Much more fleshed-out constants.lua
* Move scoreboard.lua to draw/overlay.lua * Move minimap drawing into overlay.lua * Remove playdate imports from utils.lua
This commit is contained in:
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2
Makefile
2
Makefile
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@ -1,4 +1,4 @@
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SOURCE_FILES := src/constants.lua src/draw/* src/utils.lua src/dbg.lua src/npc.lua src/announcer.lua src/graphics.lua src/scoreboard.lua src/main.lua
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SOURCE_FILES := src/utils.lua src/constants.lua src/draw/* src/dbg.lua src/npc.lua src/announcer.lua src/graphics.lua src/main.lua
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all:
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pdc src BatterUp.pdx
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@ -11,3 +11,88 @@ C.Center = utils.xy(C.Screen.W / 2, C.Screen.H / 2)
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C.StrikeZoneStartX = C.Center.x - 16
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C.StrikeZoneEndX = C.StrikeZoneStartX + 24
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C.StrikeZoneStartY = C.Screen.H - 35
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--- @alias Base {
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--- x: number,
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--- y: number,
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--- }
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---@type Base[]
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C.Bases = {
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utils.xy(C.Screen.W * 0.93, C.Screen.H * 0.52),
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utils.xy(C.Screen.W * 0.47, C.Screen.H * 0.19),
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utils.xy(C.Screen.W * 0.03, C.Screen.H * 0.52),
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utils.xy(C.Screen.W * 0.474, C.Screen.H * 0.79),
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}
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C.First, C.Second, C.Third, C.Home = 1, 2, 3, 4
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C.FieldHeight = C.Bases[C.Home].y - C.Bases[C.Second].y
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-- Pseudo-base for batter to target
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C.RightHandedBattersBox = {
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x = C.Bases[C.Home].x - 35,
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y = C.Bases[C.Home].y,
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}
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---@type table<Base, Base | nil>
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C.NextBaseMap = {
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[C.RightHandedBattersBox] = nil, -- Runner should not escape the box before a hit!
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[C.Bases[C.First]] = C.Bases[C.Second],
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[C.Bases[C.Second]] = C.Bases[C.Third],
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[C.Bases[C.Third]] = C.Bases[C.Home],
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}
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--- Angle to align the bat to
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C.CrankOffsetDeg = 90
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C.DanceBounceMs = 500
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C.DanceBounceCount = 4
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--- Used to draw the ball well out of bounds, and
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--- generally as a check for whether or not it's in play.
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C.BallOffscreen = 999
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C.PitchAfterSeconds = 7
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C.PitchFlyMs = 1050
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C.PitchStartX = 195
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C.PitchStartY, C.PitchEndY = 105, 240
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--- The max distance at which a fielder can tag out a runner.
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C.TagDistance = 15
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--- The max distance at which a runner can be considered on base.
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C.BaseHitbox = 10
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C.BattingPower = 20
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C.SmallestBallRadius = 6
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C.BatLength = 50
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--- An enum for what state the offense is in
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C.Offense = {
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batting = {},
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running = {},
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walking = {},
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}
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--- An enum for which side (offense or defense) a team is on.
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C.Sides = {
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offense = {},
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defense = {},
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}
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C.PitcherStartPos = {
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x = C.Screen.W * 0.48,
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y = C.Screen.H * 0.40,
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}
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C.ThrowMeterMax = 15
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C.ThrowMeterDrainPerSec = 150
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--- Controls how hard the ball can be hit, and
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--- how fast the ball can be thrown.
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C.CrankPower = 10
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--- How fast baserunners move after a walk
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C.WalkedRunnerSpeed = 10
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20
src/dbg.lua
20
src/dbg.lua
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@ -20,21 +20,21 @@ end
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-- Only works if called with the bases empty (i.e. the only runner should be the batter.
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-- selene: allow(unused_variable)
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function dbg.loadTheBases(baseConstants, runners)
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function dbg.loadTheBases(runners)
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newRunner()
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newRunner()
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newRunner()
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runners[2].x = baseConstants[1].x
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runners[2].y = baseConstants[1].y
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runners[2].nextBase = baseConstants[2]
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runners[2].x = C.Bases[C.First].x
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runners[2].y = C.Bases[C.First].y
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runners[2].nextBase = C.Bases[C.Second]
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runners[3].x = baseConstants[2].x
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runners[3].y = baseConstants[2].y
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runners[3].nextBase = baseConstants[3]
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runners[3].x = C.Bases[C.Second].x
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runners[3].y = C.Bases[C.Second].y
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runners[3].nextBase = C.Bases[C.Third]
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runners[4].x = baseConstants[3].x
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runners[4].y = baseConstants[3].y
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runners[4].nextBase = baseConstants[4]
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runners[4].x = C.Bases[C.Third].x
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runners[4].y = C.Bases[C.Third].y
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runners[4].nextBase = C.Bases[C.Home]
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end
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if not playdate then
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@ -2,27 +2,31 @@
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local gfx = playdate.graphics
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local ScoreFont <const> = playdate.graphics.font.new("fonts/font-full-circle.pft")
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local OutBubbleRadius <const> = 5
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local ScoreboardMarginX <const> = 6
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local ScoreboardMarginRight <const> = 4
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local ScoreboardHeight <const> = 55
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local Indicator = "> "
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local IndicatorWidth <const> = ScoreFont:getTextWidth(Indicator)
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local MinimapBackground <const> = gfx.image.new("images/game/minimap.png") --[[@as pd_image]]
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local MinimapSizeX, MinimapSizeY <const> = MinimapBackground:getSize()
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local MinimapPosX, MinimapPosY = C.Screen.W - MinimapSizeX, C.Screen.H - MinimapSizeY
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local MinimapMultX <const> = 0.75 * MinimapSizeX / C.Screen.W
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local MinimapOffsetX <const> = MinimapPosX + 5
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local MinimapMultY <const> = 0.70 * MinimapSizeY / C.FieldHeight
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local MinimapOffsetY <const> = MinimapPosY - 15
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function drawMinimap(runners)
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MinimapBackground:draw(MinimapPosX, MinimapPosY)
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gfx.setColor(gfx.kColorBlack)
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for _, runner in pairs(runners) do
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local x = (MinimapMultX * runner.x) + MinimapOffsetX
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local y = (MinimapMultY * runner.y) + MinimapOffsetY
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gfx.fillRect(x, y, 8, 8)
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end
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end
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local BallStrikeMarginY <const> = 4
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local BallStrikeWidth <const> = 60
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local BallStrikeHeight <const> = (BallStrikeMarginY * 2) + ScoreFont:getHeight()
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---@param teams any
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---@param battingTeam any
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---@return string, number, string, number
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function getIndicators(teams, battingTeam)
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if teams.home == battingTeam then
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return Indicator, 0, "", IndicatorWidth
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end
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return "", IndicatorWidth, Indicator, 0
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end
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function drawBallsAndStrikes(x, y, balls, strikes)
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if balls == 0 and strikes == 0 then
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return
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@ -40,6 +44,23 @@ function drawBallsAndStrikes(x, y, balls, strikes)
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gfx.setImageDrawMode(originalDrawMode)
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end
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local OutBubbleRadius <const> = 5
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local ScoreboardMarginX <const> = 6
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local ScoreboardMarginRight <const> = 4
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local ScoreboardHeight <const> = 55
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local Indicator = "> "
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local IndicatorWidth <const> = ScoreFont:getTextWidth(Indicator)
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---@param teams any
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---@param battingTeam any
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---@return string, number, string, number
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function getIndicators(teams, battingTeam)
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if teams.home == battingTeam then
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return Indicator, 0, "", IndicatorWidth
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end
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return "", IndicatorWidth, Indicator, 0
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end
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function drawScoreboard(x, y, teams, outs, battingTeam, inning)
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local homeScore = teams.home.score
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local awayScore = teams.away.score
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283
src/main.lua
283
src/main.lua
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@ -7,16 +7,6 @@ import 'CoreLibs/object.lua'
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import 'CoreLibs/timer.lua'
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import 'CoreLibs/ui.lua'
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--- @alias XYPair {
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--- x: number,
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--- y: number,
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--- }
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--- @alias Base {
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--- x: number,
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--- y: number,
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--- }
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--- @alias Runner {
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--- x: number,
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--- y: number,
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@ -41,44 +31,37 @@ import 'announcer.lua'
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import 'dbg.lua'
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import 'graphics.lua'
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import 'npc.lua'
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import 'scoreboard.lua'
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import 'draw/overlay'
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import 'draw/fielder'
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-- stylua: ignore end
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-- selene: allow(shadowing)
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local gfx <const> = playdate.graphics
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-- selene: allow(shadowing)
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local C <const> = C
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local BootTune <const> = playdate.sound.sampleplayer.new("sounds/boot-tune.wav")
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-- local BootTune <const> = playdate.sound.sampleplayer.new("sounds/boot-tune-organy.wav")
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local TinnyBackground <const> = playdate.sound.sampleplayer.new("sounds/tinny-background.wav")
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local BatCrackSound <const> = playdate.sound.sampleplayer.new("sounds/bat-crack-reverb.wav")
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local GrassBackground <const> = gfx.image.new("images/game/grass.png") --[[@as pd_image]]
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local Minimap <const> = gfx.image.new("images/game/minimap.png") --[[@as pd_image]]
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local PlayerFrown <const> = gfx.image.new("images/game/player-frown.png") --[[@as pd_image]]
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local PlayerSmile <const> = gfx.image.new("images/game/player.png") --[[@as pd_image]]
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local PlayerBack <const> = gfx.image.new("images/game/player-back.png") --[[@as pd_image]]
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local PlayerImageBlipper <const> = blipper.new(100, "images/game/player.png", "images/game/player-lowhat.png")
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local DanceBounceMs <const> = 500
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local DanceBounceCount <const> = 4
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local FielderDanceAnimator <const> = gfx.animator.new(1, 10, 0, utils.easingHill)
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FielderDanceAnimator.repeatCount = DanceBounceCount - 1
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FielderDanceAnimator.repeatCount = C.DanceBounceCount - 1
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-- selene: allow(unused_variable)
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function fieldersDance()
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FielderDanceAnimator:reset(DanceBounceMs)
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FielderDanceAnimator:reset(C.DanceBounceMs)
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end
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local BallOffscreen <const> = 999
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local PitchFlyMs <const> = 1050
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local PitchStartX <const> = 195
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local PitchStartY <const>, PitchEndY <const> = 105, 240
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local ballAnimatorY = gfx.animator.new(0, BallOffscreen, BallOffscreen, playdate.easingFunctions.linear)
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local ballAnimatorX = gfx.animator.new(0, BallOffscreen, BallOffscreen, playdate.easingFunctions.linear)
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local ballAnimatorY = gfx.animator.new(0, C.BallOffscreen, C.BallOffscreen, playdate.easingFunctions.linear)
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local ballAnimatorX = gfx.animator.new(0, C.BallOffscreen, C.BallOffscreen, playdate.easingFunctions.linear)
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---@alias PseudoAnimator { currentValue: fun(self): number; reset: fun(self, durationMs: number | nil) }
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---@alias Pitch { x: PseudoAnimator, y: PseudoAnimator, z: PseudoAnimator | nil }
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@ -87,64 +70,44 @@ local ballAnimatorX = gfx.animator.new(0, BallOffscreen, BallOffscreen, playdate
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local Pitches <const> = {
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-- Fastball
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{
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x = gfx.animator.new(0, PitchStartX, PitchStartX, playdate.easingFunctions.linear),
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y = gfx.animator.new(PitchFlyMs / 1.3, PitchStartY, PitchEndY, playdate.easingFunctions.linear),
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x = gfx.animator.new(0, C.PitchStartX, C.PitchStartX, playdate.easingFunctions.linear),
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y = gfx.animator.new(C.PitchFlyMs / 1.3, C.PitchStartY, C.PitchEndY, playdate.easingFunctions.linear),
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},
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-- Curve ball
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{
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x = gfx.animator.new(PitchFlyMs, PitchStartX + 20, PitchStartX, utils.easingHill),
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y = gfx.animator.new(PitchFlyMs, PitchStartY, PitchEndY, playdate.easingFunctions.linear),
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x = gfx.animator.new(C.PitchFlyMs, C.PitchStartX + 20, C.PitchStartX, utils.easingHill),
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y = gfx.animator.new(C.PitchFlyMs, C.PitchStartY, C.PitchEndY, playdate.easingFunctions.linear),
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},
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-- Slider
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{
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x = gfx.animator.new(PitchFlyMs, PitchStartX - 20, PitchStartX, utils.easingHill),
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y = gfx.animator.new(PitchFlyMs, PitchStartY, PitchEndY, playdate.easingFunctions.linear),
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x = gfx.animator.new(C.PitchFlyMs, C.PitchStartX - 20, C.PitchStartX, utils.easingHill),
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y = gfx.animator.new(C.PitchFlyMs, C.PitchStartY, C.PitchEndY, playdate.easingFunctions.linear),
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},
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-- Wobbbleball
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{
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x = {
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currentValue = function()
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return PitchStartX + (10 * math.sin((ballAnimatorY:currentValue() - PitchStartY) / 10))
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return C.PitchStartX + (10 * math.sin((ballAnimatorY:currentValue() - C.PitchStartY) / 10))
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end,
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reset = function() end,
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},
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y = gfx.animator.new(PitchFlyMs * 1.3, PitchStartY, PitchEndY, playdate.easingFunctions.linear),
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y = gfx.animator.new(C.PitchFlyMs * 1.3, C.PitchStartY, C.PitchEndY, playdate.easingFunctions.linear),
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},
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}
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local CrankOffsetDeg <const> = 90
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local BatOffset <const> = utils.xy(10, 25)
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local BatterHandPos <const> = utils.xy(10, 25)
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local batBase <const> = utils.xy(C.Center.x - 34, 215)
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local batTip <const> = utils.xy(0, 0)
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local TagDistance <const> = 15
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local SmallestBallRadius <const> = 6
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local ball <const> = {
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x = C.Center.x --[[@as number]],
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y = C.Center.y --[[@as number]],
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z = 0,
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size = SmallestBallRadius,
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size = C.SmallestBallRadius,
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heldBy = nil --[[@type Runner | nil]],
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}
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local BatLength <const> = 50
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local Offense <const> = {
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batting = {},
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running = {},
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walking = {},
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}
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local Sides <const> = {
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offense = {},
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defense = {},
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}
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local offenseMode = Offense.batting
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---@alias Team { score: number, benchPosition: XYPair }
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---@type table<string, Team>
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@ -163,14 +126,15 @@ local PlayerTeam <const> = teams.home
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local battingTeam = teams.away
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local outs = 0
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local inning = 1
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local offenseMode = C.Offense.batting
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---@return boolean playerIsOnSide, boolean playerIsOnOtherSide
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function playerIsOn(side)
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local ret
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if PlayerTeam == battingTeam then
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ret = side == Sides.offense
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ret = side == C.Sides.offense
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else
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ret = side == Sides.defense
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ret = side == C.Sides.defense
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end
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return ret, not ret
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end
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@ -179,33 +143,10 @@ end
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-- ...that might lose some of the magic of both. Compromise available? idk
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local ballFloatAnimator = gfx.animator.new(2000, -60, 0, utils.easingHill)
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local BallSizeMs = 2000
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local ballSizeAnimator = gfx.animator.new(BallSizeMs, 9, SmallestBallRadius, utils.easingHill)
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local HitMult = 20
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local ballSizeAnimator = gfx.animator.new(BallSizeMs, 9, C.SmallestBallRadius, utils.easingHill)
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local deltaSeconds = 0
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local First <const>, Second <const>, Third <const>, Home <const> = 1, 2, 3, 4
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---@type Base[]
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local Bases = {
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utils.xy(C.Screen.W * 0.93, C.Screen.H * 0.52),
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utils.xy(C.Screen.W * 0.47, C.Screen.H * 0.19),
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utils.xy(C.Screen.W * 0.03, C.Screen.H * 0.52),
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utils.xy(C.Screen.W * 0.474, C.Screen.H * 0.79),
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}
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-- Pseudo-base for batter to target
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local RightHandedBattersBox <const> = utils.xy(Bases[Home].x - 35, Bases[Home].y)
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---@type table<Base, Base | nil>
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local NextBaseMap <const> = {
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[RightHandedBattersBox] = nil, -- Runner should not escape the box before a hit!
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[Bases[First]] = Bases[Second],
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[Bases[Second]] = Bases[Third],
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[Bases[Third]] = Bases[Home],
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}
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---@param name string
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---@param speed number
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---@return Fielder
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@ -229,11 +170,6 @@ local fielders <const> = {
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right = newFielder("Right", 40),
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}
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local PitcherStartPos <const> = {
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x = C.Screen.W * 0.48,
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y = C.Screen.H * 0.40,
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}
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--- Actually only benches the infield, because outfielders are far away!
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---@param position XYPair
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function benchAllFielders(position)
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@ -259,16 +195,13 @@ function resetFielderPositions(fromOffTheField)
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fielders.second.target = utils.xy(C.Screen.W * 0.70, C.Screen.H * 0.30)
|
||||
fielders.shortstop.target = utils.xy(C.Screen.W * 0.30, C.Screen.H * 0.30)
|
||||
fielders.third.target = utils.xy(C.Screen.W * 0.1, C.Screen.H * 0.48)
|
||||
fielders.pitcher.target = utils.xy(PitcherStartPos.x, PitcherStartPos.y)
|
||||
fielders.pitcher.target = utils.xy(C.PitcherStartPos.x, C.PitcherStartPos.y)
|
||||
fielders.catcher.target = utils.xy(C.Screen.W * 0.475, C.Screen.H * 0.92)
|
||||
fielders.left.target = utils.xy(C.Screen.W * -1, C.Screen.H * -0.2)
|
||||
fielders.center.target = utils.xy(C.Center.x, C.Screen.H * -0.4)
|
||||
fielders.right.target = utils.xy(C.Screen.W * 2, fielders.left.target.y)
|
||||
end
|
||||
|
||||
local BatterStartingX <const> = Bases[Home].x - 40
|
||||
local BatterStartingY <const> = Bases[Home].y - 3
|
||||
|
||||
--- @type Runner[]
|
||||
local runners <const> = {}
|
||||
|
||||
|
@ -278,11 +211,11 @@ local outRunners <const> = {}
|
|||
---@return Runner
|
||||
function newRunner()
|
||||
local new = {
|
||||
x = BatterStartingX - 60,
|
||||
y = BatterStartingY + 60,
|
||||
nextBase = RightHandedBattersBox,
|
||||
x = C.RightHandedBattersBox.x - 60,
|
||||
y = C.RightHandedBattersBox.y + 60,
|
||||
nextBase = C.RightHandedBattersBox,
|
||||
prevBase = nil,
|
||||
forcedTo = Bases[First],
|
||||
forcedTo = C.Bases[C.First],
|
||||
}
|
||||
runners[#runners + 1] = new
|
||||
return new
|
||||
|
@ -292,7 +225,6 @@ end
|
|||
local batter = newRunner()
|
||||
|
||||
local throwMeter = 0
|
||||
local PitchMeterLimit = 15
|
||||
|
||||
--- "Throws" the ball from its current position to the given destination.
|
||||
---@param destX number
|
||||
|
@ -302,35 +234,35 @@ local PitchMeterLimit = 15
|
|||
---@param floaty boolean | nil
|
||||
---@param customBallScaler pd_animator | nil
|
||||
function throwBall(destX, destY, easingFunc, flyTimeMs, floaty, customBallScaler)
|
||||
ball.heldBy = nil
|
||||
throwMeter = 0
|
||||
|
||||
if not flyTimeMs then
|
||||
flyTimeMs = utils.distanceBetween(ball.x, ball.y, destX, destY) * 5
|
||||
end
|
||||
ball.heldBy = nil
|
||||
|
||||
if customBallScaler then
|
||||
ballSizeAnimator = customBallScaler
|
||||
else
|
||||
-- TODO? Scale based on distance?
|
||||
ballSizeAnimator = gfx.animator.new(flyTimeMs, 9, SmallestBallRadius, utils.easingHill)
|
||||
ballSizeAnimator = gfx.animator.new(flyTimeMs, 9, C.SmallestBallRadius, utils.easingHill)
|
||||
end
|
||||
ballAnimatorY = gfx.animator.new(flyTimeMs, ball.y, destY, easingFunc)
|
||||
ballAnimatorX = gfx.animator.new(flyTimeMs, ball.x, destX, easingFunc)
|
||||
if floaty then
|
||||
ballFloatAnimator:reset(flyTimeMs)
|
||||
end
|
||||
throwMeter = 0
|
||||
end
|
||||
|
||||
local PitchAfterSeconds = 7
|
||||
-- TODO: Replace with a timer, repeatedly reset instead of setting to 0
|
||||
local secondsSincePitchAllowed = -5
|
||||
|
||||
local catcherThrownBall = false
|
||||
|
||||
---@param pitchFlyTimeMs number | nil
|
||||
---@param pitchTypeIndex number | nil
|
||||
function pitch(pitchFlyTimeMs, pitchTypeIndex)
|
||||
catcherThrownBall = false
|
||||
offenseMode = Offense.batting
|
||||
offenseMode = C.Offense.batting
|
||||
|
||||
local current = Pitches[pitchTypeIndex]
|
||||
ballAnimatorX = current.x
|
||||
|
@ -353,15 +285,13 @@ function pitch(pitchFlyTimeMs, pitchTypeIndex)
|
|||
secondsSincePitchAllowed = 0
|
||||
end
|
||||
|
||||
local BaseHitbox = 10
|
||||
|
||||
--- Returns the base being touched by the player at (x,y), or nil, if no base is being touched
|
||||
---@param x number
|
||||
---@param y number
|
||||
---@return Base | nil
|
||||
function isTouchingBase(x, y)
|
||||
return utils.first(Bases, function(base)
|
||||
return utils.distanceBetween(x, y, base.x, base.y) < BaseHitbox
|
||||
return utils.first(C.Bases, function(base)
|
||||
return utils.distanceBetween(x, y, base.x, base.y) < C.BaseHitbox
|
||||
end)
|
||||
end
|
||||
|
||||
|
@ -386,7 +316,7 @@ end
|
|||
|
||||
function updateForcedRunners()
|
||||
local stillForced = true
|
||||
for _, base in ipairs(Bases) do
|
||||
for _, base in ipairs(C.Bases) do
|
||||
local runnerTargetingBase = getRunnerWithNextBase(base)
|
||||
if runnerTargetingBase then
|
||||
if stillForced then
|
||||
|
@ -462,7 +392,7 @@ end
|
|||
---@return Base[]
|
||||
function getForcedOutTargets()
|
||||
local targets = {}
|
||||
for _, base in ipairs(Bases) do
|
||||
for _, base in ipairs(C.Bases) do
|
||||
local runnerTargetingBase = getRunnerWithNextBase(base)
|
||||
if runnerTargetingBase then
|
||||
targets[#targets + 1] = base
|
||||
|
@ -479,7 +409,7 @@ function getBaseOfStrandedRunner()
|
|||
local farRunnersBase, farDistance
|
||||
for _, runner in pairs(runners) do
|
||||
if runner ~= batter then
|
||||
local nearestBase, distance = utils.getNearestOf(Bases, runner.x, runner.y)
|
||||
local nearestBase, distance = utils.getNearestOf(C.Bases, runner.x, runner.y)
|
||||
if farRunnersBase == nil or farDistance < distance then
|
||||
farRunnersBase = nearestBase
|
||||
farDistance = distance
|
||||
|
@ -520,8 +450,8 @@ function tryToMakeAnOut(fielder)
|
|||
end
|
||||
|
||||
function readThrow()
|
||||
if throwMeter > PitchMeterLimit then
|
||||
return (PitchFlyMs / (throwMeter / PitchMeterLimit))
|
||||
if throwMeter > C.ThrowMeterMax then
|
||||
return (C.PitchFlyMs / (throwMeter / C.ThrowMeterMax))
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
@ -532,13 +462,13 @@ end
|
|||
function buttonControlledThrow(thrower, throwFlyMs, forbidThrowHome)
|
||||
local targetBase
|
||||
if playdate.buttonIsPressed(playdate.kButtonLeft) then
|
||||
targetBase = Bases[Third]
|
||||
targetBase = C.Bases[C.Third]
|
||||
elseif playdate.buttonIsPressed(playdate.kButtonUp) then
|
||||
targetBase = Bases[Second]
|
||||
targetBase = C.Bases[C.Second]
|
||||
elseif playdate.buttonIsPressed(playdate.kButtonRight) then
|
||||
targetBase = Bases[First]
|
||||
targetBase = C.Bases[C.First]
|
||||
elseif not forbidThrowHome and playdate.buttonIsPressed(playdate.kButtonDown) then
|
||||
targetBase = Bases[Home]
|
||||
targetBase = C.Bases[C.Home]
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
@ -550,7 +480,7 @@ function buttonControlledThrow(thrower, throwFlyMs, forbidThrowHome)
|
|||
throwBall(targetBase.x, targetBase.y, playdate.easingFunctions.linear, throwFlyMs)
|
||||
closestFielder.target = targetBase
|
||||
secondsSinceLastRunnerMove = 0
|
||||
offenseMode = Offense.running
|
||||
offenseMode = C.Offense.running
|
||||
|
||||
return true
|
||||
end
|
||||
|
@ -566,7 +496,7 @@ function outEligibleRunners(fielder)
|
|||
and runner.forcedTo == touchedBase
|
||||
and touchedBase ~= runnerOnBase
|
||||
-- Tag out
|
||||
or not runnerOnBase and utils.distanceBetween(runner.x, runner.y, fielder.x, fielder.y) < TagDistance
|
||||
or not runnerOnBase and utils.distanceBetween(runner.x, runner.y, fielder.x, fielder.y) < C.TagDistance
|
||||
then
|
||||
outRunner(i)
|
||||
didOutRunner = true
|
||||
|
@ -577,7 +507,7 @@ function outEligibleRunners(fielder)
|
|||
end
|
||||
|
||||
function updateNpcFielder(fielder, outedSomeRunner)
|
||||
if offenseMode ~= Offense.running then
|
||||
if offenseMode ~= C.Offense.running then
|
||||
return
|
||||
end
|
||||
if outedSomeRunner then
|
||||
|
@ -603,7 +533,7 @@ function updateFielder(fielder)
|
|||
|
||||
local outedSomeRunner = outEligibleRunners(fielder)
|
||||
|
||||
if playerIsOn(Sides.defense) then
|
||||
if playerIsOn(C.Sides.defense) then
|
||||
local throwFly = readThrow()
|
||||
if throwFly then
|
||||
buttonControlledThrow(fielders.pitcher, throwFly)
|
||||
|
@ -626,14 +556,14 @@ function updateRunner(runner, runnerIndex, appliedSpeed)
|
|||
return false
|
||||
end
|
||||
|
||||
local nearestBase, nearestBaseDistance = utils.getNearestOf(Bases, runner.x, runner.y)
|
||||
local nearestBase, nearestBaseDistance = utils.getNearestOf(C.Bases, runner.x, runner.y)
|
||||
|
||||
if
|
||||
nearestBaseDistance < 5
|
||||
and runnerIndex ~= nil
|
||||
and runner ~= batter --runner.prevBase
|
||||
and runner.nextBase == Bases[Home]
|
||||
and nearestBase == Bases[Home]
|
||||
and runner.nextBase == C.Bases[C.Home]
|
||||
and nearestBase == C.Bases[C.Home]
|
||||
then
|
||||
score(runnerIndex)
|
||||
end
|
||||
|
@ -642,7 +572,7 @@ function updateRunner(runner, runnerIndex, appliedSpeed)
|
|||
local x, y, distance = utils.normalizeVector(runner.x, runner.y, nb.x, nb.y)
|
||||
|
||||
if distance < 2 then
|
||||
runner.nextBase = NextBaseMap[runner.nextBase]
|
||||
runner.nextBase = C.NextBaseMap[runner.nextBase]
|
||||
runner.forcedTo = nil
|
||||
return false
|
||||
end
|
||||
|
@ -683,10 +613,10 @@ end
|
|||
|
||||
function walk()
|
||||
announcer:say("Walk!")
|
||||
fielders.first.target = Bases[First]
|
||||
batter.nextBase = Bases[First]
|
||||
batter.prevBase = Bases[Home]
|
||||
offenseMode = Offense.walking
|
||||
fielders.first.target = C.Bases[C.First]
|
||||
batter.nextBase = C.Bases[C.First]
|
||||
batter.prevBase = C.Bases[C.Home]
|
||||
offenseMode = C.Offense.walking
|
||||
batter = nil
|
||||
updateForcedRunners()
|
||||
nextBatter()
|
||||
|
@ -701,25 +631,25 @@ end
|
|||
|
||||
---@param batDeg number
|
||||
function updateBatting(batDeg, batSpeed)
|
||||
if ball.y < BallOffscreen then
|
||||
if ball.y < C.BallOffscreen then
|
||||
ball.y = ballAnimatorY:currentValue() + ballFloatAnimator:currentValue()
|
||||
ball.size = SmallestBallRadius -- ballFloatAnimator:currentValue()
|
||||
ball.size = C.SmallestBallRadius -- ballFloatAnimator:currentValue()
|
||||
end
|
||||
|
||||
local batAngle = math.rad(batDeg)
|
||||
-- TODO: animate bat-flip or something
|
||||
batBase.x = batter and (batter.x + BatOffset.x) or 0
|
||||
batBase.y = batter and (batter.y + BatOffset.y) or 0
|
||||
batTip.x = batBase.x + (BatLength * math.sin(batAngle))
|
||||
batTip.y = batBase.y + (BatLength * math.cos(batAngle))
|
||||
batBase.x = batter and (batter.x + BatterHandPos.x) or 0
|
||||
batBase.y = batter and (batter.y + BatterHandPos.y) or 0
|
||||
batTip.x = batBase.x + (C.BatLength * math.sin(batAngle))
|
||||
batTip.y = batBase.y + (C.BatLength * math.cos(batAngle))
|
||||
|
||||
if
|
||||
batSpeed > 0
|
||||
and utils.pointDirectlyUnderLine(ball.x, ball.y, batBase.x, batBase.y, batTip.x, batTip.y, C.Screen.H)
|
||||
and ball.y < 232 --not isTouchingBall(fielders.catcher.x, fielders.catcher.y)
|
||||
and ball.y < 232
|
||||
then
|
||||
BatCrackSound:play()
|
||||
offenseMode = Offense.running
|
||||
offenseMode = C.Offense.running
|
||||
local ballAngle = batAngle + math.rad(90)
|
||||
|
||||
local mult = math.abs(batSpeed / 15)
|
||||
|
@ -729,23 +659,17 @@ function updateBatting(batDeg, batSpeed)
|
|||
ballVelX = ballVelX * -1
|
||||
ballVelY = ballVelY * -1
|
||||
end
|
||||
local ballDestX = ball.x + (ballVelX * HitMult)
|
||||
local ballDestY = ball.y + (ballVelY * HitMult)
|
||||
local ballDestX = ball.x + (ballVelX * C.BattingPower)
|
||||
local ballDestY = ball.y + (ballVelY * C.BattingPower)
|
||||
-- Hit!
|
||||
throwBall(
|
||||
ballDestX,
|
||||
ballDestY,
|
||||
playdate.easingFunctions.outQuint,
|
||||
2000,
|
||||
nil,
|
||||
gfx.animator.new(2000, 9 + (mult * mult * 0.5), SmallestBallRadius, utils.easingHill)
|
||||
)
|
||||
local hitBallScaler = gfx.animator.new(2000, 9 + (mult * mult * 0.5), C.SmallestBallRadius, utils.easingHill)
|
||||
throwBall(ballDestX, ballDestY, playdate.easingFunctions.outQuint, 2000, nil, hitBallScaler)
|
||||
|
||||
fielders.first.target = Bases[First]
|
||||
batter.nextBase = Bases[First]
|
||||
batter.prevBase = Bases[Home]
|
||||
fielders.first.target = C.Bases[C.First]
|
||||
batter.nextBase = C.Bases[C.First]
|
||||
batter.prevBase = C.Bases[C.Home]
|
||||
updateForcedRunners()
|
||||
batter.forcedTo = Bases[First]
|
||||
batter.forcedTo = C.Bases[C.First]
|
||||
batter = nil -- Demote batter to a mere runner
|
||||
|
||||
local chasingFielder = utils.getNearestOf(fielders, ballDestX, ballDestY)
|
||||
|
@ -801,7 +725,7 @@ function updateGameState()
|
|||
deltaSeconds = playdate.getElapsedTime() or 0
|
||||
playdate.resetElapsedTime()
|
||||
local crankChange = playdate.getCrankChange() --[[@as number]]
|
||||
local crankLimited = crankChange == 0 and 0 or (math.log(math.abs(crankChange)) * 10)
|
||||
local crankLimited = crankChange == 0 and 0 or (math.log(math.abs(crankChange)) * C.CrankPower)
|
||||
if crankChange < 0 then
|
||||
crankLimited = crankLimited * -1
|
||||
end
|
||||
|
@ -815,21 +739,22 @@ function updateGameState()
|
|||
ball.y = ballAnimatorY:currentValue() + ball.z
|
||||
end
|
||||
|
||||
local playerOnOffense, playerOnDefense = playerIsOn(Sides.offense)
|
||||
local playerOnOffense, playerOnDefense = playerIsOn(C.Sides.offense)
|
||||
|
||||
if playerOnDefense then
|
||||
throwMeter = math.max(0, throwMeter - (deltaSeconds * 150))
|
||||
throwMeter = math.max(0, throwMeter - (deltaSeconds * C.ThrowMeterDrainPerSec))
|
||||
throwMeter = throwMeter + math.abs(crankLimited)
|
||||
end
|
||||
|
||||
if offenseMode == Offense.batting then
|
||||
if offenseMode == C.Offense.batting then
|
||||
if ball.y < C.StrikeZoneStartY then
|
||||
pitchTracker.recordedPitchX = nil
|
||||
elseif not pitchTracker.recordedPitchX then
|
||||
pitchTracker.recordedPitchX = ball.x
|
||||
end
|
||||
|
||||
if utils.distanceBetween(fielders.pitcher.x, fielders.pitcher.y, PitchStartX, PitchStartY) < BaseHitbox then
|
||||
local pitcher = fielders.pitcher
|
||||
if utils.distanceBetween(pitcher.x, pitcher.y, C.PitchStartX, C.PitchStartY) < C.BaseHitbox then
|
||||
secondsSincePitchAllowed = secondsSincePitchAllowed + deltaSeconds
|
||||
end
|
||||
|
||||
|
@ -840,13 +765,13 @@ function updateGameState()
|
|||
elseif outcome == PitchOutcomes.Walk then
|
||||
walk()
|
||||
end
|
||||
throwBall(PitchStartX, PitchStartY, playdate.easingFunctions.linear, nil, true)
|
||||
throwBall(C.PitchStartX, C.PitchStartY, playdate.easingFunctions.linear, nil, true)
|
||||
catcherThrownBall = true
|
||||
end
|
||||
|
||||
local batSpeed
|
||||
if playerOnOffense then
|
||||
batAngleDeg = (playdate.getCrankPosition() + CrankOffsetDeg) % 360
|
||||
batAngleDeg = (playdate.getCrankPosition() + C.CrankOffsetDeg) % 360
|
||||
batSpeed = crankLimited
|
||||
else
|
||||
batAngleDeg = npc.updateBatAngle(ball, catcherThrownBall, deltaSeconds)
|
||||
|
@ -858,35 +783,35 @@ function updateGameState()
|
|||
-- TODO: Ensure batter can't be nil, here
|
||||
updateRunner(batter, nil, crankLimited)
|
||||
|
||||
if secondsSincePitchAllowed > PitchAfterSeconds then
|
||||
if secondsSincePitchAllowed > C.PitchAfterSeconds then
|
||||
if playerOnDefense then
|
||||
local throwFly = readThrow()
|
||||
if throwFly and not buttonControlledThrow(fielders.pitcher, throwFly, true) then
|
||||
if throwFly and not buttonControlledThrow(pitcher, throwFly, true) then
|
||||
playerPitch(throwFly)
|
||||
end
|
||||
else
|
||||
pitch(PitchFlyMs, math.random(#Pitches))
|
||||
pitch(C.PitchFlyMs, math.random(#Pitches))
|
||||
end
|
||||
end
|
||||
elseif offenseMode == Offense.running then
|
||||
local appliedSpeed = playerOnOffense and crankLimited or npc.runningSpeed(Bases, runners)
|
||||
elseif offenseMode == C.Offense.running then
|
||||
local appliedSpeed = playerOnOffense and crankLimited or npc.runningSpeed(runners)
|
||||
if updateRunning(appliedSpeed) then
|
||||
secondsSinceLastRunnerMove = 0
|
||||
else
|
||||
secondsSinceLastRunnerMove = secondsSinceLastRunnerMove + deltaSeconds
|
||||
if secondsSinceLastRunnerMove > ResetFieldersAfterSeconds then
|
||||
throwBall(PitchStartX, PitchStartY, playdate.easingFunctions.linear, nil, true)
|
||||
throwBall(C.PitchStartX, C.PitchStartY, playdate.easingFunctions.linear, nil, true)
|
||||
resetFielderPositions()
|
||||
offenseMode = Offense.batting
|
||||
offenseMode = C.Offense.batting
|
||||
if not batter then
|
||||
batter = newRunner()
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif offenseMode == Offense.walking then
|
||||
elseif offenseMode == C.Offense.walking then
|
||||
updateForcedRunners()
|
||||
if not updateRunning(10, true) then
|
||||
offenseMode = Offense.batting
|
||||
if not updateRunning(C.WalkedRunnerSpeed, true) then
|
||||
offenseMode = C.Offense.batting
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -896,26 +821,6 @@ function updateGameState()
|
|||
walkAwayOutRunners()
|
||||
end
|
||||
|
||||
local MinimapSizeX, MinimapSizeY <const> = Minimap:getSize()
|
||||
local MinimapPosX, MinimapPosY = C.Screen.W - MinimapSizeX, C.Screen.H - MinimapSizeY
|
||||
|
||||
local FieldHeight <const> = Bases[Home].y - Bases[Second].y
|
||||
|
||||
local MinimapMultX <const> = 0.75 * MinimapSizeX / C.Screen.W
|
||||
local MinimapOffsetX <const> = MinimapPosX + 5
|
||||
local MinimapMultY <const> = 0.70 * MinimapSizeY / FieldHeight
|
||||
local MinimapOffsetY <const> = MinimapPosY - 15
|
||||
|
||||
function drawMinimap()
|
||||
Minimap:draw(MinimapPosX, MinimapPosY)
|
||||
gfx.setColor(gfx.kColorBlack)
|
||||
for _, runner in pairs(runners) do
|
||||
local x = (MinimapMultX * runner.x) + MinimapOffsetX
|
||||
local y = (MinimapMultY * runner.y) + MinimapOffsetY
|
||||
gfx.fillRect(x, y, 8, 8)
|
||||
end
|
||||
end
|
||||
|
||||
function playdate.update()
|
||||
playdate.timer.updateTimers()
|
||||
gfx.animation.blinker.updateAll()
|
||||
|
@ -925,7 +830,7 @@ function playdate.update()
|
|||
gfx.setColor(gfx.kColorBlack)
|
||||
|
||||
local offsetX, offsetY = 0, 0
|
||||
if ball.x < BallOffscreen then
|
||||
if ball.x < C.BallOffscreen then
|
||||
offsetX, offsetY = getDrawOffset(C.Screen.W, C.Screen.H, ball.x, ball.y)
|
||||
gfx.setDrawOffset(offsetX, offsetY)
|
||||
end
|
||||
|
@ -938,7 +843,7 @@ function playdate.update()
|
|||
ballIsHeld = drawFielder(ball, fielder.x, fielder.y + fielderDanceHeight) or ballIsHeld
|
||||
end
|
||||
|
||||
if offenseMode == Offense.batting then
|
||||
if offenseMode == C.Offense.batting then
|
||||
gfx.setLineWidth(5)
|
||||
gfx.drawLine(batBase.x, batBase.y, batTip.x, batTip.y)
|
||||
end
|
||||
|
@ -976,7 +881,7 @@ function playdate.update()
|
|||
|
||||
gfx.setDrawOffset(0, 0)
|
||||
if math.abs(offsetX) > 10 or math.abs(offsetY) > 10 then
|
||||
drawMinimap()
|
||||
drawMinimap(runners)
|
||||
end
|
||||
drawScoreboard(0, C.Screen.H * 0.77, teams, outs, battingTeam, inning)
|
||||
drawBallsAndStrikes(290, C.Screen.H - 20, pitchTracker.balls, pitchTracker.strikes)
|
||||
|
@ -991,7 +896,7 @@ function init()
|
|||
playdate.getSystemMenu():addMenuItem("Restart game", function() end) -- TODO?
|
||||
|
||||
playdate.timer.new(2000, function()
|
||||
throwBall(PitchStartX, PitchStartY, playdate.easingFunctions.linear, nil, false)
|
||||
throwBall(C.PitchStartX, C.PitchStartY, playdate.easingFunctions.linear, nil, false)
|
||||
end)
|
||||
BootTune:play()
|
||||
BootTune:setFinishCallback(function()
|
||||
|
|
|
@ -19,12 +19,12 @@ function npc.batSpeed()
|
|||
return npcBatSpeed
|
||||
end
|
||||
|
||||
function npc.runningSpeed(baseConstants, runners)
|
||||
function npc.runningSpeed(runners)
|
||||
if #runners == 0 then
|
||||
return 0
|
||||
end
|
||||
local touchedBase = isTouchingBase(runners[1].x, runners[1].y)
|
||||
if not touchedBase or touchedBase == baseConstants[4] then
|
||||
if not touchedBase or touchedBase == C.Bases[C.Home] then
|
||||
return 10
|
||||
end
|
||||
return 0
|
||||
|
|
|
@ -1,8 +1,3 @@
|
|||
-- stylua: ignore start
|
||||
import 'CoreLibs/animation.lua'
|
||||
import 'CoreLibs/graphics.lua'
|
||||
-- stylua: ignore end
|
||||
|
||||
-- selene: allow(unscoped_variables)
|
||||
utils = {}
|
||||
|
||||
|
@ -14,6 +9,11 @@ function utils.easingHill(t, b, c, d)
|
|||
return (c * t) + b
|
||||
end
|
||||
|
||||
--- @alias XYPair {
|
||||
--- x: number,
|
||||
--- y: number,
|
||||
--- }
|
||||
|
||||
---@param x number
|
||||
---@param y number
|
||||
---@return XYPair
|
||||
|
|
Loading…
Reference in New Issue