Fronter/Laser.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Laser.gd" type="Script" id=1]
[ext_resource path="res://art/laser/laser1.png" type="Texture" id=2]
[ext_resource path="res://art/laser/laser2.png" type="Texture" id=3]
[sub_resource type="CapsuleShape2D" id=1]
custom_solver_bias = 0.0
radius = 5.39465
height = 0.325962
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 20.0
} ]
[node name="Laser" type="Area2D"]
z_as_relative = false
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
collision_layer = 7
collision_mask = 7
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 )
_sections_unfolded = [ "Collision", "Visibility", "Z Index" ]
SPEED = 1200
DAMAGE = 10
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="0"]
position = Vector2( 28, -5 )
rotation = 1.5708
shape = SubResource( 1 )
_sections_unfolded = [ "Transform", "Z Index" ]
__meta__ = {
"_edit_group_": true
}
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="1"]
position = Vector2( -1.90735e-06, 0 )
scale = Vector2( 0.1, 0.2 )
frames = SubResource( 2 )
animation = "default"
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_sections_unfolded = [ "Material", "Transform", "Visibility" ]