Sort assets alphabetically
This commit is contained in:
parent
7deadbe316
commit
cea10a7706
110
src/assets.lua
110
src/assets.lua
|
@ -3,70 +3,37 @@
|
|||
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
DarkPlayerFrown = playdate.graphics.image.new("images/game/DarkPlayerFrown.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
LightPlayerAwayBase = playdate.graphics.image.new("images/game/LightPlayerAwayBase.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
LightPlayerSmile = playdate.graphics.image.new("images/game/LightPlayerSmile.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
Glove = playdate.graphics.image.new("images/game/Glove.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
PerfectPowerFlickerRight = playdate.graphics.image.new("images/game/PerfectPowerFlickerRight.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
DarkSkinFan = playdate.graphics.image.new("images/game/DarkSkinFan.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
DarkPlayerAwayBase = playdate.graphics.image.new("images/game/DarkPlayerAwayBase.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
PerfectPowerFlickerLeft = playdate.graphics.image.new("images/game/PerfectPowerFlickerLeft.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
LightPlayerFrown = playdate.graphics.image.new("images/game/LightPlayerFrown.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
LightPlayerAwayBack = playdate.graphics.image.new("images/game/LightPlayerAwayBack.png")
|
||||
BigBat = playdate.graphics.image.new("images/game/BigBat.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
DarkPlayerAwayBack = playdate.graphics.image.new("images/game/DarkPlayerAwayBack.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
LightPlayerHomeBack = playdate.graphics.image.new("images/game/LightPlayerHomeBack.png")
|
||||
DarkPlayerAwayBase = playdate.graphics.image.new("images/game/DarkPlayerAwayBase.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
BigBat = playdate.graphics.image.new("images/game/BigBat.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
LightSkinFan = playdate.graphics.image.new("images/game/LightSkinFan.png")
|
||||
DarkPlayerFrown = playdate.graphics.image.new("images/game/DarkPlayerFrown.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
DarkPlayerHomeBack = playdate.graphics.image.new("images/game/DarkPlayerHomeBack.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
GloveHoldingBall = playdate.graphics.image.new("images/game/GloveHoldingBall.png")
|
||||
DarkPlayerHomeBase = playdate.graphics.image.new("images/game/DarkPlayerHomeBase.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
DarkPlayerSmile = playdate.graphics.image.new("images/game/DarkPlayerSmile.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
DarkSkinFan = playdate.graphics.image.new("images/game/DarkSkinFan.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
GameLogo = playdate.graphics.image.new("images/game/GameLogo.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
LightPlayerHomeBase = playdate.graphics.image.new("images/game/LightPlayerHomeBase.png")
|
||||
Glove = playdate.graphics.image.new("images/game/Glove.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
Hat = playdate.graphics.image.new("images/game/Hat.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
MenuImage = playdate.graphics.image.new("images/game/MenuImage.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
Minimap = playdate.graphics.image.new("images/game/Minimap.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
DarkPlayerHomeBase = playdate.graphics.image.new("images/game/DarkPlayerHomeBase.png")
|
||||
GloveHoldingBall = playdate.graphics.image.new("images/game/GloveHoldingBall.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
GrassBackground = playdate.graphics.image.new("images/game/GrassBackground.png")
|
||||
|
@ -75,10 +42,43 @@ GrassBackground = playdate.graphics.image.new("images/game/GrassBackground.png")
|
|||
GrassBackgroundSmall = playdate.graphics.image.new("images/game/GrassBackgroundSmall.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
DarkPlayerSmile = playdate.graphics.image.new("images/game/DarkPlayerSmile.png")
|
||||
Hat = playdate.graphics.image.new("images/game/Hat.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
LightPlayerAwayBack = playdate.graphics.image.new("images/game/LightPlayerAwayBack.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
LightPlayerAwayBase = playdate.graphics.image.new("images/game/LightPlayerAwayBase.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
LightPlayerFrown = playdate.graphics.image.new("images/game/LightPlayerFrown.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
LightPlayerHomeBack = playdate.graphics.image.new("images/game/LightPlayerHomeBack.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
LightPlayerHomeBase = playdate.graphics.image.new("images/game/LightPlayerHomeBase.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
LightPlayerSmile = playdate.graphics.image.new("images/game/LightPlayerSmile.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
LightSkinFan = playdate.graphics.image.new("images/game/LightSkinFan.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
MenuImage = playdate.graphics.image.new("images/game/MenuImage.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
Minimap = playdate.graphics.image.new("images/game/Minimap.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
PerfectPowerBg = playdate.graphics.image.new("images/game/PerfectPowerBg.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
PerfectPowerFlickerLeft = playdate.graphics.image.new("images/game/PerfectPowerFlickerLeft.png")
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
PerfectPowerFlickerRight = playdate.graphics.image.new("images/game/PerfectPowerFlickerRight.png")
|
||||
|
||||
-- luacheck: ignore
|
||||
---@type pd_sampleplayer
|
||||
|
@ -92,35 +92,35 @@ BootTune = playdate.sound.sampleplayer.new("music/BootTune.wav")
|
|||
BootTuneOrgany = playdate.sound.sampleplayer.new("music/BootTuneOrgany.wav")
|
||||
-- luacheck: ignore
|
||||
---@type pd_sampleplayer
|
||||
TinnyBackground = playdate.sound.sampleplayer.new("music/TinnyBackground.wav")
|
||||
MenuMusic = playdate.sound.sampleplayer.new("music/MenuMusic.wav")
|
||||
-- luacheck: ignore
|
||||
---@type pd_sampleplayer
|
||||
MenuMusic = playdate.sound.sampleplayer.new("music/MenuMusic.wav")
|
||||
TinnyBackground = playdate.sound.sampleplayer.new("music/TinnyBackground.wav")
|
||||
|
||||
Logos = {
|
||||
{ name = "Base", image = playdate.graphics.image.new("images/game/logos/Base.png") },
|
||||
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
{ name = "Arrows", image = playdate.graphics.image.new("images/game/logos/Arrows.png") },
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
{ name = "Cats", image = playdate.graphics.image.new("images/game/logos/Cats.png") },
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
{ name = "Hearts", image = playdate.graphics.image.new("images/game/logos/Hearts.png") },
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
{ name = "Checkmarks", image = playdate.graphics.image.new("images/game/logos/Checkmarks.png") },
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
{ name = "Smiles", image = playdate.graphics.image.new("images/game/logos/Smiles.png") },
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
{ name = "FingerGuns", image = playdate.graphics.image.new("images/game/logos/FingerGuns.png") },
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
{ name = "Frown", image = playdate.graphics.image.new("images/game/logos/Frown.png") },
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
{ name = "Arrows", image = playdate.graphics.image.new("images/game/logos/Arrows.png") },
|
||||
{ name = "Hearts", image = playdate.graphics.image.new("images/game/logos/Hearts.png") },
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
{ name = "Smiles", image = playdate.graphics.image.new("images/game/logos/Smiles.png") },
|
||||
-- luacheck: ignore
|
||||
---@type pd_image
|
||||
{ name = "Turds", image = playdate.graphics.image.new("images/game/logos/Turds.png") },
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
return varName .. ' = ' .. value
|
||||
end
|
||||
--Open directory look for files, save data in p. By giving '-type f' as parameter, it returns all files.
|
||||
local p = io.popen('find src/' .. dir .. ' -maxdepth 1 -type f')
|
||||
local p = io.popen('find src/' .. dir .. ' -maxdepth 1 -type f | sort -h')
|
||||
|
||||
local assetCode = ""
|
||||
--Loop through all files
|
||||
|
|
Loading…
Reference in New Issue