDScript3
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#
# Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com
#
# This file is part of Fronter.
#
# Fronter is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Fronter is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Fronter. If not, see <http://www.gnu.org/licenses/>.
#
extends Node
signal refund
signal speed_upgrade
signal bullet_delay_upgrade
signal laser_damage_upgrade
signal double_laser_upgrade
signal laser_penetration_upgrade
signal add_laser
signal plasma_lasers
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signal menu_closed
signal change_color
signal taste_the_rainbow
signal unlock_turrets
signal buy_turret
signal turret_menu
const DEFAULT_TURRET_COST = 1000
var turret_cost = DEFAULT_TURRET_COST
var laser_damage_tier
var bullet_delay_tier
var shooting_speed_tier
var laser_penetration_tier
var double_lasers
var turrets_unlocked = false
var has_turret
func _ready():
get_tree().paused = true
bullet_delay_tier = get_parent().bullet_delay_tier
$ShootingSpeedUpgrade/Icon.frame = bullet_delay_tier
if get_parent().next_laser_damage_upgrade_cost == 0:
$LaserDamageUpgrade/Cost.text = str("Sold Out!")
else:
$LaserDamageUpgrade/Cost.text = str("$", get_parent().next_laser_damage_upgrade_cost)
if get_parent().next_bullet_delay_upgrade_cost == 0:
$ShootingSpeedUpgrade/Cost.text = str("Sold Out!")
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else:
$ShootingSpeedUpgrade/Cost.text = str("$", get_parent().next_bullet_delay_upgrade_cost)
if get_parent().next_penetration_upgrade_cost == 0:
$LaserPenetrationUpgrade/Cost.text = str("Sold Out!")
else:
$LaserPenetrationUpgrade/Cost.text = str("$", get_parent().next_penetration_upgrade_cost)
$ColorRect.color = Color(0,0,0,1)
func _process(delta):
$ShootingSpeedUpgrade/Icon.frame = bullet_delay_tier-1
$LaserDamageUpgrade/Icon.frame = laser_damage_tier-1
$LaserPenetrationUpgrade/Icon.frame = laser_penetration_tier-1
if (Input.is_action_pressed("ui_quit")):
get_tree().quit()
#if Input.is_action_pressed("ui_accept"):
# _on_Button_pressed()
func _on_Button_pressed():
get_tree().paused = false
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emit_signal("menu_closed")
queue_free()
func _on_Refund_pressed():
bullet_delay_tier = 0
$ShootingSpeedUpgrade/Icon.frame = 0
get_tree().paused = false
emit_signal("refund")
func _on_ShootingSpeedUpgrade_pressed():
get_tree().paused = false
emit_signal("bullet_delay_upgrade")
bullet_delay_tier = get_parent().bullet_delay_tier
if get_parent().next_bullet_delay_upgrade_cost == 0:
$ShootingSpeedUpgrade/Cost.text = str("Sold Out!")
else:
$ShootingSpeedUpgrade/Cost.text = str("$", get_parent().next_bullet_delay_upgrade_cost)
func _on_DoubleLaserUpgrade_pressed():
get_tree().paused = false
emit_signal("double_laser_upgrade")
prints("UPGRADE SHIP SPEED SIGNAL EMITTED")
func _on_Goldenrod_pressed():
emit_signal("change_color", "daa520")
func _on_Purple_pressed():
emit_signal("change_color", "800080")
func _on_SlateBlue_pressed():
emit_signal("change_color", "708090")
func _on_Salmon_pressed():
emit_signal("change_color", "e9967a")
func _on_Crimson_pressed():
emit_signal("change_color", "dc143c")
func _on_MediumSpringGreen_pressed():
emit_signal("change_color", "3cb371")
func _on_Tomato_pressed():
emit_signal("change_color", "ff3e2d")
func _on_DarkenedLawnGreen_pressed():
emit_signal("change_color", "7bd126")
func _on_DeepSkyBlue_pressed():
emit_signal("change_color", "00bfff")
func _on_Rainbow_pressed():
get_tree().paused = false
emit_signal("taste_the_rainbow")
func _on_Laser_Damage_Upgrade():
get_tree().paused = false
emit_signal("laser_damage_upgrade")
laser_damage_tier = get_parent().laser_damage_tier
if get_parent().next_laser_damage_upgrade_cost == 0:
$LaserDamageUpgrade/Cost.text = str("Sold Out!")
else:
$LaserDamageUpgrade/Cost.text = str("$", get_parent().next_laser_damage_upgrade_cost)
func _on_Laser_Penetration_Upgrade():
get_tree().paused = false
emit_signal("laser_penetration_upgrade")
laser_penetration_tier = get_parent().laser_penetration_tier
$LaserPenetrationUpgrade/Icon.frame = laser_penetration_tier
if get_parent().next_penetration_upgrade_cost == 0:
$LaserPenetrationUpgrade/Cost.text = str("Sold Out!")
else:
$LaserPenetrationUpgrade/Cost.text = str("$", get_parent().next_penetration_upgrade_cost)
func openTurretMenu():
emit_signal("turret_menu")
func _on_TurretsButton_pressed():
get_tree().paused = false
emit_signal("unlock_turrets")
turrets_unlocked = get_parent().turrets_unlocked
"""
if get_parent().money >= turret_cost:
var turret = preload("res://Turret.tscn").instance()
turret.set_name(turret.get_name())
newTurret = turret.get_name()
"""