Add constants defining the top of the outfield wall (not used yet)
Take scores out of mutable global state (that might be just about all of it sewn up)
Finish switching batttingTeam to a TeamId value
Implemented with a new catchEligible field. Should be easy enough to add some erroring to those catches, too.
Allow npc to control individual baserunners.
Add a bit more dirt to the infield.
This commit *does* introduce some entanglement between files. E.g. the markIneligible() calls, and overriding ball.heldBy from within Fielding
Basic foul-ball implementation.
Some balance tweaks. Generally faster play.
Move pitchMeter to utils.
Player -> User when talking about the human player instead of a baseball player.
Slightly delay scoreboard changes.
Animate ball-strike entry and exit.
* Look at limiting batting/throw power with math.log()
* Extract draw/fielder.lua
* Extract some values into constants.lua
* Extract npc.lua for computer batting (and eventually probably more CPU behavior)
* pitchTracker in utils