2018-05-24 04:19:59 -04:00
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extends Node
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2018-05-26 02:55:17 -04:00
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signal multiplayer_menu
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2018-05-24 04:19:59 -04:00
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var clockwise = false
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var rotation_multiplier = 1
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const PEAK_ANGLE = -15
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const TROUGH_ANGLE = -5
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const SLOW_ROTATION = 0.8
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const REGULAR_ROTATION = 1
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2018-05-26 02:55:17 -04:00
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var now_quitting = false
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var rectangle_opacity = 0
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2018-05-24 04:19:59 -04:00
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func _ready():
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$Music.play()
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func _process(delta):
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2018-05-26 02:55:17 -04:00
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if now_quitting == true:
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$ColorRect.color = Color(0, 0, 0, rectangle_opacity)
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# if rectangle_opacity < 0.75:
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rectangle_opacity += delta/2
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$Music.volume_db -= delta*20
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2018-05-24 04:19:59 -04:00
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# else:
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2018-05-26 02:55:17 -04:00
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# rectangle_opacity += delta/4
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if rectangle_opacity >= 1:
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get_tree().paused = false
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queue_free()
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if (Input.is_action_pressed("ui_quit")):
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get_tree().quit()
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2018-05-24 04:19:59 -04:00
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if ($Ship.rotation_degrees > -7 || $Ship.rotation_degrees < -13):
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rotation_multiplier = SLOW_ROTATION
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else:
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rotation_multiplier = REGULAR_ROTATION
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if clockwise == true:
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$Ship.rotation_degrees += delta
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if $Ship.rotation_degrees > TROUGH_ANGLE:
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clockwise = false
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else:
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$Ship.rotation_degrees -= delta
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if $Ship.rotation_degrees < PEAK_ANGLE:
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clockwise = true
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2018-05-26 02:55:17 -04:00
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#if Input.is_action_pressed("ui_accept"):
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# _on_Button_pressed()
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2018-05-24 04:19:59 -04:00
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func _on_Button_pressed():
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2018-05-26 02:55:17 -04:00
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#$Button.visible = false
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now_quitting = true
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func _on_Multiplayer_pressed():
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emit_signal("multiplayer_menu")
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